Player Matchup

Hera
Hera
 
Hera
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Darkinot
Bacchus
Level 112
God Stats
4W - 1L
1,736 SR
Queue Stats
8W - 10L
1,438 Elo+
Solo
Apollo
Apollo
LORDJOSEPH01
Apollo
Level 116
God Stats
1W - 6L
1,500 SR
Queue Stats
215W - 179L
1,482 Elo+
Solo
Awilix
Awilix
ZTaylor2036
Awilix
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,568 Elo+
Party 2
Aphrodite
Aphrodite
killemmike
Aphrodite
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 168L
1,451 Elo+
Solo
Team Averages
Level 113
1,547 SR
1,488 Elo+

VS

Team Averages
Level 125
1,498 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Heimdallzin
Arachne
Level 108
God Stats
23W - 29L
1,478 SR
Queue Stats
309W - 324L
1,491 Elo+
Party 1
Anubis
Anubis
RiD3r79
Anubis
Level 121
God Stats
5W - 4L
1,511 SR
Queue Stats
130W - 119L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
0 / 4 / 1
6,724
517
3,535
8,607
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Darkinot
Bacchus
11
0 / 2 / 2
6,560
505
5,504
9,703
10,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
12
1 / 2 / 0
6,969
536
8,226
8,011
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
12
2 / 2 / 1
6,876
529
5,404
10,486
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
killemmike
Aphrodite
12
1 / 7 / 0
7,037
541
6,923
14,509
8,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 1 / 4
8,666
667
12,602
9,629
3,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
 
Neith
12
4 / 0 / 1
7,309
562
8,660
7,662
3,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
 
Cerberus
11
0 / 1 / 5
6,896
530
4,213
11,915
6,694
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Heimdallzin
Arachne
13
6 / 1 / 1
7,888
607
5,178
8,134
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
RiD3r79
Anubis
14
4 / 1 / 2
8,405
647
7,409
6,731
3,631
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
17
17
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
4
1
0.13
W
Sol
 
Sol
3
1
4
5
W
Neith
 
Neith
4
0
1
4.5
W
Cerberus
 
Cerberus
0
1
5
2.5
L
Bacchus
Darkinot
Bacchus
0
2
2
0.5
W
Arachne
Heimdallzin
Arachne
6
1
1
6.5
L
Apollo
1
2
0
0.5
W
Anubis
RiD3r79
Anubis
4
1
2
5
L
Awilix
2
2
1
1.25
L
Aphrodite
killemmike
Aphrodite
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,592
Damage
38,062
51,316
Taken
44,071
28,887
Mitigated
20,128
13,461
Healing
20,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,535
1,219
0
1,280
8,607
2,329
0
6,333
2,274
44,483
0
W
Sol
 
Sol
12,602
7,726
0
3,589
9,629
3,604
1,034
5,362
3,954
68,404
0
W
Neith
 
Neith
8,660
3,501
0
3,376
7,662
3,081
54
1,709
5,953
0
54,928
W
Cerberus
 
Cerberus
4,213
280
1,784
3,881
11,915
6,694
0
3,059
8,856
19,557
0
L
Bacchus
Darkinot
Bacchus
5,504
422
33
2,609
9,703
10,612
0
2,119
7,584
20,713
0
W
Arachne
Heimdallzin
Arachne
5,178
3,938
0
3,046
8,134
3,118
50
1,774
6,241
0
45,707
L
Apollo
8,226
6,763
0
2,910
8,011
3,489
0
2,293
5,718
0
66,033
W
Anubis
RiD3r79
Anubis
7,409
426
0
4,658
6,731
3,631
590
3,626
3,105
72,095
0
L
Awilix
5,404
1,699
0
750
10,486
3,853
0
2,337
8,149
0
57,014
L
Aphrodite
killemmike
Aphrodite
6,923
1,019
258
5,621
14,509
8,604
0
11,142
3,367
49,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,166
Gold Earned
39,164
428
Minions Killed
465
0
Camps Cleared
0
1,305,255
Distance Traveled
1,296,284
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,724
517
93
7
0
223,834
6
W
Sol
8,666
667
102
8
0
209,572
0
W
Neith
7,309
562
109
8
0
233,105
3
W
Cerberus
6,896
530
53
4
0
279,773
1
L
Bacchus
6,560
505
18
1
0
279,949
5
W
Arachne
7,888
607
70
5
0
326,520
3
L
Apollo
6,969
536
125
10
0
253,376
0
W
Anubis
8,405
647
131
10
0
247,314
3
L
Awilix
6,876
529
92
7
0
318,503
0
L
Aphrodite
7,037
541
100
8
0
229,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role