Player Matchup

Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
FooFooDust8
Hachiman
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 131L
1,421 Elo+
Solo
Atlas
Atlas
Nv Apollyon
Atlas
Level 117
God Stats
2W - 3L
1,545 SR
Queue Stats
500W - 517L
1,491 Elo+
Solo
Sobek
Sobek
SrPorta
Sobek
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
82W - 89L
1,189 Elo+
Solo
Anhur
Anhur
ckeyes
Anhur
Level 66
God Stats
4W - 8L
1,200 SR
Queue Stats
289W - 247L
1,501 Elo+
Solo
Team Averages
Level 107
1,449 SR
1,420 Elo+

VS

Team Averages
Level 35
1,485 SR
1,389 Elo+
Serqet
Serqet
 
Serqet
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Braceface5000
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,270 Elo+
Solo
Ishtar
Ishtar
EntityXF69
Ishtar
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Solo
Rama
Rama
GlansDillzig
Rama
Level 46
God Stats
2W - 1L
1,716 SR
Queue Stats
182W - 158L
1,561 Elo+
Solo
Xbalanque
Xbalanque
HalfHonkey530
Xbalanque
Level 40
God Stats
0W - 1L
1,210 SR
Queue Stats
1W - 9L
1,112 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 10
7,023
1,171
6,576
3,234
1,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
FooFooDust8
Hachiman
12
4 / 1 / 11
7,224
1,204
9,575
5,421
2,370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
8 / 2 / 6
7,596
1,266
7,866
6,903
3,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
SrPorta
Sobek
11
3 / 2 / 8
7,188
1,198
2,674
8,737
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
ckeyes
Anhur
11
0 / 1 / 10
6,323
1,054
3,164
5,436
2,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 1 / 3
5,259
877
803
4,912
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 5 / 2
5,881
980
5,077
10,895
11,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ishtar
EntityXF69
Ishtar
7
0 / 3 / 2
4,980
830
2,496
3,941
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 4 / 2
6,040
1,007
4,844
6,549
2,747
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xbalanque
HalfHonkey530
Xbalanque
11
0 / 4 / 2
5,507
918
6,099
7,132
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
17
Kills
5
6
Deaths
17
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
10
7
L
Serqet
 
Serqet
0
1
3
1.5
L
2
5
2
0.6
L
Ishtar
EntityXF69
Ishtar
0
3
2
0.33
W
Hachiman
FooFooDust8
Hachiman
4
1
11
9.5
L
3
4
2
1
L
Xbalanque
HalfHonkey530
Xbalanque
0
4
2
0.25
W
8
2
6
5.5
W
Sobek
SrPorta
Sobek
3
2
8
3.5
W
Anhur
ckeyes
Anhur
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,855
Damage
19,319
29,731
Taken
33,429
18,737
Mitigated
21,507
11,302
Healing
4,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,576
2,227
319
1,661
3,234
1,388
2,324
0
3,132
0
17,439
L
Serqet
 
Serqet
803
0
763
1,633
4,912
2,675
0
2,023
2,889
0
744
L
5,077
1,034
64
823
10,895
11,800
0
2,944
7,951
0
8,073
L
Ishtar
EntityXF69
Ishtar
2,496
1,028
0
125
3,941
1,373
0
1,239
2,702
0
3,829
W
Hachiman
FooFooDust8
Hachiman
9,575
6,340
264
1,396
5,421
2,370
1,519
0
5,421
0
14,403
L
4,844
4,221
0
744
6,549
2,747
0
2,057
4,492
0
8,667
L
Xbalanque
HalfHonkey530
Xbalanque
6,099
2,218
0
229
7,132
2,912
0
2,277
4,855
0
14,057
W
7,866
1,945
528
1,481
6,903
3,754
282
0
6,903
12,503
0
W
Sobek
SrPorta
Sobek
2,674
70
871
2,856
8,737
9,084
0
0
8,569
5,656
0
W
Anhur
ckeyes
Anhur
3,164
1,198
712
1,214
5,436
2,141
2,744
0
5,436
0
7,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,354
Gold Earned
27,667
61
Minions Killed
35
0
Camps Cleared
0
619,653
Distance Traveled
543,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,023
1,171
24
4
0
113,134
0
L
Serqet
5,259
877
2
0
0
136,315
0
L
Tyr
5,881
980
4
1
0
125,748
0
L
Ishtar
4,980
830
1
0
0
49,465
0
W
Hachiman
7,224
1,204
11
2
0
122,749
0
L
Rama
6,040
1,007
6
1
0
109,210
0
L
Xbalanque
5,507
918
22
4
0
122,816
0
W
Atlas
7,596
1,266
6
1
0
115,985
0
W
Sobek
7,188
1,198
7
1
0
143,886
0
W
Anhur
6,323
1,054
13
2
0
123,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role