Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
JhonnatanWG
Thanatos
Level 133
God Stats
17W - 12L
1,688 SR
Queue Stats
234W - 235L
1,451 Elo+
Solo
Ra
Ra
NicosGrays
Ra
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
512W - 486L
1,467 Elo+
Party 1
Jing Wei
Jing Wei
ZTaylor2036
Jing Wei
Level 149
God Stats
0W - 2L
1,320 SR
Queue Stats
21W - 19L
1,564 Elo+
Party 1
Set
Set
iTzBowser
Set
Level 65
God Stats
0W - 4L
1,319 SR
Queue Stats
430W - 402L
1,464 Elo+
Solo
Team Averages
Level 124
1,465 SR
1,489 Elo+

VS

Team Averages
Level 72
1,613 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MarcusBR77
Arachne
Level 148
God Stats
4W - 2L
1,849 SR
Queue Stats
198W - 189L
1,428 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SantiCasa
Morgan Le Fay
Level 43
God Stats
6W - 0L
1,715 SR
Queue Stats
71W - 77L
1,435 Elo+
Solo
Tyr
Tyr
TiagoCZY
Tyr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,497 Elo+
Party 2
Jormungandr
Jormungandr
o-yagosilva
Jormungandr
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 0 / 1
5,447
545
2,308
7,634
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
JhonnatanWG
Thanatos
8
1 / 5 / 0
5,252
525
3,358
9,929
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 1
6,411
641
3,341
4,274
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jing Wei
ZTaylor2036
Jing Wei
10
0 / 2 / 0
5,339
534
2,246
8,471
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 0
6,022
602
5,894
7,732
5,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 0 / 3
6,146
615
7,580
2,814
996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
MarcusBR77
Arachne
10
3 / 1 / 2
6,017
602
5,333
7,397
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
SantiCasa
Morgan Le Fay
12
2 / 0 / 0
7,027
703
3,408
3,630
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 2
5,526
553
4,593
8,550
8,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
o-yagosilva
Jormungandr
10
3 / 1 / 2
6,191
619
3,221
5,400
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
1
0.5
W
Danzaburou
 
Danzaburou
1
0
3
2.5
L
Thanatos
JhonnatanWG
Thanatos
1
5
0
0.2
W
Arachne
MarcusBR77
Arachne
3
1
2
4
L
1
1
1
1.5
W
Morgan Le Fay
SantiCasa
Morgan Le Fay
2
0
0
2
W
0
0
2
1
L
Jing Wei
ZTaylor2036
Jing Wei
0
2
0
0
L
0
1
0
0
W
Jormungandr
o-yagosilva
Jormungandr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,147
Damage
24,135
38,040
Taken
27,791
18,227
Mitigated
17,245
16,297
Healing
8,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,308
850
940
2,815
7,634
4,795
0
3,060
4,574
15,016
0
W
Danzaburou
 
Danzaburou
7,580
3,853
0
1,866
2,814
996
680
756
2,057
0
49,752
L
Thanatos
JhonnatanWG
Thanatos
3,358
1,386
79
4,606
9,929
3,463
0
629
9,300
0
35,345
W
Arachne
MarcusBR77
Arachne
5,333
4,674
0
1,583
7,397
2,451
0
1,834
5,484
0
33,352
L
3,341
462
320
1,473
4,274
1,501
0
1,120
3,154
56,210
0
W
Morgan Le Fay
SantiCasa
Morgan Le Fay
3,408
362
0
832
3,630
1,450
0
2,109
1,452
55,846
0
W
4,593
407
0
3,031
8,550
8,066
0
182
8,368
0
28,032
L
Jing Wei
ZTaylor2036
Jing Wei
2,246
1,552
0
2,975
8,471
3,032
0
1,820
6,651
0
37,356
L
5,894
2,633
0
3,089
7,732
5,436
0
0
7,732
0
49,121
W
Jormungandr
o-yagosilva
Jormungandr
3,221
717
0
1,488
5,400
4,282
40
619
4,781
19,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,471
Gold Earned
30,907
349
Minions Killed
322
0
Camps Cleared
0
1,005,861
Distance Traveled
1,111,486
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,447
545
24
2
0
174,671
4
W
Danzaburou
6,146
615
79
8
0
209,119
4
L
Thanatos
5,252
525
56
6
0
190,725
0
W
Arachne
6,017
602
54
5
0
246,369
0
L
Ra
6,411
641
121
12
0
226,525
1
W
Morgan Le Fay
7,027
703
115
12
0
237,428
4
W
Tyr
5,526
553
49
5
0
221,687
0
L
Jing Wei
5,339
534
75
8
0
214,554
0
L
Set
6,022
602
73
7
0
199,386
0
W
Jormungandr
6,191
619
25
3
0
196,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role