Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
BananaKing127
Martichoras
Level 27
God Stats
1W - 1L
1,750 SR
Queue Stats
19W - 31L
1,304 Elo+
Party 1
Hel
Hel
Dogesmeller
Hel
Level 81
God Stats
14W - 13L
1,500 SR
Queue Stats
270W - 266L
1,537 Elo+
Solo
Hades
Hades
FlyingStealthy
Hades
Level 126
God Stats
4W - 4L
1,876 SR
Queue Stats
113W - 102L
1,541 Elo+
Solo
Maui
Maui
Turkducken
Maui
Level 117
God Stats
5W - 8L
1,542 SR
Queue Stats
28W - 32L
1,598 Elo+
Solo
Team Averages
Level 86
1,634 SR
1,496 Elo+

VS

Team Averages
Level 128
1,597 SR
1,490 Elo+
Pele
Pele
 
Pele
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
MannyKun2
Ne Zha
Level 121
God Stats
10W - 7L
1,712 SR
Queue Stats
323W - 308L
1,474 Elo+
Party 2
Sylvanus
Sylvanus
SkiddyBonn
Sylvanus
Level 149
God Stats
3W - 1L
1,321 SR
Queue Stats
43W - 36L
1,488 Elo+
Solo
Anubis
Anubis
Snuckzu
Anubis
Level 133
God Stats
32W - 16L
1,653 SR
Queue Stats
388W - 370L
1,490 Elo+
Solo
Charybdis
Charybdis
teriiyakigod
Charybdis
Level 154
God Stats
3W - 0L
1,800 SR
Queue Stats
194W - 176L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 4 / 0
8,524
609
7,130
14,786
6,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Martichoras
BananaKing127
Martichoras
12
1 / 6 / 2
7,115
508
4,987
12,446
4,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 8 / 1
6,572
469
5,317
12,641
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 7 / 0
8,108
579
8,431
14,073
8,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 5
6,917
494
3,319
14,522
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
8 / 2 / 5
9,350
668
11,101
11,011
4,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
MannyKun2
Ne Zha
13
4 / 3 / 8
8,335
595
7,369
13,146
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
SkiddyBonn
Sylvanus
13
2 / 1 / 17
8,720
623
6,670
9,825
9,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
Snuckzu
Anubis
15
8 / 3 / 7
9,538
681
18,211
10,507
6,339
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
teriiyakigod
Charybdis
15
7 / 2 / 2
10,034
717
10,078
8,271
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
11
Kills
29
29
Deaths
11
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
4
0
1.5
W
Pele
 
Pele
8
2
5
5.25
L
Martichoras
BananaKing127
Martichoras
1
6
2
0.33
L
0
8
1
0.06
L
3
7
0
0.43
W
Ne Zha
MannyKun2
Ne Zha
4
3
8
2.67
W
Sylvanus
SkiddyBonn
Sylvanus
2
1
17
10.5
W
Anubis
Snuckzu
Anubis
8
3
7
3.83
L
1
4
5
0.88
W
Charybdis
teriiyakigod
Charybdis
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,184
Damage
53,429
68,468
Taken
52,760
33,328
Mitigated
29,483
14,320
Healing
19,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,130
5,277
0
2,924
14,786
6,301
0
3,838
10,948
0
66,736
W
Pele
 
Pele
11,101
2,844
0
2,996
11,011
4,412
427
6,301
4,710
0
68,586
L
Martichoras
BananaKing127
Martichoras
4,987
2,117
0
1,533
12,446
4,481
0
2,864
9,582
0
43,827
L
5,317
118
1,216
2,730
12,641
4,098
0
7,431
5,210
46,170
0
L
8,431
1,089
0
3,155
14,073
8,452
0
1,446
12,627
55,574
0
W
Ne Zha
MannyKun2
Ne Zha
7,369
3,085
0
2,994
13,146
5,249
0
2,330
9,973
0
53,380
W
Sylvanus
SkiddyBonn
Sylvanus
6,670
1,864
2,421
3,801
9,825
9,456
147
2,285
7,540
19,277
0
W
Anubis
Snuckzu
Anubis
18,211
1,308
0
3,897
10,507
6,339
73
4,987
5,445
90,755
0
L
3,319
457
0
2,762
14,522
9,996
0
9,302
5,220
18,825
0
W
Charybdis
teriiyakigod
Charybdis
10,078
5,984
0
3,271
8,271
4,027
1,164
1,565
6,706
0
80,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,236
Gold Earned
45,977
415
Minions Killed
466
0
Camps Cleared
0
1,376,172
Distance Traveled
1,418,910
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,524
609
109
8
0
310,626
0
W
Pele
9,350
668
109
8
0
296,627
5
L
Martichoras
7,115
508
87
6
0
272,855
0
L
Hel
6,572
469
87
6
0
254,049
0
L
Hades
8,108
579
102
7
0
258,939
0
W
Ne Zha
8,335
595
72
5
0
295,839
0
W
Sylvanus
8,720
623
23
2
0
277,221
4
W
Anubis
9,538
681
132
9
0
274,963
0
L
Maui
6,917
494
30
2
0
279,703
2
W
Charybdis
10,034
717
130
9
0
274,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role