Player Matchup

Kumbhakarna
Kumbhakarna
CosmicKody
Kumbhakarna
Level 142
God Stats
1W - 1L
1,830 SR
Queue Stats
58W - 56L
1,486 Elo+
Solo
Aphrodite
Aphrodite
CurtisKillah
Aphrodite
Level 128
God Stats
7W - 6L
1,531 SR
Queue Stats
163W - 160L
1,452 Elo+
Solo
Thanatos
Thanatos
Outcast Loki705
Thanatos
Level 54
God Stats
1W - 2L
1,639 SR
Queue Stats
11W - 21L
1,409 Elo+
Party 2
Anubis
Anubis
ZooZooBoohu
Anubis
Level 126
God Stats
0W - 1L
1,330 SR
Queue Stats
4W - 6L
1,255 Elo+
Party 2
Neith
Neith
xOutcast_JesteRx
Neith
Level 68
God Stats
0W - 1L
1,482 SR
Queue Stats
1W - 4L
1,368 Elo+
Party 2
Team Averages
Level 104
1,562 SR
1,394 Elo+

VS

Team Averages
Level 70
1,409 SR
1,457 Elo+
Ymir
Ymir
AchillesxRage
Ymir
Level 80
God Stats
1W - 3L
1,232 SR
Queue Stats
35W - 33L
1,565 Elo+
Solo
King Arthur
King Arthur
EnemySpotted0
King Arthur
Level 82
God Stats
7W - 7L
1,370 SR
Queue Stats
65W - 59L
1,473 Elo+
Party 1
Fenrir
Fenrir
G0RPNight
Fenrir
Level 39
God Stats
13W - 26L
1,486 SR
Queue Stats
372W - 441L
1,403 Elo+
Solo
Sol
Sol
Necromancer__1
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 178L
1,452 Elo+
Party 1
Anubis
Anubis
Wearyalex2901
Anubis
Level 42
God Stats
102W - 91L
1,459 SR
Queue Stats
102W - 92L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CosmicKody
Kumbhakarna
9
1 / 2 / 0
6,407
427
1,651
10,489
6,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
CurtisKillah
Aphrodite
13
1 / 3 / 0
7,737
516
6,979
12,079
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
10
4 / 4 / 2
6,825
455
7,008
11,706
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
14
2 / 4 / 2
7,958
531
4,453
8,604
3,950
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 2 / 3
6,740
449
3,831
8,609
3,075
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,479
565
7,992
9,671
6,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
EnemySpotted0
King Arthur
11
2 / 4 / 2
6,935
462
7,712
14,456
9,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
G0RPNight
Fenrir
14
0 / 0 / 3
7,927
528
2,052
7,494
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 4 / 0
7,270
485
7,105
7,490
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 1 / 0
10,417
694
9,313
6,305
2,844
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
9
Kills
15
15
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Kumbhakarna
CosmicKody
Kumbhakarna
1
2
0
0.5
L
Aphrodite
CurtisKillah
Aphrodite
1
3
0
0.33
W
King Arthur
EnemySpotted0
King Arthur
2
4
2
0.75
W
Fenrir
G0RPNight
Fenrir
0
0
3
1.5
W
3
4
0
0.75
L
Thanatos
4
4
2
1.25
W
8
1
0
8
L
Anubis
2
4
2
0.75
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,922
Damage
34,174
51,487
Taken
45,416
21,537
Mitigated
24,248
17,395
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,992
1,078
0
0
9,671
6,058
0
5,219
3,960
51,923
0
L
Kumbhakarna
CosmicKody
Kumbhakarna
1,651
392
1,580
1,130
10,489
6,463
0
4,736
5,677
12,487
0
L
Aphrodite
CurtisKillah
Aphrodite
6,979
721
290
6,262
12,079
4,309
0
7,194
4,437
54,239
0
W
King Arthur
EnemySpotted0
King Arthur
7,712
700
86
183
14,456
9,756
112
3,175
11,281
0
38,349
W
Fenrir
G0RPNight
Fenrir
2,052
296
0
766
7,494
3,625
0
1,151
6,290
0
64,533
W
7,105
729
0
614
7,490
1,965
3,127
1,016
6,474
40,140
0
L
Thanatos
7,008
1,682
0
4,419
11,706
3,740
0
4,367
7,339
0
32,648
W
9,313
396
0
3,355
6,305
2,844
626
1,959
4,328
88,398
0
L
Anubis
4,453
510
0
2,374
8,604
3,950
0
2,396
6,208
71,285
0
L
3,831
1,809
101
1,239
8,609
3,075
0
5,193
3,416
0
35,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,667
Gold Earned
41,028
353
Minions Killed
462
0
Camps Cleared
0
1,383,063
Distance Traveled
1,452,745
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,479
565
114
8
0
250,256
0
L
Kumbhakarna
6,407
427
14
1
0
239,055
12
L
Aphrodite
7,737
516
104
7
0
244,922
4
W
King Arthur
6,935
462
29
2
0
300,342
3
W
Fenrir
7,927
528
103
7
0
342,015
0
W
Sol
7,270
485
67
4
0
293,297
0
L
Thanatos
6,825
455
39
3
0
339,599
0
W
Anubis
10,417
694
149
10
0
266,835
0
L
Anubis
7,958
531
136
9
0
281,393
2
L
Neith
6,740
449
60
4
0
278,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role