Player Matchup

Izanami
Izanami
 
Izanami
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Adalso
He Bo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,807 Elo+
Solo
Susano
Susano
PiscuFACT
Susano
Level 182
God Stats
9W - 4L
1,567 SR
Queue Stats
661W - 592L
1,522 Elo+
Solo
Artemis
Artemis
morceu
Artemis
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 113L
1,455 Elo+
Solo
Horus
Horus
xXRedBoolXx
Horus
Level 156
God Stats
2W - 0L
1,713 SR
Queue Stats
64W - 62L
1,617 Elo+
Solo
Team Averages
Level 129
1,556 SR
1,580 Elo+

VS

Team Averages
Level 118
1,444 SR
1,446 Elo+
Ishtar
Ishtar
 
Ishtar
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
GG-Thiago
Ullr
Level 23
God Stats
0W - 2L
1,269 SR
Queue Stats
0W - 3L
1,293 Elo+
Solo
Medusa
Medusa
Neodairo
Medusa
Level 193
God Stats
4W - 3L
1,742 SR
Queue Stats
235W - 193L
1,505 Elo+
Solo
Kumbhakarna
Kumbhakarna
Panchoclo0
Kumbhakarna
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,540 Elo+
Solo
Sylvanus
Sylvanus
ky_suco
Sylvanus
Level 47
God Stats
0W - 3L
1,210 SR
Queue Stats
52W - 55L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
10 / 3 / 11
10,497
954
23,216
9,746
5,043
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Adalso
He Bo
14
2 / 6 / 14
8,621
784
9,417
11,754
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
PiscuFACT
Susano
17
8 / 2 / 9
10,658
969
13,115
9,944
5,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
morceu
Artemis
15
4 / 3 / 16
9,546
868
14,320
10,619
5,032
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 2 / 18
9,359
851
7,165
12,609
14,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
4 / 3 / 9
8,087
735
8,932
10,809
5,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
11
0 / 10 / 6
6,793
618
1,543
15,133
6,620
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Neodairo
Medusa
15
6 / 5 / 7
8,869
806
17,533
11,796
6,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Panchoclo0
Kumbhakarna
16
4 / 3 / 11
8,814
801
12,082
20,918
19,106
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
ky_suco
Sylvanus
14
1 / 4 / 10
8,035
730
5,397
17,607
16,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
58
25
Kills
15
16
Deaths
25
68
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
3
11
5.17
L
Ishtar
 
Ishtar
4
3
9
2.83
W
He Bo
Adalso
He Bo
2
6
14
1.5
L
Ullr
0
10
6
0.3
L
Medusa
Neodairo
Medusa
6
5
7
1.9
L
Kumbhakarna
Panchoclo0
Kumbhakarna
4
3
11
3.17
W
Susano
PiscuFACT
Susano
8
2
9
6.25
L
Sylvanus
ky_suco
Sylvanus
1
4
10
1.5
W
Artemis
morceu
Artemis
4
3
16
4
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,233
Damage
45,487
54,672
Taken
76,263
34,978
Mitigated
54,241
20,416
Healing
25,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
23,216
15,492
892
2,631
9,746
5,043
4,546
2,902
6,624
0
41,271
L
Ishtar
 
Ishtar
8,932
5,543
983
2,584
10,809
5,476
0
749
10,060
0
18,698
W
He Bo
Adalso
He Bo
9,417
1,141
621
1,266
11,754
4,865
622
3,521
7,961
16,499
0
L
Ullr
1,543
720
93
72
15,133
6,620
0
1,094
14,039
0
3,871
L
Medusa
Neodairo
Medusa
17,533
8,325
1,634
1,219
11,796
6,191
326
1,813
9,983
0
39,303
L
Kumbhakarna
Panchoclo0
Kumbhakarna
12,082
959
1,056
6,713
20,918
19,106
0
6,322
14,596
21,148
0
W
Susano
PiscuFACT
Susano
13,115
1,760
646
2,002
9,944
5,263
415
2,167
7,730
0
26,855
L
Sylvanus
ky_suco
Sylvanus
5,397
1,147
5,890
5,343
17,607
16,848
25
2,357
15,250
7,654
0
W
Artemis
morceu
Artemis
14,320
8,725
1,786
2,672
10,619
5,032
2,358
4,914
5,255
0
26,513
W
7,165
2,176
4,013
3,887
12,609
14,775
341
2,746
9,029
5,285
11,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,681
Gold Earned
40,598
128
Minions Killed
95
0
Camps Cleared
0
1,005,117
Distance Traveled
893,382
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,497
954
47
4
0
178,634
0
L
Ishtar
8,087
735
17
2
0
142,386
0
W
He Bo
8,621
784
12
1
0
177,087
0
L
Ullr
6,793
618
2
0
0
167,934
1
L
Medusa
8,869
806
52
5
0
191,602
0
L
Kumbhakarna
8,814
801
20
2
0
200,257
0
W
Susano
10,658
969
32
3
0
250,469
1
L
Sylvanus
8,035
730
4
0
0
191,203
0
W
Artemis
9,546
868
22
2
0
192,369
0
W
Horus
9,359
851
15
1
0
206,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role