Player Matchup

Osiris
Osiris
 
Osiris
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ProAccuracy
Ymir
Level 64
God Stats
2W - 5L
1,324 SR
Queue Stats
150W - 127L
1,530 Elo+
Solo
Fenrir
Fenrir
YamotoNoKen
Fenrir
Level 83
God Stats
8W - 5L
1,740 SR
Queue Stats
250W - 221L
1,543 Elo+
Solo
Cernunnos
Cernunnos
ZVDDY
Cernunnos
Level 86
God Stats
11W - 7L
1,556 SR
Queue Stats
115W - 120L
1,594 Elo+
Party 1
Team Averages
Level 86
1,524 SR
1,533 Elo+

VS

Team Averages
Level 116
1,563 SR
1,534 Elo+
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AngerMeat
Danzaburou
Level 64
God Stats
33W - 21L
1,669 SR
Queue Stats
70W - 64L
1,580 Elo+
Party 2
Nox
Nox
OIimpo
Nox
Level 137
God Stats
2W - 0L
1,554 SR
Queue Stats
49W - 55L
1,437 Elo+
Solo
He Bo
He Bo
PrimalAspectII
He Bo
Level 129
God Stats
9W - 8L
1,595 SR
Queue Stats
202W - 166L
1,586 Elo+
Party 2
Ganesha
Ganesha
Swagulon
Ganesha
Level 105
God Stats
10W - 9L
1,497 SR
Queue Stats
61W - 54L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 1 / 0
6,740
562
5,492
10,006
7,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
 
Hel
11
0 / 5 / 4
6,533
544
5,274
9,048
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 1
5,800
483
2,237
8,617
5,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
13
5 / 4 / 0
7,650
638
5,952
14,673
6,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
ZVDDY
Cernunnos
11
2 / 2 / 0
6,649
554
8,539
7,538
3,159
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 2 / 1
7,539
628
9,162
9,093
3,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
AngerMeat
Danzaburou
9
1 / 2 / 2
6,122
510
3,509
6,594
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nox
OIimpo
Nox
12
4 / 3 / 2
6,895
575
7,215
8,641
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 2 / 1
7,593
633
9,749
8,063
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Swagulon
Ganesha
9
0 / 1 / 5
5,963
497
3,031
9,817
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
14
14
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
0
1
L
Hel
 
Hel
0
5
4
0.4
W
Neith
 
Neith
3
2
1
1.75
W
Danzaburou
AngerMeat
Danzaburou
1
2
2
1
W
Nox
OIimpo
Nox
4
3
2
1.67
W
6
2
1
3.25
L
1
2
1
0.75
W
Ganesha
Swagulon
Ganesha
0
1
5
2.5
L
Fenrir
5
4
0
1.25
L
Cernunnos
ZVDDY
Cernunnos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,494
Damage
32,666
49,882
Taken
42,208
26,463
Mitigated
19,047
15,829
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,492
2,024
0
2,623
10,006
7,626
0
489
9,517
0
42,462
L
Hel
 
Hel
5,274
512
1,124
2,934
9,048
3,990
0
5,321
3,727
44,709
0
W
Neith
 
Neith
9,162
3,909
0
2,012
9,093
3,377
986
714
8,379
0
59,709
W
Danzaburou
AngerMeat
Danzaburou
3,509
1,070
0
1,422
6,594
2,494
0
677
5,917
0
34,748
W
Nox
OIimpo
Nox
7,215
578
0
0
8,641
3,218
0
3,509
5,132
40,201
0
W
9,749
942
0
3,192
8,063
2,524
0
837
7,226
64,495
0
L
2,237
525
0
2,138
8,617
5,356
0
4,662
3,955
11,996
0
W
Ganesha
Swagulon
Ganesha
3,031
612
0
2,171
9,817
7,434
0
1,774
8,043
17,269
0
L
Fenrir
5,952
2,412
0
3,979
14,673
6,332
0
6,552
8,121
0
49,537
L
Cernunnos
ZVDDY
Cernunnos
8,539
4,331
0
3,031
7,538
3,159
0
2,971
4,567
0
57,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,372
Gold Earned
34,112
356
Minions Killed
348
0
Camps Cleared
0
1,186,221
Distance Traveled
1,220,483
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,740
562
78
7
0
239,245
3
L
Hel
6,533
544
73
6
0
233,929
0
W
Neith
7,539
628
97
8
0
212,188
2
W
Danzaburou
6,122
510
70
6
0
238,582
3
W
Nox
6,895
575
59
5
0
232,535
0
W
He Bo
7,593
633
112
9
0
270,876
1
L
Ymir
5,800
483
15
1
0
225,619
0
W
Ganesha
5,963
497
10
1
0
266,302
0
L
Fenrir
7,650
638
85
7
0
254,818
1
L
Cernunnos
6,649
554
105
9
0
232,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role