Player Matchup

Persephone
Persephone
AbsurdLemons
Persephone
Level 41
God Stats
2W - 3L
1,307 SR
Queue Stats
59W - 42L
1,582 Elo+
Party 2
Ao Kuang
Ao Kuang
Jetcatblack
Ao Kuang
Level 66
God Stats
4W - 2L
1,729 SR
Queue Stats
135W - 115L
1,583 Elo+
Party 3
Izanami
Izanami
UnknownProgamer
Izanami
Level 36
God Stats
3W - 3L
1,605 SR
Queue Stats
24W - 36L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
lilbari123
Tsukuyomi
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
199W - 161L
1,513 Elo+
Party 3
Athena
Athena
yakuithemaid
Athena
Level 17
God Stats
5W - 3L
1,836 SR
Queue Stats
26W - 20L
1,571 Elo+
Party 2
Team Averages
Level 48
1,595 SR
1,556 Elo+

VS

Team Averages
Level 45
1,464 SR
1,450 Elo+
Danzaburou
Danzaburou
Berit905
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 44L
1,229 Elo+
Party 1
Bacchus
Bacchus
Gubbiss
Bacchus
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 81L
1,306 Elo+
Party 1
Mercury
Mercury
Sean13
Mercury
Level 99
God Stats
6W - 5L
1,451 SR
Queue Stats
41W - 32L
1,522 Elo+
Solo
Hercules
Hercules
ThanaThrust
Hercules
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 55L
1,634 Elo+
Party 4
Aphrodite
Aphrodite
ThatLavenderHaze
Aphrodite
Level 30
God Stats
2W - 1L
1,371 SR
Queue Stats
3W - 2L
1,557 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AbsurdLemons
Persephone
14
1 / 7 / 1
9,217
461
16,259
13,224
6,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Jetcatblack
Ao Kuang
13
2 / 6 / 1
8,697
435
8,545
17,707
7,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 4 / 2
10,633
532
15,401
16,783
8,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
lilbari123
Tsukuyomi
14
3 / 7 / 1
8,981
449
12,756
22,225
14,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
13
2 / 3 / 3
9,089
454
9,167
19,632
22,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Berit905
Danzaburou
17
3 / 3 / 2
10,558
528
8,592
13,420
6,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Gubbiss
Bacchus
16
3 / 2 / 9
10,381
519
7,025
19,230
26,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
Sean13
Mercury
16
6 / 1 / 9
10,561
528
13,112
17,036
7,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
ThanaThrust
Hercules
17
4 / 3 / 6
10,762
538
13,765
20,271
22,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
18
11 / 2 / 8
12,421
621
24,093
18,981
10,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
11
Kills
27
27
Deaths
11
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Persephone
AbsurdLemons
Persephone
1
7
1
0.21
W
Danzaburou
Berit905
Danzaburou
3
3
2
1.33
W
Bacchus
Gubbiss
Bacchus
3
2
9
3.75
L
Ao Kuang
Jetcatblack
Ao Kuang
2
6
1
0.42
W
Mercury
Sean13
Mercury
6
1
9
10.5
W
Hercules
ThanaThrust
Hercules
4
3
6
2.33
W
Aphrodite
11
2
8
7.5
L
3
4
2
1
L
Tsukuyomi
lilbari123
Tsukuyomi
3
7
1
0.5
L
Athena
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,128
Damage
66,587
89,571
Taken
88,938
59,355
Mitigated
73,198
13,609
Healing
42,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
AbsurdLemons
Persephone
16,259
894
0
640
13,224
6,323
0
8,950
4,124
72,374
0
W
Danzaburou
Berit905
Danzaburou
8,592
5,666
0
4,729
13,420
6,184
5,785
1,567
11,853
0
86,117
W
Bacchus
Gubbiss
Bacchus
7,025
999
314
3,952
19,230
26,390
886
8,729
10,364
25,486
0
L
Ao Kuang
Jetcatblack
Ao Kuang
8,545
1,994
0
2,175
17,707
7,571
0
6,303
11,139
51,407
0
W
Mercury
Sean13
Mercury
13,112
5,870
0
1,461
17,036
7,764
1,744
6,549
10,217
0
72,831
W
Hercules
ThanaThrust
Hercules
13,765
4,015
0
7,849
20,271
22,696
0
4,917
14,362
0
67,317
W
Aphrodite
24,093
1,838
10,000
14,471
18,981
10,164
1,228
12,209
6,772
115,698
0
L
15,401
12,298
0
4,100
16,783
8,612
2,662
3,764
12,965
0
109,159
L
Tsukuyomi
lilbari123
Tsukuyomi
12,756
2,409
0
2,572
22,225
14,410
0
2,344
19,017
0
52,345
L
Athena
9,167
2,144
0
4,122
19,632
22,439
232
9,725
9,855
32,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,617
Gold Earned
54,683
471
Minions Killed
513
0
Camps Cleared
0
1,867,360
Distance Traveled
1,985,010
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,217
461
125
6
0
371,273
1
W
Danzaburou
10,558
528
129
6
0
346,794
0
W
Bacchus
10,381
519
28
1
0
411,514
3
L
Ao Kuang
8,697
435
77
4
0
395,170
1
W
Mercury
10,561
528
96
5
0
477,365
6
W
Hercules
10,762
538
94
5
0
384,958
4
W
Aphrodite
12,421
621
166
8
0
364,379
0
L
Izanami
10,633
532
173
9
0
325,153
0
L
Tsukuyomi
8,981
449
65
3
0
368,276
0
L
Athena
9,089
454
31
2
0
407,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role