Player Matchup

Sobek
Sobek
BeefeBoi
Sobek
Level 61
God Stats
2W - 2L
1,708 SR
Queue Stats
48W - 64L
1,434 Elo+
Party 2
Kumbhakarna
Kumbhakarna
QueenNova1011
Kumbhakarna
Level 37
God Stats
1W - 3L
1,386 SR
Queue Stats
64W - 116L
1,333 Elo+
Solo
Apollo
Apollo
TTKxKTx03
Apollo
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,467 Elo+
Party 1
Khepri
Khepri
Willhide
Khepri
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,480 Elo+
Party 2
Yu Huang
Yu Huang
oMao Soka
Yu Huang
Level 129
God Stats
0W - 3L
1,145 SR
Queue Stats
57W - 76L
1,382 Elo+
Party 1
Team Averages
Level 55
1,448 SR
1,419 Elo+

VS

Team Averages
Level 89
1,512 SR
1,424 Elo+
Tsukuyomi
Tsukuyomi
Benji030
Tsukuyomi
Level 58
God Stats
1W - 0L
1,735 SR
Queue Stats
47W - 49L
1,404 Elo+
Solo
Atlas
Atlas
LOCKONPR
Atlas
Level 88
God Stats
4W - 1L
1,500 SR
Queue Stats
249W - 239L
1,403 Elo+
Solo
Ishtar
Ishtar
Mad_Max019
Ishtar
Level 107
God Stats
1W - 0L
1,416 SR
Queue Stats
19W - 19L
1,372 Elo+
Solo
Nike
Nike
destroyerwins
Nike
Level 109
God Stats
4W - 0L
1,715 SR
Queue Stats
241W - 248L
1,507 Elo+
Solo
Zeus
Zeus
jennnaahhh
Zeus
Level 84
God Stats
13W - 9L
1,195 SR
Queue Stats
768W - 822L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BeefeBoi
Sobek
15
1 / 6 / 7
9,196
707
5,004
30,758
33,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
QueenNova1011
Kumbhakarna
15
0 / 8 / 3
8,798
677
2,230
21,817
22,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
TTKxKTx03
Apollo
15
4 / 7 / 3
9,251
712
7,014
14,240
7,833
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Willhide
Khepri
17
1 / 6 / 6
9,249
711
4,605
20,081
20,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
oMao Soka
Yu Huang
16
3 / 6 / 4
9,575
737
9,455
11,603
5,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Benji030
Tsukuyomi
19
17 / 4 / 5
12,829
987
25,704
14,736
9,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
LOCKONPR
Atlas
17
1 / 2 / 26
11,038
849
10,811
14,867
19,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Mad_Max019
Ishtar
15
4 / 3 / 12
10,068
774
16,478
11,527
6,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 1 / 17
10,611
816
15,497
13,751
16,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 1 / 17
10,754
827
18,633
3,970
2,193
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
110
9
Kills
33
33
Deaths
11
23
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Sobek
BeefeBoi
Sobek
1
6
7
0.75
W
Tsukuyomi
Benji030
Tsukuyomi
17
4
5
4.88
W
Atlas
LOCKONPR
Atlas
1
2
26
7
W
Ishtar
Mad_Max019
Ishtar
4
3
12
3.33
L
Kumbhakarna
QueenNova1011
Kumbhakarna
0
8
3
0.19
L
Apollo
TTKxKTx03
Apollo
4
7
3
0.79
L
Khepri
Willhide
Khepri
1
6
6
0.67
W
6
1
17
14.5
W
5
1
17
13.5
L
Yu Huang
oMao Soka
Yu Huang
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,308
Damage
87,123
98,499
Taken
58,851
89,665
Mitigated
54,468
23,488
Healing
23,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BeefeBoi
Sobek
5,004
420
691
10,644
30,758
33,621
0
9,905
20,263
10,059
0
W
Tsukuyomi
Benji030
Tsukuyomi
25,704
8,061
864
4,830
14,736
9,878
2,467
5,469
9,191
0
38,094
W
Atlas
LOCKONPR
Atlas
10,811
3,971
2,600
3,273
14,867
19,805
672
4,761
10,042
21,860
0
W
Ishtar
Mad_Max019
Ishtar
16,478
11,462
991
2,907
11,527
6,310
3,430
4,039
7,467
0
33,789
L
Kumbhakarna
QueenNova1011
Kumbhakarna
2,230
388
1,999
2,349
21,817
22,854
0
6,012
15,422
19,379
0
L
Apollo
TTKxKTx03
Apollo
7,014
2,638
257
469
14,240
7,833
0
4,372
9,713
0
16,033
L
Khepri
Willhide
Khepri
4,605
286
3,056
2,949
20,081
20,203
0
6,480
13,485
11,888
512
W
15,497
1,150
2,905
3,772
13,751
16,282
328
4,340
9,323
2,210
26,926
W
18,633
1,672
214
816
3,970
2,193
1,971
1,870
2,046
36,560
0
L
Yu Huang
oMao Soka
Yu Huang
9,455
775
442
632
11,603
5,154
0
4,223
7,182
23,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,069
Gold Earned
55,300
107
Minions Killed
143
0
Camps Cleared
0
1,031,361
Distance Traveled
1,271,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,196
707
3
0
0
233,841
0
W
Tsukuyomi
12,829
987
26
2
0
269,833
0
W
Atlas
11,038
849
14
1
0
258,715
0
W
Ishtar
10,068
774
32
2
0
229,853
0
L
Kumbhakarna
8,798
677
27
2
0
174,888
0
L
Apollo
9,251
712
31
2
0
203,744
0
L
Khepri
9,249
711
12
1
0
214,851
0
W
Nike
10,611
816
22
2
0
272,289
0
W
Zeus
10,754
827
49
4
0
240,753
0
L
Yu Huang
9,575
737
34
3
0
204,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role