Player Matchup

Terra
Terra
BelievedGoose95
Terra
Level 66
God Stats
1W - 5L
1,233 SR
Queue Stats
128W - 194L
1,369 Elo+
Party 1
Hel
Hel
Bruhmoment62
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 257L
1,419 Elo+
Party 1
Chernobog
Chernobog
ChunkerBunker
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 218L
1,341 Elo+
Party 1
Loki
Loki
FeetusDeleter
Loki
Level 28
God Stats
6W - 11L
1,540 SR
Queue Stats
165W - 217L
1,426 Elo+
Party 1
Kuzenbo
Kuzenbo
LazerMonkey1521
Kuzenbo
Level 17
God Stats
1W - 4L
1,225 SR
Queue Stats
79W - 112L
1,310 Elo+
Party 1
Team Averages
Level 39
1,400 SR
1,373 Elo+

VS

Team Averages
Level 41
1,545 SR
1,496 Elo+
Hercules
Hercules
BergardoMTNZ
Hercules
Level 45
God Stats
5W - 4L
1,638 SR
Queue Stats
58W - 51L
1,539 Elo+
Solo
Maui
Maui
Cwispy D
Maui
Level 65
God Stats
5W - 11L
1,494 SR
Queue Stats
451W - 415L
1,481 Elo+
Party 3
Zeus
Zeus
IwOntGeTBannEd
Zeus
Level 17
God Stats
3W - 1L
1,472 SR
Queue Stats
21W - 22L
1,482 Elo+
Party 2
Arachne
Arachne
myburneraccount
Arachne
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 32L
1,516 Elo+
Party 2
Ishtar
Ishtar
mynaimdaim
Ishtar
Level 46
God Stats
7W - 5L
1,620 SR
Queue Stats
393W - 378L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,197
512
6,565
13,220
9,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 2
7,267
454
4,206
11,616
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
ChunkerBunker
Chernobog
12
0 / 5 / 0
7,485
468
4,418
10,366
4,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 1
8,746
547
7,851
13,155
5,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
7,029
439
3,175
12,680
12,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BergardoMTNZ
Hercules
16
3 / 2 / 3
10,459
654
10,979
14,292
9,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
14
1 / 1 / 8
9,264
579
4,773
13,217
12,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
8 / 3 / 3
10,157
635
14,211
9,513
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 1 / 1
10,054
628
5,644
9,483
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
mynaimdaim
Ishtar
15
1 / 0 / 2
9,464
592
7,899
7,892
3,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
19
19
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Hercules
BergardoMTNZ
Hercules
3
2
3
2.25
L
1
6
2
0.33
L
Chernobog
ChunkerBunker
Chernobog
0
5
0
0
W
Maui
1
1
8
5
L
4
3
1
1.5
W
8
3
3
3.17
L
0
3
1
0.17
W
6
1
1
6.5
W
Ishtar
mynaimdaim
Ishtar
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,215
Damage
43,506
61,037
Taken
54,397
35,756
Mitigated
33,548
10,861
Healing
19,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,565
1,350
2
1,041
13,220
9,526
0
2,046
11,174
43,760
174
W
Hercules
BergardoMTNZ
Hercules
10,979
3,272
0
6,030
14,292
9,959
270
5,598
8,259
0
78,040
L
4,206
273
1,538
3,238
11,616
4,491
0
7,350
4,266
47,977
0
L
Chernobog
ChunkerBunker
Chernobog
4,418
2,272
0
1,394
10,366
4,349
868
2,212
8,154
0
51,230
W
Maui
4,773
966
0
2,936
13,217
12,048
1,099
4,775
8,370
40,722
0
L
7,851
1,623
0
625
13,155
5,064
0
4,533
8,622
0
63,996
W
14,211
2,226
165
1,771
9,513
3,415
609
2,133
7,324
74,442
0
L
3,175
1,741
0
3,023
12,680
12,326
109
2,843
9,837
18,943
0
W
5,644
3,474
0
3,997
9,483
4,340
0
668
8,730
0
82,245
W
Ishtar
mynaimdaim
Ishtar
7,899
6,282
0
4,790
7,892
3,786
4,773
932
6,932
0
83,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,724
Gold Earned
49,398
404
Minions Killed
555
0
Camps Cleared
0
1,593,948
Distance Traveled
1,596,171
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,197
512
89
6
0
355,691
0
W
Hercules
10,459
654
130
8
0
290,969
2
L
Hel
7,267
454
93
6
0
284,955
0
L
Chernobog
7,485
468
95
6
0
308,151
0
W
Maui
9,264
579
46
3
0
311,585
6
L
Loki
8,746
547
94
6
0
329,303
0
W
Zeus
10,157
635
119
7
0
279,603
3
L
Kuzenbo
7,029
439
33
2
0
315,848
0
W
Arachne
10,054
628
123
8
0
407,943
2
W
Ishtar
9,464
592
137
9
0
306,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role