Player Matchup

Ymir
Ymir
ImmobileJoker14
Ymir
Level 29
God Stats
12W - 9L
1,563 SR
Queue Stats
31W - 22L
1,450 Elo+
Party 1
Sun Wukong
Sun Wukong
NoLimitAli_
Sun Wukong
Level 8
God Stats
3W - 1L
1,635 SR
Queue Stats
3W - 2L
1,303 Elo+
Party 1
Ra
Ra
ShiDiu
Ra
Level 108
God Stats
9W - 3L
1,839 SR
Queue Stats
327W - 335L
1,512 Elo+
Party 1
Team Averages
Level 48
1,679 SR
1,422 Elo+

VS

Team Averages
Level 123
1,600 SR
1,398 Elo+
Surtr
Surtr
DAMNABLE JAY
Surtr
Level 120
God Stats
38W - 35L
1,564 SR
Queue Stats
57W - 61L
1,470 Elo+
Solo
Izanami
Izanami
FATHER HILLARY
Izanami
Level 106
God Stats
2W - 3L
1,688 SR
Queue Stats
115W - 107L
1,412 Elo+
Solo
Nu Wa
Nu Wa
GAMERxCON
Nu Wa
Level 142
God Stats
10W - 14L
1,548 SR
Queue Stats
293W - 317L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,688
769
2,063
10,151
8,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
NoLimitAli_
Sun Wukong
12
2 / 0 / 6
7,628
763
5,229
7,978
4,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
14
4 / 0 / 2
8,532
853
8,135
6,111
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
6,252
625
3,124
6,955
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 1 / 1
7,216
722
5,717
4,600
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
GAMERxCON
Nu Wa
12
1 / 4 / 1
6,950
695
8,369
7,447
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
2
2
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
1
1
1.5
L
Nu Wa
GAMERxCON
Nu Wa
1
4
1
0.38
W
2
2
3
1.75
W
Sun Wukong
NoLimitAli_
Sun Wukong
2
0
6
5
W
Ra
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,427
Damage
17,210
24,240
Taken
19,002
14,952
Mitigated
8,069
9,116
Healing
3,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,124
706
65
2,117
6,955
3,688
0
3,177
3,558
334
12,561
L
5,717
2,695
0
903
4,600
1,781
0
2,175
2,247
0
29,152
L
Nu Wa
GAMERxCON
Nu Wa
8,369
3,109
20
660
7,447
2,600
0
4,310
2,954
22,419
0
W
2,063
356
1,567
1,266
10,151
8,448
156
4,418
5,267
8,531
0
W
Sun Wukong
NoLimitAli_
Sun Wukong
5,229
1,741
0
1,547
7,978
4,247
316
1,597
6,201
0
19,305
W
Ra
8,135
991
1,831
2,905
6,111
2,257
484
1,719
4,236
49,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,848
Gold Earned
20,418
161
Minions Killed
108
0
Camps Cleared
0
566,511
Distance Traveled
468,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,252
625
15
2
0
129,464
0
L
Izanami
7,216
722
55
6
0
170,027
0
L
Nu Wa
6,950
695
38
4
0
169,497
0
W
Ymir
7,688
769
16
2
0
178,135
0
W
Sun Wukong
7,628
763
36
4
0
196,167
0
W
Ra
8,532
853
109
11
0
192,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role