Player Matchup

Apollo
Apollo
EdgarESB
Apollo
Level 122
God Stats
2W - 2L
1,322 SR
Queue Stats
96W - 75L
1,585 Elo+
Party 3
Medusa
Medusa
Kirlesth
Medusa
Level 26
God Stats
2W - 0L
1,653 SR
Queue Stats
94W - 82L
1,548 Elo+
Party 3
Arachne
Arachne
Kubrokarna
Arachne
Level 159
God Stats
5W - 3L
1,555 SR
Queue Stats
77W - 94L
1,476 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheChippler
Morgan Le Fay
Level 122
God Stats
14W - 8L
1,780 SR
Queue Stats
57W - 69L
1,477 Elo+
Party 1
Zhong Kui
Zhong Kui
den5000
Zhong Kui
Level 156
God Stats
1W - 2L
1,178 SR
Queue Stats
73W - 88L
1,479 Elo+
Party 1
Team Averages
Level 117
1,498 SR
1,513 Elo+

VS

Team Averages
Level 125
1,431 SR
1,554 Elo+
Aphrodite
Aphrodite
PERMANGANATO
Aphrodite
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,653 Elo+
Party 2
Anhur
Anhur
Sernel
Anhur
Level 154
God Stats
1W - 1L
1,375 SR
Queue Stats
41W - 49L
1,492 Elo+
Solo
Merlin
Merlin
lSaiverZRl
Merlin
Level 159
God Stats
5W - 12L
1,481 SR
Queue Stats
151W - 194L
1,594 Elo+
Party 2
Da Ji
Da Ji
marlon28
Da Ji
Level 99
God Stats
3W - 3L
1,619 SR
Queue Stats
65W - 53L
1,604 Elo+
Party 2
Sun Wukong
Sun Wukong
xGlatt
Sun Wukong
Level 149
God Stats
0W - 7L
1,180 SR
Queue Stats
63W - 93L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EdgarESB
Apollo
19
0 / 0 / 5
11,410
543
12,465
15,431
13,355
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Kirlesth
Medusa
17
0 / 4 / 4
10,801
514
9,170
16,821
7,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Kubrokarna
Arachne
19
12 / 2 / 2
12,254
584
17,164
19,289
8,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
TheChippler
Morgan Le Fay
18
3 / 3 / 5
10,332
492
6,513
11,943
5,487
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
den5000
Zhong Kui
16
3 / 1 / 11
10,516
501
11,669
14,916
19,361
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
PERMANGANATO
Aphrodite
14
0 / 5 / 5
9,433
449
6,899
21,670
21,812
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Sernel
Anhur
19
4 / 3 / 2
12,306
586
10,403
17,309
8,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
lSaiverZRl
Merlin
18
0 / 2 / 3
10,936
521
7,746
9,943
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
marlon28
Da Ji
16
6 / 6 / 1
10,486
499
11,470
20,937
11,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
xGlatt
Sun Wukong
16
0 / 2 / 1
10,471
499
11,036
22,653
24,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
18
Kills
10
10
Deaths
18
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
EdgarESB
Apollo
0
0
5
2.5
W
Medusa
Kirlesth
Medusa
0
4
4
0.5
W
Arachne
Kubrokarna
Arachne
12
2
2
6.5
L
Aphrodite
PERMANGANATO
Aphrodite
0
5
5
0.5
L
Anhur
Sernel
Anhur
4
3
2
1.67
W
Morgan Le Fay
TheChippler
Morgan Le Fay
3
3
5
1.83
W
Zhong Kui
den5000
Zhong Kui
3
1
11
8.5
L
Merlin
lSaiverZRl
Merlin
0
2
3
0.75
L
Da Ji
marlon28
Da Ji
6
6
1
1.08
L
Sun Wukong
xGlatt
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,981
Damage
47,554
78,400
Taken
92,512
53,864
Mitigated
72,028
26,127
Healing
28,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
EdgarESB
Apollo
12,465
9,078
0
5,065
15,431
13,355
2,764
1,939
13,390
0
111,616
W
Medusa
Kirlesth
Medusa
9,170
4,289
0
4,277
16,821
7,025
0
2,177
14,604
0
95,621
W
Arachne
Kubrokarna
Arachne
17,164
12,690
0
8,360
19,289
8,636
21
3,482
15,673
0
105,534
L
Aphrodite
PERMANGANATO
Aphrodite
6,899
774
5,180
8,676
21,670
21,812
105
7,255
14,415
39,933
0
L
Anhur
Sernel
Anhur
10,403
6,322
0
7,509
17,309
8,518
1,470
3,124
14,185
0
114,760
W
Morgan Le Fay
TheChippler
Morgan Le Fay
6,513
828
0
3,713
11,943
5,487
0
2,996
8,652
84,831
0
W
Zhong Kui
den5000
Zhong Kui
11,669
1,554
0
4,712
14,916
19,361
0
4,268
10,477
42,718
0
L
Merlin
lSaiverZRl
Merlin
7,746
879
0
1,791
9,943
5,293
495
2,175
7,768
121,751
0
L
Da Ji
marlon28
Da Ji
11,470
3,254
0
486
20,937
11,435
0
5,687
15,250
0
87,055
L
Sun Wukong
xGlatt
Sun Wukong
11,036
1,067
0
5,150
22,653
24,970
510
864
21,789
0
98,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,313
Gold Earned
53,632
597
Minions Killed
685
0
Camps Cleared
0
2,184,604
Distance Traveled
2,017,419
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,410
543
163
8
0
417,948
5
W
Medusa
10,801
514
150
7
0
402,343
4
W
Arachne
12,254
584
130
6
0
535,077
8
L
Aphrodite
9,433
449
55
3
0
416,863
3
L
Anhur
12,306
586
186
9
0
394,595
10
W
Morgan Le Fay
10,332
492
98
5
0
426,103
2
W
Zhong Kui
10,516
501
56
3
0
403,133
4
L
Merlin
10,936
521
188
9
0
381,046
0
L
Da Ji
10,486
499
105
5
0
418,704
4
L
Sun Wukong
10,471
499
151
7
0
406,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role