Player Matchup

Danzaburou
Danzaburou
AngelLaMaquinaPR
Danzaburou
Level 116
God Stats
105W - 150L
1,430 SR
Queue Stats
470W - 605L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Nier_Asura
Nu Wa
Level 109
God Stats
11W - 13L
1,569 SR
Queue Stats
149W - 223L
1,421 Elo+
Party 1
Vamana
Vamana
Ropol2000
Vamana
Level 140
God Stats
4W - 4L
1,683 SR
Queue Stats
122W - 126L
1,500 Elo+
Solo
Nemesis
Nemesis
XDarkLordOmegaX
Nemesis
Level 88
God Stats
9W - 13L
1,496 SR
Queue Stats
276W - 393L
1,399 Elo+
Party 1
Cerberus
Cerberus
XximgodlyxX
Cerberus
Level 56
God Stats
6W - 4L
1,521 SR
Queue Stats
584W - 517L
1,467 Elo+
Solo
Team Averages
Level 102
1,540 SR
1,444 Elo+

VS

Team Averages
Level 116
1,496 SR
1,473 Elo+
Ishtar
Ishtar
Brimdaddy30
Ishtar
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 10L
1,530 Elo+
Party 2
Mulan
Mulan
LordRex767
Mulan
Level 92
God Stats
38W - 32L
1,345 SR
Queue Stats
292W - 288L
1,380 Elo+
Solo
Hera
Hera
ToCompToDrnk
Hera
Level 128
God Stats
1W - 4L
1,683 SR
Queue Stats
82W - 99L
1,473 Elo+
Solo
Susano
Susano
komander-kaos
Susano
Level 144
God Stats
2W - 4L
1,414 SR
Queue Stats
12W - 12L
1,543 Elo+
Party 2
Aphrodite
Aphrodite
ninjasasinn
Aphrodite
Level 155
God Stats
168W - 137L
1,535 SR
Queue Stats
508W - 512L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AngelLaMaquinaPR
Danzaburou
17
2 / 1 / 6
10,198
537
11,346
12,764
5,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nu Wa
16
2 / 2 / 8
10,053
529
13,071
11,064
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
Ropol2000
Vamana
18
3 / 0 / 3
11,314
595
9,988
20,246
24,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 0 / 4
11,276
593
11,908
14,776
6,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
XximgodlyxX
Cerberus
15
3 / 1 / 7
10,116
532
8,863
21,764
22,969
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
2 / 7 / 0
8,319
438
13,886
20,999
9,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
14
0 / 6 / 0
8,833
465
13,222
17,842
8,348
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

1
0 / 1 / 0
5,861
308
0
1,832
264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 5 / 0
9,128
480
10,128
19,515
8,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
ninjasasinn
Aphrodite
14
0 / 3 / 0
8,255
434
8,081
14,787
6,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
21
Kills
4
4
Deaths
22
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AngelLaMaquinaPR
Danzaburou
2
1
6
5
L
Ishtar
2
7
0
0.29
L
Mulan
0
6
0
0
W
Nu Wa
2
2
8
3
W
Vamana
Ropol2000
Vamana
3
0
3
4.5
L
0
1
0
0
W
11
0
4
13
W
Cerberus
XximgodlyxX
Cerberus
3
1
7
6.5
L
2
5
0
0.4
L
Aphrodite
ninjasasinn
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,176
Damage
45,317
80,614
Taken
74,975
64,450
Mitigated
32,964
23,789
Healing
21,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AngelLaMaquinaPR
Danzaburou
11,346
4,243
390
5,416
12,764
5,895
3,754
1,871
10,893
0
79,753
L
Ishtar
13,886
9,424
0
4,829
20,999
9,690
0
3,953
16,970
0
66,385
L
Mulan
13,222
1,994
0
2,027
17,842
8,348
839
4,151
13,575
0
71,970
W
Nu Wa
13,071
3,050
0
1,068
11,064
4,089
4,258
778
10,286
67,151
0
W
Vamana
Ropol2000
Vamana
9,988
5,807
0
5,242
20,246
24,752
3,433
148
20,098
0
92,049
L
0
0
0
0
1,832
264
0
1,113
641
1,788
0
W
11,908
6,926
0
2,091
14,776
6,745
823
507
14,269
0
74,567
W
Cerberus
XximgodlyxX
Cerberus
8,863
555
2,539
7,043
21,764
22,969
1,169
4,777
16,987
47,034
0
L
10,128
755
0
2,504
19,515
8,646
0
5,996
13,240
0
76,749
L
Aphrodite
ninjasasinn
Aphrodite
8,081
1,424
4,664
7,045
14,787
6,016
0
5,962
8,615
67,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,957
Gold Earned
40,396
570
Minions Killed
462
0
Camps Cleared
0
1,794,039
Distance Traveled
1,329,520
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,198
537
121
6
0
338,780
6
L
Ishtar
8,319
438
112
6
0
340,098
0
L
Mulan
8,833
465
116
6
0
330,534
0
W
Nu Wa
10,053
529
125
7
0
360,630
0
W
Vamana
11,314
595
153
8
0
317,552
0
L
Hera
5,861
308
3
0
0
18,931
0
W
Nemesis
11,276
593
95
5
0
399,324
2
W
Cerberus
10,116
532
76
4
0
377,753
2
L
Susano
9,128
480
116
6
0
357,118
4
L
Aphrodite
8,255
434
115
6
0
282,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role