Player Matchup

Chiron
Chiron
Adam_Automatic
Chiron
Level 119
God Stats
17W - 14L
1,589 SR
Queue Stats
153W - 157L
1,516 Elo+
Solo
Ne Zha
Ne Zha
Fugi23
Ne Zha
Level 82
God Stats
2W - 1L
1,711 SR
Queue Stats
10W - 6L
1,680 Elo+
Solo
Vamana
Vamana
Rinnathan
Vamana
Level 28
God Stats
2W - 1L
1,291 SR
Queue Stats
87W - 115L
1,345 Elo+
Party 2
Bacchus
Bacchus
TheBoorishPigeon
Bacchus
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 27L
1,403 Elo+
Solo
Anubis
Anubis
kel03
Anubis
Level 88
God Stats
16W - 10L
1,683 SR
Queue Stats
305W - 318L
1,451 Elo+
Party 2
Team Averages
Level 80
1,555 SR
1,479 Elo+

VS

Team Averages
Level 77
1,542 SR
1,388 Elo+
Ah Puch
Ah Puch
Asverix
Ah Puch
Level 77
God Stats
3W - 6L
1,491 SR
Queue Stats
115W - 107L
1,476 Elo+
Party 1
Medusa
Medusa
BubbleBop
Medusa
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 228L
1,474 Elo+
Solo
Cthulhu
Cthulhu
OmegaRidley100
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,295 Elo+
Party 1
Baron Samedi
Baron Samedi
Shako009
Baron Samedi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,310 Elo+
Solo
Athena
Athena
VoidPhoenix695
Athena
Level 128
God Stats
8W - 5L
1,721 SR
Queue Stats
129W - 142L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 1
9,921
522
4,401
12,086
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
Fugi23
Ne Zha
17
3 / 0 / 8
10,698
563
12,020
15,950
8,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Rinnathan
Vamana
16
3 / 2 / 2
10,360
545
11,623
16,490
16,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 7
8,482
446
7,723
13,335
18,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
kel03
Anubis
18
15 / 1 / 1
12,571
662
22,234
12,461
8,399
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Asverix
Ah Puch
15
1 / 5 / 1
9,071
477
11,686
13,531
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
BubbleBop
Medusa
15
1 / 2 / 1
9,103
479
8,926
12,477
4,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 2
7,878
415
4,203
16,143
14,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Shako009
Baron Samedi
14
1 / 4 / 1
9,062
477
9,757
16,507
13,702
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 7 / 2
8,692
457
7,181
22,795
9,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
21
Kills
6
7
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Ah Puch
Asverix
Ah Puch
1
5
1
0.3
L
Medusa
BubbleBop
Medusa
1
2
1
0.75
W
Ne Zha
Fugi23
Ne Zha
3
0
8
7
L
1
3
2
0.67
W
Vamana
Rinnathan
Vamana
3
2
2
2
L
Baron Samedi
Shako009
Baron Samedi
1
4
1
0.38
W
0
2
7
1.75
L
2
7
2
0.43
W
Anubis
kel03
Anubis
15
1
1
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,001
Damage
41,753
70,322
Taken
81,453
58,143
Mitigated
47,146
20,819
Healing
22,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,401
902
206
3,506
12,086
6,153
30
2,104
9,982
0
88,925
L
Ah Puch
Asverix
Ah Puch
11,686
340
0
3,448
13,531
4,388
21
8,687
4,844
67,277
0
L
Medusa
BubbleBop
Medusa
8,926
4,811
0
3,518
12,477
4,890
942
2,344
10,133
0
70,811
W
Ne Zha
Fugi23
Ne Zha
12,020
3,374
0
2,472
15,950
8,442
0
5,996
9,954
0
106,843
L
4,203
220
294
2,272
16,143
14,197
0
6,571
9,572
29,136
0
W
Vamana
Rinnathan
Vamana
11,623
6,530
0
2,496
16,490
16,285
1,258
10,091
6,399
0
77,486
L
Baron Samedi
Shako009
Baron Samedi
9,757
1,537
608
7,136
16,507
13,702
0
2,850
13,657
69,317
0
W
7,723
648
428
2,583
13,335
18,864
0
6,078
7,257
27,530
0
L
7,181
948
87
5,213
22,795
9,969
0
9,505
13,290
53,310
0
W
Anubis
kel03
Anubis
22,234
381
0
9,128
12,461
8,399
880
8,558
3,903
116,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,032
Gold Earned
43,806
627
Minions Killed
457
0
Camps Cleared
0
1,960,452
Distance Traveled
1,783,679
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,921
522
156
8
0
372,267
5
L
Ah Puch
9,071
477
119
6
0
356,844
1
L
Medusa
9,103
479
114
6
0
372,267
0
W
Ne Zha
10,698
563
126
7
0
432,473
0
L
Cthulhu
7,878
415
44
2
0
374,192
0
W
Vamana
10,360
545
131
7
0
380,695
0
L
Baron Samedi
9,062
477
108
6
0
307,718
1
W
Bacchus
8,482
446
33
2
0
398,999
4
L
Athena
8,692
457
72
4
0
372,658
0
W
Anubis
12,571
662
181
10
0
376,018
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role