Player Matchup

Ymir
Ymir
NBT DRAGO
Ymir
Level 120
God Stats
3W - 2L
1,486 SR
Queue Stats
167W - 170L
1,454 Elo+
Solo
Surtr
Surtr
Petesports
Surtr
Level 133
God Stats
11W - 4L
1,805 SR
Queue Stats
303W - 279L
1,530 Elo+
Solo
Agni
Agni
Santiplayer
Agni
Level 149
God Stats
7W - 7L
1,364 SR
Queue Stats
253W - 232L
1,483 Elo+
Solo
Ishtar
Ishtar
TheCrustiestSock
Ishtar
Level 105
God Stats
1W - 1L
1,596 SR
Queue Stats
45W - 47L
1,449 Elo+
Solo
Hercules
Hercules
castornatero
Hercules
Level 168
God Stats
83W - 98L
1,549 SR
Queue Stats
1,029W - 892L
1,487 Elo+
Solo
Team Averages
Level 135
1,560 SR
1,481 Elo+

VS

Team Averages
Level 140
1,580 SR
1,520 Elo+
Tiamat
Tiamat
Cheese-Hotpot
Tiamat
Level 194
God Stats
12W - 9L
1,674 SR
Queue Stats
516W - 466L
1,487 Elo+
Solo
Hou Yi
Hou Yi
Fricken-Stud-12
Hou Yi
Level 123
God Stats
3W - 4L
1,691 SR
Queue Stats
10W - 12L
1,570 Elo+
Solo
Guan Yu
Guan Yu
Mr_File_
Guan Yu
Level 67
God Stats
5W - 11L
1,528 SR
Queue Stats
265W - 267L
1,468 Elo+
Party 1
Mercury
Mercury
TC_Uzumaki
Mercury
Level 156
God Stats
3W - 8L
1,349 SR
Queue Stats
277W - 277L
1,587 Elo+
Party 1
Bacchus
Bacchus
unstablefears
Bacchus
Level 161
God Stats
2W - 3L
1,655 SR
Queue Stats
186W - 172L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 1 / 4
5,987
544
3,923
10,425
7,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
12
3 / 1 / 3
6,934
630
7,034
10,186
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 0 / 0
6,521
593
2,599
4,146
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 3
7,082
644
5,679
7,986
3,060
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
castornatero
Hercules
13
0 / 0 / 0
7,480
680
3,423
4,825
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,349
577
6,535
6,274
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 4 / 4
5,284
480
6,285
8,662
3,122
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Mr_File_
Guan Yu
9
0 / 0 / 0
5,284
480
974
6,581
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
TC_Uzumaki
Mercury
12
2 / 2 / 3
6,812
619
4,083
8,511
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
8
1 / 4 / 3
5,756
523
4,132
11,542
11,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
5
5
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
0
4
4
0.5
L
Guan Yu
Mr_File_
Guan Yu
0
0
0
0
W
Ymir
1
1
4
3
W
Surtr
3
1
3
4.5
W
2
0
0
2
L
Mercury
TC_Uzumaki
Mercury
2
2
3
1.75
W
4
3
3
1.83
W
Hercules
castornatero
Hercules
0
0
0
0
L
Bacchus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,658
Damage
22,009
37,568
Taken
41,570
21,423
Mitigated
27,622
11,015
Healing
9,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,535
44
0
1,806
6,274
3,364
0
1,414
4,860
47,878
0
L
6,285
3,476
0
2,594
8,662
3,122
122
1,230
7,432
0
26,903
L
Guan Yu
Mr_File_
Guan Yu
974
113
0
1,634
6,581
6,219
0
0
6,581
0
26,743
W
Ymir
3,923
2,330
0
3,130
10,425
7,883
0
3,539
6,886
17,069
0
W
Surtr
7,034
3,631
0
2,235
10,186
4,995
0
2,760
7,426
1,609
54,456
W
2,599
55
0
994
4,146
1,416
0
2,640
1,506
50,737
0
L
Mercury
TC_Uzumaki
Mercury
4,083
2,677
0
731
8,511
3,185
0
363
8,148
0
61,815
W
5,679
3,678
0
2,239
7,986
3,060
755
1,728
6,258
0
43,990
W
Hercules
castornatero
Hercules
3,423
1,207
0
2,417
4,825
4,069
0
0
4,825
0
60,635
L
Bacchus
4,132
1,357
0
3,139
11,542
11,732
0
3,786
7,756
12,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,004
Gold Earned
29,485
392
Minions Killed
319
0
Camps Cleared
0
1,161,016
Distance Traveled
1,172,029
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,349
577
94
9
0
232,366
2
L
Hou Yi
5,284
480
38
3
0
208,005
0
L
Guan Yu
5,284
480
48
4
0
234,031
0
W
Ymir
5,987
544
27
2
0
226,735
4
W
Surtr
6,934
630
90
8
0
262,474
1
W
Agni
6,521
593
93
8
0
239,096
1
L
Mercury
6,812
619
118
11
0
280,238
0
W
Ishtar
7,082
644
72
7
0
220,747
0
W
Hercules
7,480
680
110
10
0
211,964
2
L
Bacchus
5,756
523
21
2
0
217,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role