Player Matchup

Sobek
Sobek
Devuub
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,567 Elo+
Party 1
Fenrir
Fenrir
Hercbraknmir
Fenrir
Level 107
God Stats
12W - 9L
1,568 SR
Queue Stats
74W - 58L
1,560 Elo+
Solo
Janus
Janus
IIIKazIII
Janus
Level 135
God Stats
13W - 6L
1,588 SR
Queue Stats
258W - 244L
1,539 Elo+
Solo
Pele
Pele
JoblessCorgi
Pele
Level 163
God Stats
86W - 47L
1,655 SR
Queue Stats
385W - 361L
1,616 Elo+
Solo
Heimdallr
Heimdallr
RNTelemando
Heimdallr
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 26L
1,567 Elo+
Party 1
Team Averages
Level 113
1,562 SR
1,570 Elo+

VS

Team Averages
Level 126
1,495 SR
1,558 Elo+
Aphrodite
Aphrodite
Cellsty
Aphrodite
Level 149
God Stats
7W - 5L
1,553 SR
Queue Stats
263W - 246L
1,562 Elo+
Solo
Ne Zha
Ne Zha
IndigoBarracuda
Ne Zha
Level 129
God Stats
8W - 6L
1,699 SR
Queue Stats
167W - 147L
1,598 Elo+
Solo
Merlin
Merlin
Kickflop47
Merlin
Level 128
God Stats
2W - 6L
1,065 SR
Queue Stats
59W - 51L
1,501 Elo+
Solo
Anubis
Anubis
Supermashbro20
Anubis
Level 157
God Stats
14W - 18L
1,605 SR
Queue Stats
495W - 457L
1,559 Elo+
Solo
Danzaburou
Danzaburou
ttt914
Danzaburou
Level 69
God Stats
3W - 4L
1,554 SR
Queue Stats
75W - 57L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Devuub
Sobek
7
1 / 4 / 0
5,123
466
2,422
10,060
7,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
11
3 / 2 / 1
6,584
599
4,311
9,939
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
IIIKazIII
Janus
11
0 / 1 / 2
6,255
569
5,798
5,174
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
7 / 0 / 1
8,291
754
9,898
9,190
4,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
RNTelemando
Heimdallr
11
1 / 3 / 1
6,330
575
3,769
6,275
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cellsty
Aphrodite
9
1 / 2 / 8
5,535
503
4,701
8,075
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 1 / 1
6,336
576
6,523
8,551
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Kickflop47
Merlin
10
0 / 0 / 4
5,594
509
4,323
6,712
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 7 / 0
5,626
511
4,414
10,046
3,875
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
ttt914
Danzaburou
10
2 / 2 / 1
5,718
520
3,126
5,750
2,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
12
Kills
9
10
Deaths
12
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Cellsty
Aphrodite
1
2
8
2.5
W
Sobek
Devuub
Sobek
1
4
0
0.25
W
Fenrir
3
2
1
1.75
W
Janus
IIIKazIII
Janus
0
1
2
1
L
5
1
1
5.5
W
7
0
1
7.5
L
Merlin
Kickflop47
Merlin
0
0
4
2
W
Heimdallr
RNTelemando
Heimdallr
1
3
1
0.5
L
1
7
0
0.14
L
Danzaburou
ttt914
Danzaburou
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,198
Damage
23,087
40,638
Taken
39,134
19,447
Mitigated
17,738
13,152
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Cellsty
Aphrodite
4,701
840
3,168
3,494
8,075
5,500
0
3,638
4,437
24,146
0
W
Sobek
Devuub
Sobek
2,422
441
0
2,607
10,060
7,517
0
3,579
6,404
7,151
0
W
Fenrir
4,311
876
0
2,644
9,939
3,955
0
2,093
7,815
0
45,221
W
Janus
IIIKazIII
Janus
5,798
426
0
540
5,174
1,694
20
2,068
3,096
56,664
0
L
6,523
1,656
0
935
8,551
3,229
0
1,383
7,168
0
41,897
W
9,898
2,595
63
5,228
9,190
4,036
397
4,578
4,594
0
63,132
L
Merlin
Kickflop47
Merlin
4,323
181
0
625
6,712
2,685
0
2,037
4,675
41,065
0
W
Heimdallr
RNTelemando
Heimdallr
3,769
1,889
0
2,070
6,275
2,245
0
984
5,291
0
40,593
L
4,414
199
0
1,689
10,046
3,875
0
796
9,250
44,034
0
L
Danzaburou
ttt914
Danzaburou
3,126
1,737
0
1,467
5,750
2,449
905
366
5,381
0
36,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,583
Gold Earned
28,809
346
Minions Killed
317
0
Camps Cleared
0
1,109,425
Distance Traveled
1,120,036
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,535
503
36
3
0
203,810
4
W
Sobek
5,123
466
7
1
0
211,777
1
W
Fenrir
6,584
599
64
6
0
245,027
0
W
Janus
6,255
569
102
9
0
226,583
0
L
Ne Zha
6,336
576
63
6
0
234,223
2
W
Pele
8,291
754
103
9
0
212,829
2
L
Merlin
5,594
509
82
7
0
216,985
0
W
Heimdallr
6,330
575
70
6
0
213,209
0
L
Anubis
5,626
511
80
7
0
191,797
0
L
Danzaburou
5,718
520
56
5
0
273,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role