Player Matchup

Thoth
Thoth
Drmazisback
Thoth
Level 108
God Stats
4W - 6L
1,343 SR
Queue Stats
86W - 82L
1,396 Elo+
Party 2
Aphrodite
Aphrodite
Estyx
Aphrodite
Level 106
God Stats
1W - 2L
1,680 SR
Queue Stats
109W - 99L
1,491 Elo+
Party 2
Thanatos
Thanatos
Estyx1
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,607 Elo+
Party 2
Ishtar
Ishtar
mohammadkwt72
Ishtar
Level 41
God Stats
4W - 9L
1,346 SR
Queue Stats
54W - 76L
1,378 Elo+
Solo
Nike
Nike
yaseryrb
Nike
Level 111
God Stats
33W - 30L
1,584 SR
Queue Stats
151W - 131L
1,493 Elo+
Party 2
Team Averages
Level 74
1,491 SR
1,473 Elo+

VS

Team Averages
Level 129
1,465 SR
1,470 Elo+
Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Er_epal
Thor
Level 109
God Stats
50W - 42L
1,697 SR
Queue Stats
709W - 751L
1,441 Elo+
Solo
Merlin
Merlin
Jonesy1567
Merlin
Level 144
God Stats
1W - 2L
1,295 SR
Queue Stats
48W - 51L
1,472 Elo+
Party 3
Vamana
Vamana
Tottsyy
Vamana
Level 147
God Stats
2W - 1L
1,322 SR
Queue Stats
84W - 80L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
italia_smile
Aphrodite
Level 119
God Stats
44W - 41L
1,509 SR
Queue Stats
794W - 759L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,509
417
6,225
11,323
5,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Estyx
Aphrodite
12
0 / 2 / 1
7,945
441
6,259
17,579
17,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Estyx1
Thanatos
14
3 / 6 / 1
8,528
474
6,687
17,859
9,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 5 / 1
8,611
478
15,093
21,786
12,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
16
2 / 1 / 1
10,093
561
9,643
13,317
10,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
8 / 2 / 3
10,130
563
22,732
17,275
9,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Er_epal
Thor
15
1 / 1 / 6
9,080
504
6,652
11,539
5,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Jonesy1567
Merlin
15
4 / 1 / 5
9,196
511
12,601
9,326
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Tottsyy
Vamana
17
1 / 1 / 1
9,721
540
7,475
12,333
12,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
italia_smile
Aphrodite
15
2 / 1 / 7
8,963
498
6,902
17,004
16,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
16
17
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
2
3
4.75
L
0
3
2
0.33
W
Thor
Er_epal
Thor
1
1
6
4
L
Aphrodite
Estyx
Aphrodite
0
2
1
0.25
L
Thanatos
Estyx1
Thanatos
3
6
1
0.58
W
Merlin
Jonesy1567
Merlin
4
1
5
6.5
W
Vamana
Tottsyy
Vamana
1
1
1
1.5
W
Aphrodite
italia_smile
Aphrodite
2
1
7
5.5
L
1
5
1
0.3
L
Nike
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,907
Damage
56,362
81,864
Taken
67,477
55,061
Mitigated
49,047
36,585
Healing
31,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
22,732
12,900
0
7,447
17,275
9,949
148
2,235
15,040
0
94,688
L
6,225
203
0
0
11,323
5,556
0
6,001
5,322
52,033
0
W
Thor
Er_epal
Thor
6,652
1,603
0
1,390
11,539
5,351
0
1,783
9,756
0
80,237
L
Aphrodite
Estyx
Aphrodite
6,259
781
8,001
8,684
17,579
17,724
0
6,006
11,573
34,421
0
L
Thanatos
Estyx1
Thanatos
6,687
1,234
0
8,354
17,859
9,758
0
3,529
14,330
0
54,228
W
Merlin
Jonesy1567
Merlin
12,601
851
0
1,054
9,326
4,884
572
3,071
6,255
74,056
0
W
Vamana
Tottsyy
Vamana
7,475
1,834
0
3,942
12,333
12,514
0
1,166
11,167
1,148
86,591
W
Aphrodite
italia_smile
Aphrodite
6,902
373
7,484
10,518
17,004
16,349
174
4,769
12,235
35,875
0
L
15,093
8,711
0
7,505
21,786
12,016
207
3,922
17,864
0
90,686
L
Nike
9,643
974
0
4,041
13,317
10,007
0
693
12,624
631
99,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
47,090
487
Minions Killed
571
0
Camps Cleared
0
1,707,249
Distance Traveled
1,808,453
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,130
563
137
8
0
333,275
1
L
Thoth
7,509
417
92
5
0
314,445
0
W
Thor
9,080
504
121
7
0
383,546
2
L
Aphrodite
7,945
441
47
3
0
346,430
0
L
Thanatos
8,528
474
79
4
0
357,936
3
W
Merlin
9,196
511
115
6
0
345,899
3
W
Vamana
9,721
540
150
8
0
362,636
7
W
Aphrodite
8,963
498
48
3
0
383,097
4
L
Ishtar
8,611
478
116
6
0
326,317
0
L
Nike
10,093
561
153
9
0
362,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role