Player Matchup

Rama
Rama
 
Rama
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
KIleerzinho
Terra
Level 138
God Stats
1W - 1L
1,301 SR
Queue Stats
54W - 55L
1,466 Elo+
Solo
Cernunnos
Cernunnos
MANGOSMADNESS
Cernunnos
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,312 Elo+
Solo
Bastet
Bastet
Rayamira
Bastet
Level 67
God Stats
5W - 2L
1,799 SR
Queue Stats
275W - 258L
1,476 Elo+
Solo
Ymir
Ymir
oTx Jswagger
Ymir
Level 125
God Stats
4W - 1L
1,542 SR
Queue Stats
141W - 144L
1,423 Elo+
Solo
Team Averages
Level 107
1,529 SR
1,436 Elo+

VS

Team Averages
Level 118
1,631 SR
1,493 Elo+
Artemis
Artemis
G1rlXcr0w
Artemis
Level 102
God Stats
9W - 8L
1,760 SR
Queue Stats
636W - 679L
1,498 Elo+
Solo
Vamana
Vamana
HNGRYFATPANDA99
Vamana
Level 142
God Stats
1W - 2L
1,520 SR
Queue Stats
104W - 110L
1,461 Elo+
Solo
Horus
Horus
Heavy02
Horus
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
142W - 157L
1,491 Elo+
Solo
He Bo
He Bo
Sugga5
He Bo
Level 111
God Stats
3W - 5L
1,560 SR
Queue Stats
525W - 545L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
mrfishbulb
Cu Chulainn
Level 128
God Stats
5W - 3L
1,817 SR
Queue Stats
347W - 361L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
5 / 2 / 10
11,414
761
20,680
14,482
8,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 1 / 10
12,305
820
10,225
14,541
21,384
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
MANGOSMADNESS
Cernunnos
18
3 / 4 / 8
11,163
744
16,351
13,739
8,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bastet
Rayamira
Bastet
18
5 / 4 / 8
11,425
762
14,990
15,524
8,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 5 / 12
10,994
733
8,961
18,779
18,935
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
G1rlXcr0w
Artemis
18
3 / 5 / 7
10,396
693
13,700
13,912
8,133
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
2 / 4 / 9
10,270
685
15,794
20,211
27,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Horus
Heavy02
Horus
20
2 / 4 / 14
12,171
811
12,035
23,354
39,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

He Bo
Sugga5
He Bo
1
0 / 0 / 0
3,784
252
0
0
0
Cu Chulainn
mrfishbulb
Cu Chulainn
20
9 / 5 / 5
11,636
776
23,711
20,168
36,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
51
18
Kills
16
16
Deaths
18
48
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
10
5
L
Artemis
G1rlXcr0w
Artemis
3
5
7
1.3
L
2
4
9
1.63
L
Horus
Heavy02
Horus
2
4
14
2.25
W
4
1
10
9
W
Cernunnos
MANGOSMADNESS
Cernunnos
3
4
8
1.75
W
Bastet
Rayamira
Bastet
5
4
8
2.25
L
He Bo
Sugga5
He Bo
0
0
0
0
L
Cu Chulainn
mrfishbulb
Cu Chulainn
9
5
5
2.3
W
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,207
Damage
65,240
77,065
Taken
77,645
65,441
Mitigated
111,107
32,650
Healing
28,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
20,680
13,275
1,947
4,965
14,482
8,369
2,669
501
13,201
0
42,862
L
Artemis
G1rlXcr0w
Artemis
13,700
4,934
678
2,224
13,912
8,133
0
5,053
8,859
0
31,278
L
15,794
5,329
497
2,897
20,211
27,065
0
4,283
15,928
0
36,078
L
Horus
Heavy02
Horus
12,035
3,913
7,704
10,582
23,354
39,045
24
5,637
17,717
3,853
25,836
W
10,225
564
5,698
6,807
14,541
21,384
442
1,066
12,681
22,237
0
W
Cernunnos
MANGOSMADNESS
Cernunnos
16,351
9,490
1,216
2,532
13,739
8,124
1,145
239
12,869
0
34,789
W
Bastet
Rayamira
Bastet
14,990
4,891
2,557
3,967
15,524
8,629
960
346
14,491
0
20,856
L
He Bo
Sugga5
He Bo
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
mrfishbulb
Cu Chulainn
23,711
3,154
1,518
2,314
20,168
36,864
0
3,943
16,225
0
36,143
W
8,961
1,262
534
2,427
18,779
18,935
572
653
17,445
27,606
270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,301
Gold Earned
48,257
166
Minions Killed
174
0
Camps Cleared
0
1,317,616
Distance Traveled
1,031,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,414
761
37
2
0
272,190
0
L
Artemis
10,396
693
52
3
0
187,542
0
L
Vamana
10,270
685
51
3
0
267,254
0
L
Horus
12,171
811
33
2
0
281,516
0
W
Terra
12,305
820
23
2
0
306,867
0
W
Cernunnos
11,163
744
46
3
0
261,599
0
W
Bastet
11,425
762
14
1
0
247,449
0
L
He Bo
3,784
252
0
0
0
0
0
L
Cu Chulainn
11,636
776
38
3
0
294,960
0
W
Ymir
10,994
733
46
3
0
229,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role