Player Matchup

Bellona
Bellona
Vlado__98
Bellona
Level 59
God Stats
21W - 20L
1,635 SR
Queue Stats
152W - 176L
1,428 Elo+
Solo
Yemoja
Yemoja
Yggdrasil-Mort
Yemoja
Level 109
God Stats
6W - 7L
1,425 SR
Queue Stats
81W - 67L
1,471 Elo+
Solo
Chiron
Chiron
elcabococretas
Chiron
Level 62
God Stats
21W - 14L
1,660 SR
Queue Stats
142W - 136L
1,423 Elo+
Party 1
Bacchus
Bacchus
leyva997
Bacchus
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
118W - 126L
1,422 Elo+
Party 1
Susano
Susano
navarromiguel
Susano
Level 123
God Stats
5W - 1L
1,525 SR
Queue Stats
46W - 42L
1,366 Elo+
Party 1
Team Averages
Level 88
1,549 SR
1,422 Elo+

VS

Team Averages
Level 86
1,366 SR
1,360 Elo+
Anubis
Anubis
Absolut__CapTain
Anubis
Level 99
God Stats
5W - 6L
1,399 SR
Queue Stats
122W - 155L
1,392 Elo+
Party 2
Artemis
Artemis
Absolut__NeSti
Artemis
Level 105
God Stats
7W - 10L
1,423 SR
Queue Stats
146W - 191L
1,399 Elo+
Party 2
Achilles
Achilles
Absolut__Tanto
Achilles
Level 59
God Stats
0W - 7L
1,094 SR
Queue Stats
14W - 30L
1,209 Elo+
Party 2
Ne Zha
Ne Zha
MrTourge92
Ne Zha
Level 137
God Stats
1W - 3L
1,513 SR
Queue Stats
82W - 95L
1,422 Elo+
Solo
Cerberus
Cerberus
Sulse_KM
Cerberus
Level 29
God Stats
2W - 7L
1,401 SR
Queue Stats
30W - 60L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Vlado__98
Bellona
9
0 / 1 / 0
5,234
523
2,947
8,622
7,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 2
5,301
530
2,480
6,747
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
5 / 0 / 0
5,944
594
8,233
4,636
1,522
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
leyva997
Bacchus
9
0 / 0 / 4
4,747
475
3,600
7,578
5,436
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 1 / 4
5,270
527
3,798
6,935
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,128
613
5,820
5,670
2,607
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 1
4,273
427
4,134
5,714
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
9
1 / 0 / 0
5,308
531
4,986
7,513
3,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
MrTourge92
Ne Zha
9
1 / 1 / 0
5,343
534
2,699
7,092
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Cerberus
Sulse_KM
Cerberus
8
1 / 2 / 0
4,835
484
1,981
9,341
4,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
4
4
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
0
2
1
0.25
L
Achilles
1
0
0
1
L
Ne Zha
MrTourge92
Ne Zha
1
1
0
1
L
Cerberus
Sulse_KM
Cerberus
1
2
0
0.5
W
Bellona
Vlado__98
Bellona
0
1
0
0
W
0
2
2
0.5
W
5
0
0
5
W
Bacchus
leyva997
Bacchus
0
0
4
2
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,058
Damage
19,620
34,518
Taken
35,330
18,569
Mitigated
15,094
10,093
Healing
12,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,820
158
0
2,757
5,670
2,607
0
2,375
3,295
40,909
0
L
4,134
1,379
32
1,102
5,714
1,862
0
1,102
4,612
0
26,213
L
Achilles
4,986
1,196
0
3,488
7,513
3,743
339
0
7,513
0
28,183
L
Ne Zha
MrTourge92
Ne Zha
2,699
750
0
1,246
7,092
2,530
0
284
6,808
0
36,238
L
Cerberus
Sulse_KM
Cerberus
1,981
60
783
2,710
9,341
4,352
0
2,319
7,022
10,867
0
W
Bellona
Vlado__98
Bellona
2,947
990
0
3,434
8,622
7,282
0
0
7,817
0
28,658
W
2,480
218
308
491
6,747
2,152
0
4,995
1,752
32,480
0
W
8,233
4,281
718
1,635
4,636
1,522
967
530
4,106
0
42,302
W
Bacchus
leyva997
Bacchus
3,600
391
144
2,622
7,578
5,436
0
968
6,610
18,253
0
W
3,798
915
0
741
6,935
2,177
0
1,308
5,627
0
28,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
25,887
244
Minions Killed
220
0
Camps Cleared
0
1,008,059
Distance Traveled
929,720
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,128
613
68
7
0
176,607
0
L
Artemis
4,273
427
34
3
0
150,991
0
L
Achilles
5,308
531
38
4
0
173,233
0
L
Ne Zha
5,343
534
67
7
0
226,003
0
L
Cerberus
4,835
484
13
1
0
202,886
0
W
Bellona
5,234
523
47
5
0
208,068
0
W
Yemoja
5,301
530
58
6
0
186,726
0
W
Chiron
5,944
594
62
6
0
193,475
0
W
Bacchus
4,747
475
24
2
0
210,976
2
W
Susano
5,270
527
53
5
0
208,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role