Player Matchup

Skadi
Skadi
Denimur
Skadi
Level 106
God Stats
13W - 14L
1,536 SR
Queue Stats
214W - 230L
1,419 Elo+
Party 1
Yemoja
Yemoja
Diego_Saa_166
Yemoja
Level 69
God Stats
26W - 12L
1,787 SR
Queue Stats
132W - 121L
1,445 Elo+
Solo
Ah Puch
Ah Puch
IcySparrow5253
Ah Puch
Level 123
God Stats
24W - 13L
1,525 SR
Queue Stats
135W - 129L
1,431 Elo+
Solo
Thor
Thor
Luiogro234443
Thor
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 27L
1,328 Elo+
Party 1
Surtr
Surtr
Routire
Surtr
Level 40
God Stats
0W - 4L
1,145 SR
Queue Stats
307W - 321L
1,202 Elo+
Solo
Team Averages
Level 77
1,498 SR
1,365 Elo+

VS

Team Averages
Level 79
1,503 SR
1,365 Elo+
Erlang Shen
Erlang Shen
God_Knight94
Erlang Shen
Level 143
God Stats
8W - 11L
1,279 SR
Queue Stats
607W - 597L
1,449 Elo+
Solo
Apollo
Apollo
Ryaz231571
Apollo
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 21L
1,127 Elo+
Solo
Ymir
Ymir
Zuttrit
Ymir
Level 48
God Stats
5W - 5L
1,424 SR
Queue Stats
107W - 103L
1,440 Elo+
Solo
Mercury
Mercury
hmartin98
Mercury
Level 120
God Stats
5W - 4L
1,731 SR
Queue Stats
320W - 311L
1,451 Elo+
Solo
Poseidon
Poseidon
iraqui_626
Poseidon
Level 49
God Stats
4W - 1L
1,580 SR
Queue Stats
256W - 276L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Denimur
Skadi
12
3 / 2 / 2
7,587
446
13,962
7,833
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
7,349
432
3,384
10,037
8,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 7 / 0
7,694
453
8,946
14,368
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 7 / 2
6,330
372
3,365
14,733
5,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Routire
Surtr
12
1 / 6 / 0
7,563
445
5,643
14,750
16,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
God_Knight94
Erlang Shen
16
5 / 1 / 5
10,224
601
11,338
15,447
15,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Ryaz231571
Apollo
13
0 / 2 / 3
7,516
442
2,871
10,557
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ymir
Zuttrit
Ymir
11
0 / 3 / 2
7,329
431
2,782
13,780
13,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
hmartin98
Mercury
16
13 / 0 / 3
10,438
614
15,445
9,594
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
iraqui_626
Poseidon
15
4 / 0 / 4
9,374
551
8,202
7,276
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
22
23
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
Denimur
Skadi
3
2
2
2
L
1
1
3
2.5
W
Erlang Shen
God_Knight94
Erlang Shen
5
1
5
7.5
L
1
7
0
0.14
L
0
7
2
0.14
L
Surtr
Routire
Surtr
1
6
0
0.17
W
Apollo
Ryaz231571
Apollo
0
2
3
0.75
W
Ymir
Zuttrit
Ymir
0
3
2
0.33
W
Mercury
hmartin98
Mercury
13
0
3
14.5
W
Poseidon
iraqui_626
Poseidon
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,300
Damage
40,638
61,721
Taken
56,654
39,199
Mitigated
39,567
11,874
Healing
9,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Denimur
Skadi
13,962
5,175
9
751
7,833
2,804
1,007
2,410
5,423
0
57,098
L
3,384
852
2,402
2,802
10,037
8,815
0
1,916
8,121
20,252
0
W
Erlang Shen
God_Knight94
Erlang Shen
11,338
5,186
0
4,099
15,447
15,641
474
2,760
12,624
239
83,068
L
8,946
522
0
2,385
14,368
5,505
323
4,576
9,792
61,802
0
L
3,365
347
367
835
14,733
5,635
0
2,184
12,549
0
27,936
L
Surtr
Routire
Surtr
5,643
2,920
0
2,323
14,750
16,440
0
65
14,685
987
47,886
W
Apollo
Ryaz231571
Apollo
2,871
1,573
121
1,606
10,557
3,962
758
1,293
9,264
0
48,766
W
Ymir
Zuttrit
Ymir
2,782
253
0
1,663
13,780
13,233
58
3,170
10,510
24,279
0
W
Mercury
hmartin98
Mercury
15,445
5,675
0
1,450
9,594
4,009
0
1,949
7,471
0
87,534
W
Poseidon
iraqui_626
Poseidon
8,202
798
0
488
7,276
2,722
743
3,033
3,923
74,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,523
Gold Earned
44,881
349
Minions Killed
498
0
Camps Cleared
0
1,466,946
Distance Traveled
1,658,327
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,587
446
85
5
0
277,926
0
L
Yemoja
7,349
432
29
2
0
306,282
1
W
Erlang Shen
10,224
601
146
9
0
344,079
2
L
Ah Puch
7,694
453
114
7
0
253,472
0
L
Thor
6,330
372
42
2
0
310,299
0
L
Surtr
7,563
445
79
5
0
318,967
0
W
Apollo
7,516
442
84
5
0
291,238
1
W
Ymir
7,329
431
42
2
0
288,131
0
W
Mercury
10,438
614
112
7
0
381,675
0
W
Poseidon
9,374
551
114
7
0
353,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role