Player Matchup

Neith
Neith
Burnie2k16
Neith
Level 49
God Stats
13W - 6L
1,706 SR
Queue Stats
15W - 10L
1,619 Elo+
Party 1
Agni
Agni
DeaneLad21
Agni
Level 122
God Stats
1W - 2L
1,524 SR
Queue Stats
148W - 141L
1,546 Elo+
Party 1
Bellona
Bellona
XuLtRaStUnZz
Bellona
Level 41
God Stats
16W - 10L
1,764 SR
Queue Stats
23W - 22L
1,579 Elo+
Party 1
Team Averages
Level 71
1,665 SR
1,581 Elo+

VS

Team Averages
Level 93
1,570 SR
1,423 Elo+
Ra
Ra
MobambaBinBallin
Ra
Level 83
God Stats
2W - 6L
1,317 SR
Queue Stats
173W - 177L
1,465 Elo+
Solo
Jing Wei
Jing Wei
ReapingVengence
Jing Wei
Level 69
God Stats
10W - 11L
1,600 SR
Queue Stats
175W - 186L
1,388 Elo+
Solo
Arachne
Arachne
SameEar98
Arachne
Level 128
God Stats
5W - 2L
1,791 SR
Queue Stats
179W - 193L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 4 / 3
9,374
721
4,845
9,204
3,820
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
2 / 4 / 5
9,248
711
8,295
9,687
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
XuLtRaStUnZz
Bellona
13
2 / 4 / 4
8,581
660
8,746
14,571
15,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,603
893
11,813
6,460
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
6 / 3 / 3
10,315
793
8,289
11,815
6,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
SameEar98
Arachne
11
1 / 3 / 4
8,409
647
4,598
10,590
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
12
12
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
3
4
3
1.13
L
2
4
5
1.13
W
5
1
5
7.5
W
Jing Wei
6
3
3
2.5
W
Arachne
SameEar98
Arachne
1
3
4
1
L
Bellona
XuLtRaStUnZz
Bellona
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,886
Damage
24,700
33,462
Taken
28,865
23,330
Mitigated
14,226
4,529
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,845
1,379
160
1,153
9,204
3,820
272
4,078
4,860
0
29,114
L
8,295
228
0
2,156
9,687
3,979
104
1,671
8,016
48,379
0
W
11,813
860
797
1,304
6,460
2,918
861
2,150
4,011
68,528
0
W
Jing Wei
8,289
6,025
0
576
11,815
6,231
1,586
2,551
8,844
0
29,717
W
Arachne
SameEar98
Arachne
4,598
2,911
0
4,057
10,590
5,077
0
3,780
6,575
0
23,361
L
Bellona
XuLtRaStUnZz
Bellona
8,746
396
290
770
14,571
15,531
0
5,823
8,748
147
17,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,203
Gold Earned
30,327
170
Minions Killed
194
0
Camps Cleared
0
707,995
Distance Traveled
739,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,374
721
53
4
0
218,773
0
L
Agni
9,248
711
95
7
0
246,945
0
W
Ra
11,603
893
135
10
0
267,773
0
W
Jing Wei
10,315
793
36
3
0
286,592
0
W
Arachne
8,409
647
23
2
0
185,503
0
L
Bellona
8,581
660
22
2
0
242,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role