Player Matchup

Odin
Odin
Alerbast
Odin
Level 106
God Stats
2W - 1L
1,693 SR
Queue Stats
38W - 41L
1,455 Elo+
Party 1
Kukulkan
Kukulkan
Maxipadprot3ct
Kukulkan
Level 75
God Stats
18W - 10L
1,708 SR
Queue Stats
225W - 227L
1,389 Elo+
Solo
Bakasura
Bakasura
MyndTheGap
Bakasura
Level 84
God Stats
23W - 16L
1,557 SR
Queue Stats
137W - 131L
1,402 Elo+
Solo
Shiva
Shiva
Otownsniper22
Shiva
Level 80
God Stats
42W - 32L
1,572 SR
Queue Stats
115W - 98L
1,485 Elo+
Solo
Danzaburou
Danzaburou
blxckThyga
Danzaburou
Level 10
God Stats
2W - 1L
1,263 SR
Queue Stats
5W - 13L
1,092 Elo+
Party 1
Team Averages
Level 71
1,559 SR
1,365 Elo+

VS

Team Averages
Level 89
1,385 SR
1,397 Elo+
Cerberus
Cerberus
DJwilldoit
Cerberus
Level 56
God Stats
0W - 2L
1,326 SR
Queue Stats
342W - 340L
1,300 Elo+
Solo
Serqet
Serqet
DreamAvenue7761
Serqet
Level 101
God Stats
0W - 2L
1,281 SR
Queue Stats
175W - 191L
1,353 Elo+
Solo
Sun Wukong
Sun Wukong
Val-R-01
Sun Wukong
Level 127
God Stats
3W - 2L
1,516 SR
Queue Stats
507W - 495L
1,498 Elo+
Solo
Discordia
Discordia
bran_757
Discordia
Level 98
God Stats
1W - 2L
1,303 SR
Queue Stats
7W - 6L
1,412 Elo+
Solo
Loki
Loki
vicmi14
Loki
Level 63
God Stats
14W - 9L
1,500 SR
Queue Stats
136W - 122L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
3 / 2 / 3
8,220
514
4,898
13,009
9,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
12
0 / 0 / 1
7,297
456
7,708
6,283
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
MyndTheGap
Bakasura
16
5 / 2 / 1
9,498
594
7,458
14,269
6,241
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 1 / 2
8,860
554
14,470
18,168
8,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
blxckThyga
Danzaburou
14
1 / 1 / 1
8,389
524
4,715
7,667
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DJwilldoit
Cerberus
10
0 / 1 / 2
6,701
419
4,153
11,700
10,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 1
7,289
456
5,865
11,807
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Val-R-01
Sun Wukong
14
2 / 3 / 0
8,032
502
9,970
17,594
13,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
bran_757
Discordia
13
0 / 3 / 1
7,229
452
6,967
8,420
3,676
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
vicmi14
Loki
13
3 / 2 / 0
7,542
471
5,793
9,542
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
6
6
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
3
2
3
2.25
L
Cerberus
DJwilldoit
Cerberus
0
1
2
1
L
1
3
1
0.5
W
Kukulkan
0
0
1
0.5
W
Bakasura
MyndTheGap
Bakasura
5
2
1
2.75
W
3
1
2
4
L
Sun Wukong
Val-R-01
Sun Wukong
2
3
0
0.67
W
Danzaburou
blxckThyga
Danzaburou
1
1
1
1.5
L
Discordia
bran_757
Discordia
0
3
1
0.17
L
Loki
vicmi14
Loki
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,249
Damage
32,748
59,396
Taken
59,063
29,394
Mitigated
36,950
17,748
Healing
16,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
4,898
782
133
3,736
13,009
9,473
44
4,511
8,105
0
38,932
L
Cerberus
DJwilldoit
Cerberus
4,153
94
1,366
3,235
11,700
10,868
0
3,447
8,113
24,216
0
L
5,865
1,424
0
3,964
11,807
5,609
0
1,257
10,097
0
46,527
W
Kukulkan
7,708
345
78
1,155
6,283
2,094
325
3,879
2,122
52,143
0
W
Bakasura
MyndTheGap
Bakasura
7,458
5,744
0
2,781
14,269
6,241
1,237
1,355
12,272
0
68,149
W
14,470
2,746
77
6,343
18,168
8,456
56
1,041
16,763
0
61,250
L
Sun Wukong
Val-R-01
Sun Wukong
9,970
2,308
0
6,269
17,594
13,017
229
0
17,484
0
71,218
W
Danzaburou
blxckThyga
Danzaburou
4,715
865
0
3,445
7,667
3,130
1,484
334
7,333
0
67,898
L
Discordia
bran_757
Discordia
6,967
781
0
129
8,420
3,676
0
3,004
5,416
64,543
0
L
Loki
vicmi14
Loki
5,793
1,499
0
1,640
9,542
3,780
0
0
9,542
0
49,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,264
Gold Earned
36,793
479
Minions Killed
387
0
Camps Cleared
0
1,569,624
Distance Traveled
1,467,810
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,220
514
60
4
0
314,690
0
L
Cerberus
6,701
419
49
3
0
310,207
0
L
Serqet
7,289
456
83
5
0
335,591
4
W
Kukulkan
7,297
456
88
6
0
258,132
0
W
Bakasura
9,498
594
137
9
0
407,253
0
W
Shiva
8,860
554
85
5
0
326,789
2
L
Sun Wukong
8,032
502
100
6
0
321,266
0
W
Danzaburou
8,389
524
109
7
0
262,760
0
L
Discordia
7,229
452
87
5
0
240,846
0
L
Loki
7,542
471
68
4
0
259,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role