Player Matchup

Apollo
Apollo
 
Apollo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hex Anxiety2459
Ymir
Level 95
God Stats
1W - 2L
1,298 SR
Queue Stats
47W - 41L
1,542 Elo+
Solo
Odin
Odin
KazeYoukai
Odin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,535 Elo+
Solo
Aphrodite
Aphrodite
SlendySaysHi
Aphrodite
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,518 Elo+
Solo
Jormungandr
Jormungandr
VVuma
Jormungandr
Level 109
God Stats
6W - 5L
1,421 SR
Queue Stats
686W - 506L
1,556 Elo+
Solo
Team Averages
Level 119
1,444 SR
1,530 Elo+

VS

Team Averages
Level 127
1,467 SR
1,524 Elo+
Yemoja
Yemoja
 
Yemoja
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FallenOphan
Maui
Level 147
God Stats
2W - 4L
1,605 SR
Queue Stats
284W - 294L
1,526 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ThaPontiacBandit
Ah Muzen Cab
Level 125
God Stats
0W - 2L
1,225 SR
Queue Stats
132W - 122L
1,504 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheWandererBard
Morgan Le Fay
Level 151
God Stats
15W - 12L
1,505 SR
Queue Stats
932W - 949L
1,527 Elo+
Solo
Osiris
Osiris
WinterRose25
Osiris
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
312W - 309L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 1 / 6
5,860
1,172
5,929
4,502
2,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
5 / 0 / 4
6,657
1,331
3,691
7,234
8,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 7
5,608
1,122
2,613
5,314
6,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
SlendySaysHi
Aphrodite
10
0 / 0 / 9
5,654
1,131
2,844
5,639
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
VVuma
Jormungandr
10
2 / 1 / 7
5,990
1,198
4,661
5,109
3,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
2 / 1 / 0
5,448
1,090
1,370
4,442
4,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

7
0 / 1 / 1
4,592
918
410
2,328
1,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
ThaPontiacBandit
Ah Muzen Cab
10
0 / 2 / 1
5,135
1,027
7,557
5,011
2,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
TheWandererBard
Morgan Le Fay
9
0 / 3 / 2
4,942
988
2,452
4,657
1,889
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
9
0 / 3 / 2
4,907
981
3,366
7,246
6,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
10
Kills
2
4
Deaths
10
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
6
5
L
Yemoja
 
Yemoja
2
1
0
2
L
0
1
1
0.5
W
5
0
4
7
W
1
2
7
2.25
W
Aphrodite
SlendySaysHi
Aphrodite
0
0
9
4.5
L
Ah Muzen Cab
ThaPontiacBandit
Ah Muzen Cab
0
2
1
0.25
L
Morgan Le Fay
TheWandererBard
Morgan Le Fay
0
3
2
0.33
W
Jormungandr
VVuma
Jormungandr
2
1
7
5.5
L
Osiris
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,738
Damage
15,155
27,798
Taken
23,684
23,886
Mitigated
17,097
16,312
Healing
5,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,929
3,407
0
1,420
4,502
2,011
2,583
874
3,618
0
12,627
L
Yemoja
 
Yemoja
1,370
494
2,140
1,290
4,442
4,199
108
2,871
1,452
2,491
0
L
410
56
90
104
2,328
1,928
97
469
1,859
2,152
0
W
3,691
313
1,431
2,082
7,234
8,337
282
968
6,236
6,718
0
W
2,613
435
156
540
5,314
6,327
0
505
4,794
237
4,696
W
Aphrodite
SlendySaysHi
Aphrodite
2,844
117
5,916
3,883
5,639
3,792
501
1,196
4,419
6,227
0
L
Ah Muzen Cab
ThaPontiacBandit
Ah Muzen Cab
7,557
3,004
120
669
5,011
2,288
440
1,551
3,378
0
15,765
L
Morgan Le Fay
TheWandererBard
Morgan Le Fay
2,452
0
0
341
4,657
1,889
0
2,884
1,646
5,658
0
W
Jormungandr
VVuma
Jormungandr
4,661
288
382
502
5,109
3,419
524
580
4,499
11,832
0
L
Osiris
3,366
534
352
193
7,246
6,793
163
3,120
3,916
0
6,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,769
Gold Earned
25,024
62
Minions Killed
39
0
Camps Cleared
0
526,342
Distance Traveled
395,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,860
1,172
25
5
0
95,604
0
L
Yemoja
5,448
1,090
1
0
0
97,859
0
L
Maui
4,592
918
6
1
0
28,579
0
W
Ymir
6,657
1,331
6
1
0
106,780
0
W
Odin
5,608
1,122
4
1
0
113,095
0
W
Aphrodite
5,654
1,131
17
3
0
111,658
0
L
Ah Muzen Cab
5,135
1,027
20
4
0
94,817
0
L
Morgan Le Fay
4,942
988
6
1
0
77,633
0
W
Jormungandr
5,990
1,198
10
2
0
99,205
0
L
Osiris
4,907
981
6
1
0
96,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role