Player Matchup

Artemis
Artemis
BabyRhino11
Artemis
Level 69
God Stats
43W - 43L
1,432 SR
Queue Stats
145W - 136L
1,487 Elo+
Party 2
Ymir
Ymir
Greenguy002
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,603 Elo+
Solo
Ah Puch
Ah Puch
MangoCatt
Ah Puch
Level 42
God Stats
1W - 1L
1,775 SR
Queue Stats
276W - 288L
1,441 Elo+
Solo
Chaac
Chaac
PurpleDro
Chaac
Level 85
God Stats
18W - 12L
1,331 SR
Queue Stats
196W - 216L
1,462 Elo+
Party 2
Merlin
Merlin
XKomo
Merlin
Level 60
God Stats
24W - 24L
1,632 SR
Queue Stats
156W - 130L
1,519 Elo+
Solo
Team Averages
Level 60
1,534 SR
1,502 Elo+

VS

Team Averages
Level 102
1,453 SR
1,468 Elo+
Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ADR1XN
Rama
Level 107
God Stats
25W - 14L
1,516 SR
Queue Stats
230W - 205L
1,449 Elo+
Party 1
Neith
Neith
BlueeEevee6531
Neith
Level 21
God Stats
40W - 31L
1,491 SR
Queue Stats
172W - 163L
1,432 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OldManHiker
Kumbhakarna
Level 106
God Stats
1W - 1L
1,269 SR
Queue Stats
64W - 60L
1,500 Elo+
Solo
Fenrir
Fenrir
shadoowmiicz
Fenrir
Level 129
God Stats
22W - 25L
1,489 SR
Queue Stats
359W - 364L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BabyRhino11
Artemis
14
2 / 3 / 3
8,628
1,079
10,153
9,092
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 4 / 3
9,263
1,158
4,963
16,921
24,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
MangoCatt
Ah Puch
13
0 / 3 / 3
7,859
982
5,505
6,055
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
PurpleDro
Chaac
13
1 / 5 / 4
8,318
1,040
11,204
16,293
15,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
XKomo
Merlin
13
0 / 2 / 3
8,009
1,001
11,854
5,730
2,365
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

245

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 0 / 7
10,269
1,284
19,153
9,100
3,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
ADR1XN
Rama
16
7 / 0 / 10
10,198
1,275
13,411
8,560
3,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 11
8,508
1,064
8,238
5,932
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
OldManHiker
Kumbhakarna
15
0 / 2 / 17
9,609
1,201
3,986
13,868
15,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
15
2 / 2 / 11
8,794
1,099
4,940
10,153
9,526
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
5
Kills
17
17
Deaths
5
16
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
0
7
10.5
W
Rama
ADR1XN
Rama
7
0
10
12
L
Artemis
BabyRhino11
Artemis
2
3
3
1.17
W
1
1
11
6.5
L
2
4
3
0.88
L
Ah Puch
MangoCatt
Ah Puch
0
3
3
0.5
W
Kumbhakarna
OldManHiker
Kumbhakarna
0
2
17
4.25
L
Chaac
PurpleDro
Chaac
1
5
4
0.6
L
Merlin
XKomo
Merlin
0
2
3
0.75
W
Fenrir
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,679
Damage
49,728
54,091
Taken
47,613
49,222
Mitigated
35,600
9,659
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,153
1,523
0
144
9,100
3,877
0
2,601
6,242
43,971
0
W
Rama
ADR1XN
Rama
13,411
12,077
0
2,022
8,560
3,928
0
3,725
4,521
0
31,050
L
Artemis
BabyRhino11
Artemis
10,153
4,657
0
1,989
9,092
4,423
0
4,112
4,980
0
30,892
W
8,238
3,294
0
932
5,932
2,656
0
2,553
3,305
0
19,923
L
4,963
604
0
652
16,921
24,155
0
6,790
10,131
13,164
0
L
Ah Puch
MangoCatt
Ah Puch
5,505
726
0
1,125
6,055
2,704
0
1,741
4,314
20,893
0
W
Kumbhakarna
OldManHiker
Kumbhakarna
3,986
152
0
1,070
13,868
15,613
0
6,933
6,348
9,038
0
L
Chaac
PurpleDro
Chaac
11,204
3,087
0
4,501
16,293
15,575
0
7,752
7,917
0
17,676
L
Merlin
XKomo
Merlin
11,854
732
0
1,392
5,730
2,365
0
2,744
2,986
29,450
0
W
Fenrir
4,940
598
0
167
10,153
9,526
0
5,792
3,885
0
11,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,077
Gold Earned
47,378
152
Minions Killed
180
5
Camps Cleared
5
707,552
Distance Traveled
811,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,269
1,284
63
8
1
160,698
0
W
Rama
10,198
1,275
52
7
3
159,479
0
L
Artemis
8,628
1,079
36
5
0
138,101
0
W
Neith
8,508
1,064
36
5
0
140,358
0
L
Ymir
9,263
1,158
32
4
3
142,342
0
L
Ah Puch
7,859
982
29
4
1
124,374
0
W
Kumbhakarna
9,609
1,201
8
1
0
171,059
0
L
Chaac
8,318
1,040
20
3
0
157,366
0
L
Merlin
8,009
1,001
35
4
1
145,369
0
W
Fenrir
8,794
1,099
21
3
1
179,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role