Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Darkinot
Ah Puch
Level 112
God Stats
0W - 2L
1,558 SR
Queue Stats
8W - 10L
1,459 Elo+
Solo
Aphrodite
Aphrodite
Heimdallzin
Aphrodite
Level 108
God Stats
60W - 36L
1,669 SR
Queue Stats
309W - 324L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Xivxi
Guan Yu
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 149L
1,407 Elo+
Solo
Team Averages
Level 127
1,546 SR
1,473 Elo+

VS

Team Averages
Level 126
1,547 SR
1,513 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
LORDJOSEPH01
Nu Wa
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 179L
1,473 Elo+
Solo
Izanami
Izanami
ZTaylor2036
Izanami
Level 149
God Stats
7W - 2L
1,764 SR
Queue Stats
21W - 19L
1,556 Elo+
Party 2
Hun Batz
Hun Batz
hutchified
Hun Batz
Level 117
God Stats
12W - 10L
1,469 SR
Queue Stats
445W - 446L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 2 / 0
6,214
518
5,954
6,546
2,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
 
Nemesis
10
0 / 2 / 1
5,782
482
3,375
10,743
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Darkinot
Ah Puch
10
0 / 0 / 1
5,636
470
7,578
5,195
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Heimdallzin
Aphrodite
10
0 / 0 / 4
5,901
492
4,762
7,923
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Guan Yu
Xivxi
Guan Yu
10
0 / 1 / 0
5,773
481
4,248
7,421
5,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 0 / 0
7,149
596
4,325
6,215
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
 
Sylvanus
9
0 / 0 / 2
5,725
477
1,615
9,560
6,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 0 / 1
6,352
529
5,973
6,952
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ZTaylor2036
Izanami
12
3 / 2 / 0
7,405
617
5,230
8,228
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
hutchified
Hun Batz
9
0 / 2 / 2
5,862
489
4,364
8,842
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
3
Kills
5
5
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Jormungandr
 
Jormungandr
1
0
0
1
W
Sylvanus
 
Sylvanus
0
0
2
1
L
Ah Puch
Darkinot
Ah Puch
0
0
1
0.5
L
Aphrodite
Heimdallzin
Aphrodite
0
0
4
2
W
1
0
1
1.5
L
Guan Yu
Xivxi
Guan Yu
0
1
0
0
W
Izanami
ZTaylor2036
Izanami
3
2
0
1.5
W
Hun Batz
hutchified
Hun Batz
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,917
Damage
21,507
37,828
Taken
39,797
19,245
Mitigated
18,688
13,992
Healing
12,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,954
3,605
0
1,941
6,546
2,316
0
757
5,789
0
41,188
L
Nemesis
 
Nemesis
3,375
834
0
1,477
10,743
3,821
0
2,780
7,963
0
46,644
W
Jormungandr
 
Jormungandr
4,325
989
0
1,550
6,215
3,376
219
1,174
5,041
52,225
0
W
Sylvanus
 
Sylvanus
1,615
536
1,342
3,565
9,560
6,789
0
3,626
5,934
11,382
0
L
Ah Puch
Darkinot
Ah Puch
7,578
0
0
1,469
5,195
2,065
0
2,577
2,618
55,219
0
L
Aphrodite
Heimdallzin
Aphrodite
4,762
355
3,725
4,396
7,923
5,242
0
2,925
4,998
24,764
0
W
5,973
1,063
0
842
6,952
2,315
67
3,448
3,504
51,290
0
L
Guan Yu
Xivxi
Guan Yu
4,248
348
51
933
7,421
5,801
0
2,874
4,547
254
36,064
W
Izanami
ZTaylor2036
Izanami
5,230
3,470
0
2,662
8,228
2,987
1,080
1,682
6,546
0
59,015
W
Hun Batz
hutchified
Hun Batz
4,364
1,151
0
2,690
8,842
3,221
0
2,652
6,190
0
36,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,306
Gold Earned
32,493
352
Minions Killed
370
0
Camps Cleared
0
1,103,020
Distance Traveled
1,147,759
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,214
518
82
7
0
169,098
0
L
Nemesis
5,782
482
76
6
0
231,170
0
W
Jormungandr
7,149
596
99
8
0
231,406
2
W
Sylvanus
5,725
477
28
2
0
184,695
3
L
Ah Puch
5,636
470
97
8
0
226,801
3
L
Aphrodite
5,901
492
35
3
0
224,335
3
W
Nu Wa
6,352
529
91
8
0
238,873
0
L
Guan Yu
5,773
481
62
5
0
251,616
0
W
Izanami
7,405
617
101
8
0
225,242
0
W
Hun Batz
5,862
489
51
4
0
267,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role