Player Matchup

Heimdallr
Heimdallr
BaneSlayerGod
Heimdallr
Level 65
God Stats
27W - 27L
1,555 SR
Queue Stats
88W - 84L
1,502 Elo+
Party 1
Thanatos
Thanatos
Cheerio2
Thanatos
Level 56
God Stats
8W - 5L
1,498 SR
Queue Stats
56W - 60L
1,493 Elo+
Party 1
Janus
Janus
M4ND0L0R14N
Janus
Level 129
God Stats
2W - 0L
1,776 SR
Queue Stats
28W - 37L
1,434 Elo+
Solo
Atlas
Atlas
ZoddyBoy
Atlas
Level 19
God Stats
8W - 5L
1,607 SR
Queue Stats
11W - 9L
1,496 Elo+
Party 1
Amaterasu
Amaterasu
xAmbrius
Amaterasu
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 35L
1,506 Elo+
Party 1
Team Averages
Level 61
1,587 SR
1,486 Elo+

VS

Team Averages
Level 90
1,521 SR
1,404 Elo+
Susano
Susano
DeadKnight56
Susano
Level 84
God Stats
3W - 7L
1,500 SR
Queue Stats
125W - 115L
1,443 Elo+
Solo
Merlin
Merlin
NAMEISBOXCAR
Merlin
Level 65
God Stats
9W - 13L
1,464 SR
Queue Stats
186W - 200L
1,372 Elo+
Solo
Danzaburou
Danzaburou
Wonkabar12
Danzaburou
Level 78
God Stats
9W - 9L
1,517 SR
Queue Stats
26W - 33L
1,316 Elo+
Solo
Sylvanus
Sylvanus
chabelitoXD
Sylvanus
Level 113
God Stats
1W - 1L
1,703 SR
Queue Stats
55W - 62L
1,472 Elo+
Solo
Nox
Nox
wardadoo
Nox
Level 109
God Stats
2W - 4L
1,423 SR
Queue Stats
291W - 266L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BaneSlayerGod
Heimdallr
12
4 / 1 / 2
7,193
553
9,008
9,489
4,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Cheerio2
Thanatos
13
4 / 1 / 3
7,801
600
7,733
13,001
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 0
7,180
552
2,264
5,655
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
ZoddyBoy
Atlas
12
1 / 1 / 2
6,936
534
3,529
8,070
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amaterasu
xAmbrius
Amaterasu
13
4 / 2 / 0
7,872
606
8,599
14,320
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
1 / 3 / 1
6,420
494
5,232
10,704
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
12
0 / 2 / 0
7,203
554
2,916
5,452
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Wonkabar12
Danzaburou
10
0 / 4 / 1
6,251
481
5,065
9,319
3,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
chabelitoXD
Sylvanus
12
2 / 3 / 0
7,508
578
7,364
13,015
10,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 1
6,862
528
5,340
7,699
5,869
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
14
Kills
5
5
Deaths
14
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BaneSlayerGod
Heimdallr
4
1
2
5
W
Thanatos
Cheerio2
Thanatos
4
1
3
5.5
L
Susano
1
3
1
0.5
W
1
0
0
1
L
Merlin
0
2
0
0
L
Danzaburou
Wonkabar12
Danzaburou
0
4
1
0.13
W
Atlas
ZoddyBoy
Atlas
1
1
2
2
L
Sylvanus
chabelitoXD
Sylvanus
2
3
0
0.67
L
2
2
1
1.25
W
Amaterasu
xAmbrius
Amaterasu
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,133
Damage
25,917
50,535
Taken
46,189
24,264
Mitigated
25,585
26,107
Healing
13,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BaneSlayerGod
Heimdallr
9,008
6,096
0
4,257
9,489
4,072
2,723
2,427
7,062
0
54,385
W
Thanatos
Cheerio2
Thanatos
7,733
2,495
0
10,782
13,001
5,419
81
2,255
10,746
0
57,727
L
Susano
5,232
1,299
0
4,057
10,704
3,666
0
614
10,032
0
35,526
W
2,264
0
0
2,238
5,655
1,744
0
3,584
2,071
55,238
0
L
Merlin
2,916
168
0
1,350
5,452
1,751
495
707
4,685
59,194
0
L
Danzaburou
Wonkabar12
Danzaburou
5,065
1,790
0
1,863
9,319
3,750
0
1,760
7,559
0
46,944
W
Atlas
ZoddyBoy
Atlas
3,529
1,428
0
2,175
8,070
6,557
613
1,134
6,936
18,594
0
L
Sylvanus
chabelitoXD
Sylvanus
7,364
2,686
0
4,065
13,015
10,549
0
595
12,420
51,096
0
L
5,340
605
84
1,845
7,699
5,869
53
1,884
5,700
22,670
0
W
Amaterasu
xAmbrius
Amaterasu
8,599
5,007
0
6,655
14,320
6,472
300
6,220
8,100
0
52,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,982
Gold Earned
34,244
367
Minions Killed
349
0
Camps Cleared
0
1,371,740
Distance Traveled
1,302,890
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,193
553
86
7
0
250,884
0
W
Thanatos
7,801
600
82
6
0
301,123
0
L
Susano
6,420
494
64
5
0
284,430
0
W
Janus
7,180
552
115
9
0
290,183
2
L
Merlin
7,203
554
113
9
0
241,611
5
L
Danzaburou
6,251
481
81
6
0
299,348
2
W
Atlas
6,936
534
13
1
0
263,407
5
L
Sylvanus
7,508
578
69
5
0
204,568
0
L
Nox
6,862
528
22
2
0
272,933
0
W
Amaterasu
7,872
606
71
5
0
266,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role