Player Matchup

Chernobog
Chernobog
CoalSifter
Chernobog
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 154L
1,642 Elo+
Party 1
Hun Batz
Hun Batz
Thepolife1663
Hun Batz
Level 68
God Stats
3W - 3L
1,664 SR
Queue Stats
216W - 220L
1,514 Elo+
Solo
Cerberus
Cerberus
Zodd655321
Cerberus
Level 118
God Stats
6W - 2L
1,880 SR
Queue Stats
182W - 179L
1,404 Elo+
Solo
Vulcan
Vulcan
idontlikeyou34
Vulcan
Level 107
God Stats
3W - 3L
1,281 SR
Queue Stats
115W - 122L
1,563 Elo+
Solo
Agni
Agni
nolife0525
Agni
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 119L
1,564 Elo+
Party 1
Team Averages
Level 93
1,565 SR
1,537 Elo+

VS

Team Averages
Level 94
1,441 SR
1,498 Elo+
Achilles
Achilles
Cecchetti24
Achilles
Level 104
God Stats
0W - 2L
1,285 SR
Queue Stats
123W - 105L
1,544 Elo+
Solo
Neith
Neith
Chaselolrofl
Neith
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
170W - 179L
1,503 Elo+
Solo
Cerberus
Cerberus
Fischer2405
Cerberus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,566 Elo+
Solo
Merlin
Merlin
HyperInferno
Merlin
Level 25
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 17L
1,341 Elo+
Solo
Chiron
Chiron
Janglesss
Chiron
Level 109
God Stats
1W - 6L
1,207 SR
Queue Stats
275W - 256L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CoalSifter
Chernobog
16
5 / 4 / 13
9,826
893
12,801
10,978
5,064
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Thepolife1663
Hun Batz
15
6 / 5 / 13
9,289
844
11,923
10,762
4,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Zodd655321
Cerberus
16
2 / 4 / 20
9,999
909
7,019
15,328
20,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 2 / 18
10,061
915
18,105
6,951
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
20 / 6 / 6
11,962
1,087
17,532
12,242
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cecchetti24
Achilles
16
5 / 7 / 5
8,898
809
7,470
15,152
12,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 8 / 8
8,941
813
6,476
13,824
4,987
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Fischer2405
Cerberus
16
3 / 6 / 10
8,570
779
7,798
17,647
18,641
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
14
2 / 8 / 6
8,196
745
8,743
12,453
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Janglesss
Chiron
16
5 / 6 / 9
9,596
872
8,739
13,840
5,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
56
35
Kills
18
21
Deaths
35
70
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cecchetti24
Achilles
5
7
5
1.07
L
3
8
8
0.88
W
Chernobog
CoalSifter
Chernobog
5
4
13
2.88
L
Cerberus
Fischer2405
Cerberus
3
6
10
1.33
L
Merlin
2
8
6
0.63
L
Chiron
Janglesss
Chiron
5
6
9
1.58
W
Hun Batz
Thepolife1663
Hun Batz
6
5
13
2.5
W
Cerberus
Zodd655321
Cerberus
2
4
20
3
W
2
2
18
5.5
W
20
6
6
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,380
Damage
39,226
56,261
Taken
72,916
38,929
Mitigated
45,589
12,167
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cecchetti24
Achilles
7,470
1,735
108
914
15,152
12,126
0
8,867
6,285
0
12,036
L
6,476
1,379
145
1,316
13,824
4,987
0
8,162
5,662
0
20,113
W
Chernobog
CoalSifter
Chernobog
12,801
9,346
0
2,207
10,978
5,064
3,607
3,348
7,403
0
25,304
L
Cerberus
Fischer2405
Cerberus
7,798
525
1,142
3,168
17,647
18,641
0
9,001
8,646
17,993
891
L
Merlin
8,743
564
34
188
12,453
4,314
0
7,497
4,956
19,587
0
L
Chiron
Janglesss
Chiron
8,739
3,035
1,143
1,853
13,840
5,521
0
9,129
4,711
0
20,795
W
Hun Batz
Thepolife1663
Hun Batz
11,923
819
474
920
10,762
4,952
1,455
2,628
7,937
0
23,008
W
Cerberus
Zodd655321
Cerberus
7,019
375
1,019
2,890
15,328
20,245
177
4,040
10,661
15,484
0
W
18,105
6,014
1,139
1,320
6,951
3,178
1,262
2,246
4,488
41,629
0
W
17,532
713
422
1,776
12,242
5,490
1,077
2,773
9,275
27,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,137
Gold Earned
44,201
144
Minions Killed
147
0
Camps Cleared
0
1,019,300
Distance Traveled
899,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,898
809
13
1
0
183,447
0
L
Neith
8,941
813
23
2
0
152,949
0
W
Chernobog
9,826
893
27
2
0
200,349
0
L
Cerberus
8,570
779
45
4
0
194,444
0
L
Merlin
8,196
745
23
2
0
175,104
0
L
Chiron
9,596
872
43
4
0
193,976
0
W
Hun Batz
9,289
844
22
2
0
200,182
0
W
Cerberus
9,999
909
28
3
0
208,051
0
W
Vulcan
10,061
915
49
4
0
230,851
0
W
Agni
11,962
1,087
18
2
0
179,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role