Player Matchup

Cthulhu
Cthulhu
BANANAPEPPER228
Cthulhu
Level 77
God Stats
1W - 1L
1,363 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Eyeofthetlger
Xbalanque
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,438 Elo+
Party 1
Janus
Janus
scooter3377
Janus
Level 109
God Stats
14W - 9L
1,739 SR
Queue Stats
100W - 85L
1,613 Elo+
Party 1
Team Averages
Level 96
1,534 SR
1,517 Elo+

VS

Team Averages
Level 145
1,553 SR
1,508 Elo+
Merlin
Merlin
Circasisam
Merlin
Level 139
God Stats
4W - 3L
1,579 SR
Queue Stats
442W - 468L
1,458 Elo+
Solo
King Arthur
King Arthur
lKingArthurI
King Arthur
Level 132
God Stats
50W - 48L
1,572 SR
Queue Stats
59W - 61L
1,538 Elo+
Solo
Artemis
Artemis
xKCruelty21
Artemis
Level 164
God Stats
6W - 6L
1,507 SR
Queue Stats
91W - 80L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
9,758
610
8,967
18,376
27,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Eyeofthetlger
Xbalanque
15
1 / 4 / 6
10,611
663
8,012
21,922
11,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 6 / 2
10,831
677
17,325
12,378
6,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Circasisam
Merlin
18
2 / 1 / 8
11,408
713
13,534
12,450
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
lKingArthurI
King Arthur
18
3 / 2 / 7
11,229
702
12,699
20,748
26,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
xKCruelty21
Artemis
18
8 / 4 / 4
12,864
804
21,231
14,698
6,721
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
7
Kills
13
13
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Merlin
Circasisam
Merlin
2
1
8
6
L
Xbalanque
Eyeofthetlger
Xbalanque
1
4
6
1
W
King Arthur
lKingArthurI
King Arthur
3
2
7
3.25
L
5
6
2
1
W
Artemis
xKCruelty21
Artemis
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,304
Damage
47,464
52,676
Taken
47,896
45,845
Mitigated
38,958
3,966
Healing
11,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,967
169
0
750
18,376
27,825
270
4,465
13,911
33,788
0
W
Merlin
Circasisam
Merlin
13,534
233
375
3,809
12,450
5,475
955
7,443
4,749
69,902
0
L
Xbalanque
Eyeofthetlger
Xbalanque
8,012
4,020
0
2,438
21,922
11,388
1,157
6,293
15,629
0
43,866
W
King Arthur
lKingArthurI
King Arthur
12,699
743
416
2,850
20,748
26,762
42
7,889
10,484
735
27,595
L
17,325
669
0
778
12,378
6,632
35
2,796
9,582
48,123
0
W
Artemis
xKCruelty21
Artemis
21,231
13,064
509
3,326
14,698
6,721
2,412
9,830
4,455
0
67,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,200
Gold Earned
35,501
191
Minions Killed
220
0
Camps Cleared
0
859,019
Distance Traveled
896,740
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,758
610
45
3
0
290,840
0
W
Merlin
11,408
713
102
6
0
302,296
0
L
Xbalanque
10,611
663
71
4
0
291,551
0
W
King Arthur
11,229
702
30
2
0
337,785
0
L
Janus
10,831
677
75
5
0
276,628
0
W
Artemis
12,864
804
88
6
0
256,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role