Player Matchup

Atlas
Atlas
DoubleAgentFire
Atlas
Level 28
God Stats
1W - 1L
1,677 SR
Queue Stats
23W - 12L
1,666 Elo+
Party 1
Danzaburou
Danzaburou
Musket519
Danzaburou
Level 16
God Stats
7W - 4L
1,844 SR
Queue Stats
23W - 16L
1,586 Elo+
Party 1
Poseidon
Poseidon
Talva
Poseidon
Level 120
God Stats
7W - 4L
1,792 SR
Queue Stats
23W - 17L
1,586 Elo+
Party 1
Team Averages
Level 55
1,771 SR
1,612 Elo+

VS

Team Averages
Level 117
1,542 SR
1,487 Elo+
Anubis
Anubis
Babyface0794
Anubis
Level 47
God Stats
41W - 58L
1,452 SR
Queue Stats
430W - 406L
1,501 Elo+
Solo
Achilles
Achilles
ThaneN7
Achilles
Level 146
God Stats
1W - 0L
1,570 SR
Queue Stats
50W - 57L
1,397 Elo+
Solo
Ishtar
Ishtar
VashDaSttampede
Ishtar
Level 159
God Stats
20W - 22L
1,602 SR
Queue Stats
329W - 288L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
9,936
621
8,241
21,538
23,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Musket519
Danzaburou
14
2 / 5 / 1
9,977
624
9,949
16,032
6,817
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Poseidon
Talva
Poseidon
14
1 / 7 / 1
9,846
615
8,826
14,405
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
7 / 1 / 8
12,228
764
17,933
15,431
9,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
ThaneN7
Achilles
15
1 / 0 / 10
10,338
646
9,284
13,710
17,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
8 / 2 / 6
13,074
817
20,972
11,195
5,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
16
16
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
1
8
11
L
0
4
3
0.38
L
Danzaburou
Musket519
Danzaburou
2
5
1
0.5
L
Poseidon
Talva
Poseidon
1
7
1
0.21
W
Achilles
ThaneN7
Achilles
1
0
10
6
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,016
Damage
48,189
51,975
Taken
40,336
36,300
Mitigated
32,613
7,275
Healing
19,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
17,933
1,060
0
9,063
15,431
9,418
1,159
8,024
7,407
74,002
0
L
8,241
3,480
2,034
1,984
21,538
23,911
0
7,427
13,626
21,068
0
L
Danzaburou
Musket519
Danzaburou
9,949
6,118
0
2,627
16,032
6,817
0
6,485
9,172
0
31,376
L
Poseidon
Talva
Poseidon
8,826
1,370
0
630
14,405
5,572
0
4,049
10,054
40,152
0
W
Achilles
ThaneN7
Achilles
9,284
1,320
0
5,252
13,710
17,971
443
4,397
9,313
0
18,153
W
20,972
15,132
0
4,990
11,195
5,224
1,397
4,987
6,208
0
88,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
35,640
145
Minions Killed
210
0
Camps Cleared
0
790,870
Distance Traveled
874,701
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,228
764
80
5
0
283,195
0
L
Atlas
9,936
621
15
1
0
261,051
2
L
Danzaburou
9,977
624
40
3
0
269,490
0
L
Poseidon
9,846
615
90
6
0
260,329
8
W
Achilles
10,338
646
16
1
0
296,645
2
W
Ishtar
13,074
817
114
7
0
294,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role