Player Matchup

Tiamat
Tiamat
KingDiscreet
Tiamat
Level 64
God Stats
11W - 10L
1,429 SR
Queue Stats
745W - 786L
1,492 Elo+
Solo
Hachiman
Hachiman
The97thAn0moly
Hachiman
Level 109
God Stats
2W - 2L
1,217 SR
Queue Stats
47W - 46L
1,436 Elo+
Solo
Hel
Hel
destroyerwins
Hel
Level 109
God Stats
3W - 1L
1,715 SR
Queue Stats
241W - 248L
1,525 Elo+
Solo
Jormungandr
Jormungandr
jan019313
Jormungandr
Level 98
God Stats
3W - 3L
1,699 SR
Queue Stats
215W - 206L
1,462 Elo+
Solo
Merlin
Merlin
spaceyjc1
Merlin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,437 Elo+
Solo
Team Averages
Level 81
1,512 SR
1,470 Elo+

VS

Team Averages
Level 87
1,405 SR
1,393 Elo+
Morgan Le Fay
Morgan Le Fay
Litt100
Morgan Le Fay
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,235 Elo+
Party 2
Odin
Odin
MastercraftClub
Odin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 103L
1,465 Elo+
Party 2
King Arthur
King Arthur
Reqto
King Arthur
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
411W - 375L
1,601 Elo+
Party 2
Hel
Hel
luigil3593
Hel
Level 102
God Stats
1W - 4L
1,081 SR
Queue Stats
92W - 75L
1,325 Elo+
Party 1
Charybdis
Charybdis
v_-Hush-_v
Charybdis
Level 102
God Stats
5W - 8L
1,442 SR
Queue Stats
415W - 402L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
12 / 2 / 5
12,617
841
20,472
14,153
14,353
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
16
2 / 6 / 13
10,320
688
22,098
19,011
11,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
1 / 0 / 14
10,478
699
4,379
15,025
14,215
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
jan019313
Jormungandr
17
2 / 2 / 14
11,168
745
12,614
20,023
30,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
spaceyjc1
Merlin
19
1 / 1 / 15
11,207
747
19,636
11,629
8,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Litt100
Morgan Le Fay
16
3 / 7 / 7
10,064
671
20,807
19,445
10,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 3
8,058
537
4,786
8,055
5,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Reqto
King Arthur
15
0 / 6 / 7
9,073
605
10,497
22,933
32,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

20
4 / 2 / 6
11,142
743
11,080
18,252
18,661
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
v_-Hush-_v
Charybdis
19
4 / 2 / 5
10,845
723
17,735
17,239
9,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
39
18
Kills
11
11
Deaths
18
61
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
12
2
5
7.25
L
Morgan Le Fay
Litt100
Morgan Le Fay
3
7
7
0.93
L
0
1
3
1.5
L
King Arthur
Reqto
King Arthur
0
6
7
0.58
W
Hachiman
2
6
13
1.42
W
1
0
14
8
W
Jormungandr
jan019313
Jormungandr
2
2
14
4.5
L
4
2
6
3.5
W
Merlin
spaceyjc1
Merlin
1
1
15
8.5
L
Charybdis
v_-Hush-_v
Charybdis
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,199
Damage
64,905
79,841
Taken
85,924
78,118
Mitigated
76,677
48,759
Healing
42,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
20,472
899
2,922
3,077
14,153
14,353
931
4,727
9,426
30,522
0
L
Morgan Le Fay
Litt100
Morgan Le Fay
20,807
984
977
1,483
19,445
10,492
0
15,280
4,165
33,961
0
L
4,786
356
1,158
772
8,055
5,773
0
2,848
5,207
0
7,450
L
King Arthur
Reqto
King Arthur
10,497
847
1,427
1,511
22,933
32,329
0
13,710
9,223
0
16,541
W
Hachiman
22,098
10,828
470
1,470
19,011
11,208
4,456
8,189
10,822
0
37,159
W
4,379
984
18,999
11,638
15,025
14,215
239
5,298
9,727
19,623
0
W
Jormungandr
jan019313
Jormungandr
12,614
1,184
1,253
3,962
20,023
30,266
367
8,415
11,608
24,887
0
L
11,080
487
17,806
11,029
18,252
18,661
129
12,596
5,656
31,307
0
W
Merlin
spaceyjc1
Merlin
19,636
785
2,976
1,992
11,629
8,076
1,518
5,258
6,371
50,216
0
L
Charybdis
v_-Hush-_v
Charybdis
17,735
8,754
1,732
4,212
17,239
9,422
1,722
12,667
4,572
0
41,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,790
Gold Earned
49,182
169
Minions Killed
147
0
Camps Cleared
0
1,476,262
Distance Traveled
1,236,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,617
841
15
1
0
280,537
0
L
Morgan Le Fay
10,064
671
30
2
0
257,903
0
L
Odin
8,058
537
6
0
0
166,731
0
L
King Arthur
9,073
605
12
1
0
265,884
0
W
Hachiman
10,320
688
37
2
0
259,300
0
W
Hel
10,478
699
23
2
0
330,390
0
W
Jormungandr
11,168
745
26
2
0
288,193
0
L
Hel
11,142
743
44
3
0
282,509
0
W
Merlin
11,207
747
68
5
0
317,842
0
L
Charybdis
10,845
723
55
4
0
263,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role