Player Matchup

Sol
Sol
Batbrain051202
Sol
Level 37
God Stats
56W - 47L
1,542 SR
Queue Stats
311W - 298L
1,465 Elo+
Party 2
Shiva
Shiva
Ghost91003
Shiva
Level 64
God Stats
24W - 14L
1,548 SR
Queue Stats
367W - 364L
1,479 Elo+
Party 2
Xbalanque
Xbalanque
RaeesHaji_
Xbalanque
Level 32
God Stats
1W - 3L
1,361 SR
Queue Stats
20W - 28L
1,345 Elo+
Solo
Maui
Maui
Swagapino77
Maui
Level 60
God Stats
6W - 10L
1,246 SR
Queue Stats
472W - 425L
1,479 Elo+
Party 2
Set
Set
itsdragonfli
Set
Level 42
God Stats
3W - 5L
1,471 SR
Queue Stats
152W - 144L
1,533 Elo+
Solo
Team Averages
Level 47
1,434 SR
1,460 Elo+

VS

Team Averages
Level 36
1,505 SR
1,318 Elo+
Chang'e
Chang'e
BunHatz9295
Chang'e
Level 46
God Stats
2W - 1L
1,580 SR
Queue Stats
153W - 135L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
Cronkedd
Gilgamesh
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,405 Elo+
Solo
Horus
Horus
Eznd
Horus
Level 34
God Stats
4W - 5L
1,496 SR
Queue Stats
128W - 131L
1,270 Elo+
Party 1
Izanami
Izanami
Fear TurtL
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 120L
1,080 Elo+
Party 1
Thanatos
Thanatos
nastyNsweaty
Thanatos
Level 42
God Stats
4W - 6L
1,451 SR
Queue Stats
36W - 68L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,423
571
2,752
9,482
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
14
1 / 3 / 1
8,227
633
6,362
11,081
6,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
RaeesHaji_
Xbalanque
9
1 / 2 / 1
5,961
459
6,567
6,907
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 2
5,889
453
2,810
10,144
8,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 4 / 2
8,244
634
8,919
11,200
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BunHatz9295
Chang'e
13
9 / 3 / 2
8,541
657
10,714
10,976
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Cronkedd
Gilgamesh
13
3 / 2 / 0
7,852
604
7,924
11,406
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Eznd
Horus
10
2 / 1 / 2
6,708
516
4,461
9,247
7,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Fear TurtL
Izanami
11
0 / 2 / 6
6,057
466
4,737
8,444
3,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
nastyNsweaty
Thanatos
12
3 / 2 / 7
7,585
583
6,067
8,741
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
10
Kills
17
17
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Chang'e
BunHatz9295
Chang'e
9
3
2
3.33
W
Gilgamesh
Cronkedd
Gilgamesh
3
2
0
1.5
W
Horus
Eznd
Horus
2
1
2
3
W
Izanami
Fear TurtL
Izanami
0
2
6
1.5
L
Shiva
1
3
1
0.5
L
Xbalanque
RaeesHaji_
Xbalanque
1
2
1
0.75
L
0
3
2
0.33
L
6
4
2
1.75
W
Thanatos
nastyNsweaty
Thanatos
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,410
Damage
33,903
48,814
Taken
48,814
25,211
Mitigated
24,493
8,053
Healing
22,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,752
739
0
441
9,482
3,031
503
4,464
5,018
40,622
0
W
Chang'e
BunHatz9295
Chang'e
10,714
334
512
4,552
10,976
3,855
524
2,789
8,187
57,639
0
W
Gilgamesh
Cronkedd
Gilgamesh
7,924
3,432
0
3,706
11,406
6,461
0
0
11,406
0
55,529
W
Horus
Eznd
Horus
4,461
2,422
606
4,306
9,247
7,626
102
1,275
7,972
0
20,411
W
Izanami
Fear TurtL
Izanami
4,737
2,932
0
3,482
8,444
3,345
75
1,336
7,108
0
44,189
L
Shiva
6,362
3,225
0
2,372
11,081
6,340
0
0
10,307
0
61,450
L
Xbalanque
RaeesHaji_
Xbalanque
6,567
2,734
0
2,069
6,907
2,726
689
1,141
5,766
0
32,890
L
2,810
867
139
1,097
10,144
8,031
120
2,227
7,917
20,457
0
L
8,919
4,783
0
1,935
11,200
5,083
0
2,882
8,281
0
56,808
W
Thanatos
nastyNsweaty
Thanatos
6,067
2,728
0
5,315
8,741
3,206
225
162
8,579
0
52,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
36,743
345
Minions Killed
365
0
Camps Cleared
0
1,281,229
Distance Traveled
1,377,118
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,423
571
63
5
0
247,054
2
W
Chang'e
8,541
657
86
7
0
272,712
3
W
Gilgamesh
7,852
604
104
8
0
249,125
0
W
Horus
6,708
516
27
2
0
296,830
0
W
Izanami
6,057
466
63
5
0
250,072
2
L
Shiva
8,227
633
125
10
0
244,652
4
L
Xbalanque
5,961
459
42
3
0
241,397
0
L
Maui
5,889
453
40
3
0
255,778
5
L
Set
8,244
634
75
6
0
292,348
4
W
Thanatos
7,585
583
85
7
0
308,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role