Player Matchup

Athena
Athena
Bronze III
Arcticc Flames
Athena
Bronze III
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 12L
1,512 MMR
Solo
Vamana
Vamana
Bronze III
FourTwoDuggg
Vamana
Bronze III
Level 120
God Stats
6W - 8L
1,722 SR
Queue Stats
6W - 8L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
JaiDean_
Guan Yu
Bronze III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
JojoBongadas
Danzaburou
Gold IV
Level 149
God Stats
1W - 3L
1,466 SR
Queue Stats
210W - 237L
1,493 MMR
Solo
Chang'e
Chang'e
Bronze III
Juandissimos
Chang'e
Bronze III
Level 125
God Stats
1W - 1L
1,773 SR
Queue Stats
5W - 4L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 127
1,592 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,563 SR
1,501 MMR
Janus
Janus
Gold IV
MrGoody2Shoes
Janus
Gold IV
Level 46
God Stats
6W - 7L
1,561 SR
Queue Stats
202W - 201L
1,514 MMR
Solo
Geb
Geb
Gold V
OlderWiserMerlin
Geb
Gold V
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,489 MMR
Solo
Medusa
Medusa
Gold III
TehInsaneR
Medusa
Gold III
Level 164
God Stats
14W - 10L
1,854 SR
Queue Stats
481W - 493L
1,505 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
grandman0313
Ao Kuang
Gold III
Level 120
God Stats
5W - 7L
1,451 SR
Queue Stats
175W - 189L
1,514 MMR
Solo
Anubis
Anubis
Gold IV
max71070
Anubis
Gold IV
Level 148
God Stats
7W - 6L
1,451 SR
Queue Stats
235W - 241L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,634
402
1,896
15,869
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
12
0 / 5 / 3
6,812
487
7,220
16,160
7,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
JaiDean_
Guan Yu
11
2 / 4 / 1
6,548
468
3,308
11,198
9,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
JojoBongadas
Danzaburou
12
3 / 3 / 0
6,667
476
5,214
11,641
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Juandissimos
Chang'e
12
0 / 3 / 3
6,622
473
6,240
9,762
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThorAgniAphroditeSusano

VS

Bans
Da JiMercuryRaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
8,601
614
9,673
6,339
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 8
6,542
467
5,258
10,460
9,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
TehInsaneR
Medusa
13
6 / 0 / 3
8,086
578
9,936
7,645
3,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
grandman0313
Ao Kuang
13
5 / 1 / 3
8,696
621
13,245
14,381
8,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
max71070
Anubis
14
3 / 0 / 6
8,202
586
8,429
8,796
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
18
18
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Vamana
0
5
3
0.3
L
Guan Yu
JaiDean_
Guan Yu
2
4
1
0.63
L
Danzaburou
JojoBongadas
Danzaburou
3
3
0
1
L
Chang'e
Juandissimos
Chang'e
0
3
3
0.5
W
4
1
1
4.5
W
0
3
8
1.33
W
Medusa
TehInsaneR
Medusa
6
0
3
7.5
W
Ao Kuang
grandman0313
Ao Kuang
5
1
3
6.5
W
Anubis
max71070
Anubis
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,878
Damage
46,541
64,630
Taken
47,621
36,281
Mitigated
28,438
12,919
Healing
19,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,896
754
0
3,378
15,869
12,518
0
7,005
8,707
17,365
0
L
Vamana
7,220
4,447
0
1,003
16,160
7,105
0
8,248
7,804
0
55,082
L
Guan Yu
JaiDean_
Guan Yu
3,308
582
85
2,273
11,198
9,120
0
7,585
3,564
221
35,553
L
Danzaburou
JojoBongadas
Danzaburou
5,214
1,888
0
2,553
11,641
3,737
0
6,649
4,890
0
41,812
L
Chang'e
Juandissimos
Chang'e
6,240
718
920
2,707
9,762
3,801
0
6,558
3,060
49,231
0
W
9,673
958
0
500
6,339
2,754
0
2,478
3,861
74,307
0
W
5,258
953
0
2,792
10,460
9,407
0
2,212
8,248
14,417
0
W
Medusa
TehInsaneR
Medusa
9,936
5,107
0
2,085
7,645
3,530
0
1,362
6,283
0
58,443
W
Ao Kuang
grandman0313
Ao Kuang
13,245
2,805
0
8,218
14,381
8,323
768
1,920
12,461
61,251
0
W
Anubis
max71070
Anubis
8,429
244
0
6,022
8,796
4,424
0
831
7,965
82,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,283
Gold Earned
40,127
322
Minions Killed
448
0
Camps Cleared
0
1,358,344
Distance Traveled
1,520,523
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,634
402
12
1
0
276,379
5
L
Vamana
6,812
487
90
6
0
301,479
0
L
Guan Yu
6,548
468
63
5
0
254,995
2
L
Danzaburou
6,667
476
69
5
0
265,331
4
L
Chang'e
6,622
473
88
6
0
260,160
2
W
Janus
8,601
614
132
9
0
331,486
3
W
Geb
6,542
467
22
2
0
295,477
4
W
Medusa
8,086
578
85
6
0
283,439
4
W
Ao Kuang
8,696
621
93
7
0
296,185
0
W
Anubis
8,202
586
116
8
0
313,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role