Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
GumiBunnie
Ah Puch
Level 150
God Stats
0W - 2L
1,466 SR
Queue Stats
27W - 38L
1,511 Elo+
Solo
Tiamat
Tiamat
KingDiscreet
Tiamat
Level 64
God Stats
11W - 10L
1,490 SR
Queue Stats
745W - 786L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
KnightAlchemist
Sun Wukong
Level 125
God Stats
0W - 3L
1,274 SR
Queue Stats
83W - 89L
1,408 Elo+
Solo
Da Ji
Da Ji
xScarryTerry
Da Ji
Level 109
God Stats
0W - 2L
1,378 SR
Queue Stats
86W - 55L
1,610 Elo+
Solo
Team Averages
Level 119
1,422 SR
1,509 Elo+

VS

Team Averages
Level 112
1,524 SR
1,518 Elo+
Jormungandr
Jormungandr
DjonesDaGod
Jormungandr
Level 146
God Stats
7W - 5L
1,491 SR
Queue Stats
330W - 333L
1,500 Elo+
Solo
Ares
Ares
TheSavageOnexX
Ares
Level 122
God Stats
4W - 3L
1,474 SR
Queue Stats
352W - 377L
1,491 Elo+
Party 1
Thanatos
Thanatos
Triomm
Thanatos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,583 Elo+
Solo
Xing Tian
Xing Tian
USAF-Unstopable
Xing Tian
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
288W - 291L
1,549 Elo+
Party 1
Da Ji
Da Ji
splande
Da Ji
Level 136
God Stats
14W - 8L
1,655 SR
Queue Stats
200W - 205L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 4 / 7
8,081
673
5,863
7,211
2,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
GumiBunnie
Ah Puch
15
1 / 3 / 4
8,335
695
15,556
8,947
3,840
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
1 / 5 / 8
8,446
704
13,468
9,914
6,101
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
KnightAlchemist
Sun Wukong
18
5 / 4 / 7
10,192
849
12,128
15,326
13,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 6 / 7
9,389
782
8,179
11,697
4,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DjonesDaGod
Jormungandr
18
7 / 1 / 14
10,543
879
14,935
22,543
17,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 3 / 11
10,736
895
5,418
13,282
14,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Triomm
Thanatos
15
4 / 3 / 12
9,252
771
10,191
11,328
6,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
USAF-Unstopable
Xing Tian
16
4 / 3 / 9
9,338
778
7,839
12,467
11,086
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
splande
Da Ji
14
3 / 3 / 13
8,618
718
10,056
8,287
4,182
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
81
13
Kills
22
22
Deaths
13
33
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
7
1.38
W
Jormungandr
DjonesDaGod
Jormungandr
7
1
14
14
L
Ah Puch
GumiBunnie
Ah Puch
1
3
4
1
L
Tiamat
1
5
8
1
L
Sun Wukong
KnightAlchemist
Sun Wukong
5
4
7
2.13
W
4
3
11
3.17
W
Thanatos
Triomm
Thanatos
4
3
12
3.33
W
Xing Tian
USAF-Unstopable
Xing Tian
4
3
9
2.83
W
Da Ji
splande
Da Ji
3
3
13
3.17
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,194
Damage
48,439
53,095
Taken
67,907
31,016
Mitigated
53,350
13,094
Healing
25,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,863
850
0
3,085
7,211
2,956
0
4,180
3,031
0
10,169
W
Jormungandr
DjonesDaGod
Jormungandr
14,935
3,759
1,926
9,219
22,543
17,084
411
8,878
13,665
40,430
0
L
Ah Puch
GumiBunnie
Ah Puch
15,556
533
217
2,378
8,947
3,840
0
3,924
5,023
28,261
0
L
Tiamat
13,468
416
762
1,459
9,914
6,101
0
5,244
4,670
20,413
0
L
Sun Wukong
KnightAlchemist
Sun Wukong
12,128
1,131
1,486
2,270
15,326
13,434
351
8,387
6,939
1,110
29,395
W
5,418
200
516
1,582
13,282
14,748
485
5,716
7,566
9,149
0
W
Thanatos
Triomm
Thanatos
10,191
834
563
5,556
11,328
6,250
0
5,369
5,959
0
21,484
W
Xing Tian
USAF-Unstopable
Xing Tian
7,839
280
2,211
1,632
12,467
11,086
351
4,895
7,572
20,552
0
W
Da Ji
splande
Da Ji
10,056
2,309
1,014
1,483
8,287
4,182
0
4,523
3,764
0
12,009
L
8,179
1,383
136
1,301
11,697
4,685
968
6,457
5,240
0
14,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,443
Gold Earned
48,487
111
Minions Killed
138
0
Camps Cleared
0
1,049,699
Distance Traveled
1,189,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,081
673
8
1
0
192,911
0
W
Jormungandr
10,543
879
65
5
0
234,386
0
L
Ah Puch
8,335
695
30
3
0
202,307
0
L
Tiamat
8,446
704
18
2
0
215,513
0
L
Sun Wukong
10,192
849
33
3
0
232,918
0
W
Ares
10,736
895
10
1
0
233,762
0
W
Thanatos
9,252
771
37
3
0
241,904
0
W
Xing Tian
9,338
778
21
2
0
226,478
0
W
Da Ji
8,618
718
5
0
0
252,948
0
L
Da Ji
9,389
782
22
2
0
206,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role