Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Conker01
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 154L
1,565 Elo+
Party 3
Lancelot
Lancelot
ICEBEARinc
Lancelot
Level 129
God Stats
22W - 22L
1,527 SR
Queue Stats
76W - 90L
1,508 Elo+
Party 2
Hercules
Hercules
Zambie9472
Hercules
Level 113
God Stats
16W - 13L
1,524 SR
Queue Stats
198W - 170L
1,566 Elo+
Solo
Yu Huang
Yu Huang
insane_slasher12
Yu Huang
Level 147
God Stats
2W - 2L
1,549 SR
Queue Stats
172W - 180L
1,502 Elo+
Party 2
Team Averages
Level 133
1,520 SR
1,528 Elo+

VS

Team Averages
Level 131
1,525 SR
1,577 Elo+
Ao Kuang
Ao Kuang
Alexonism
Ao Kuang
Level 159
God Stats
10W - 17L
1,597 SR
Queue Stats
202W - 189L
1,502 Elo+
Solo
Nu Wa
Nu Wa
CannyPlatypus77
Nu Wa
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 39L
1,601 Elo+
Solo
Ishtar
Ishtar
Elijah_ZM27
Ishtar
Level 155
God Stats
3W - 4L
1,735 SR
Queue Stats
165W - 165L
1,546 Elo+
Party 1
Ymir
Ymir
Killer_Krieg
Ymir
Level 124
God Stats
3W - 4L
1,467 SR
Queue Stats
122W - 124L
1,539 Elo+
Party 1
Horus
Horus
NecRokiss
Horus
Level 155
God Stats
1W - 4L
1,328 SR
Queue Stats
197W - 175L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
6 / 0 / 3
8,545
657
9,685
11,389
5,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Conker01
Zhong Kui
9
0 / 2 / 2
6,033
464
4,361
9,353
8,933
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
ICEBEARinc
Lancelot
12
5 / 2 / 3
7,543
580
9,912
10,657
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
Zambie9472
Hercules
11
0 / 1 / 0
6,727
517
5,446
12,235
11,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 2
7,045
542
3,397
4,261
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Alexonism
Ao Kuang
11
5 / 3 / 0
7,088
545
7,233
13,373
6,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 4 / 3
6,923
533
8,910
7,934
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
11
0 / 3 / 1
6,590
507
7,353
10,618
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
0 / 3 / 2
5,304
408
3,098
9,709
8,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
NecRokiss
Horus
13
0 / 0 / 2
7,341
565
6,618
9,436
9,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
13
Kills
6
6
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
0
3
7.5
L
Ao Kuang
Alexonism
Ao Kuang
5
3
0
1.67
L
1
4
3
0.63
W
Zhong Kui
Conker01
Zhong Kui
0
2
2
0.5
L
Ishtar
0
3
1
0.17
W
Lancelot
ICEBEARinc
Lancelot
5
2
3
3.25
L
0
3
2
0.33
L
Horus
NecRokiss
Horus
0
0
2
1
W
Hercules
Zambie9472
Hercules
0
1
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,801
Damage
33,212
47,895
Taken
51,070
31,767
Mitigated
30,790
13,931
Healing
14,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,685
5,113
0
6,850
11,389
5,636
686
2,574
8,749
0
77,838
L
Ao Kuang
Alexonism
Ao Kuang
7,233
2,974
0
5,565
13,373
6,066
0
1,177
12,196
35,370
10,338
L
8,910
1,509
0
1,310
7,934
2,696
0
3,084
4,850
59,349
0
W
Zhong Kui
Conker01
Zhong Kui
4,361
581
101
3,653
9,353
8,933
0
4,929
4,347
21,977
0
L
Ishtar
7,353
4,989
0
2,766
10,618
3,659
0
742
9,876
0
54,964
W
Lancelot
ICEBEARinc
Lancelot
9,912
2,154
0
500
10,657
4,193
0
5,839
4,550
0
53,616
L
3,098
543
298
1,075
9,709
8,377
0
2,621
7,088
14,169
0
L
Horus
NecRokiss
Horus
6,618
2,182
200
3,258
9,436
9,992
0
558
8,878
0
56,662
W
Hercules
Zambie9472
Hercules
5,446
1,531
0
1,827
12,235
11,509
0
2,538
9,659
1,290
48,580
W
3,397
128
0
1,000
4,261
1,496
0
2,263
1,846
40,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,893
Gold Earned
33,246
402
Minions Killed
375
0
Camps Cleared
0
1,243,503
Distance Traveled
1,231,353
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,545
657
130
10
0
238,107
0
L
Ao Kuang
7,088
545
64
5
0
234,644
0
L
Nu Wa
6,923
533
95
7
0
238,117
2
W
Zhong Kui
6,033
464
20
2
0
240,452
3
L
Ishtar
6,590
507
101
8
0
230,236
2
W
Lancelot
7,543
580
77
6
0
303,365
0
L
Ymir
5,304
408
21
2
0
263,154
0
L
Horus
7,341
565
94
7
0
265,202
0
W
Hercules
6,727
517
86
7
0
241,739
0
W
Yu Huang
7,045
542
89
7
0
219,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role