Player Matchup

Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Majeck
Athena
Level 161
God Stats
5W - 3L
1,500 SR
Queue Stats
115W - 120L
1,453 Elo+
Solo
Tiamat
Tiamat
SeeJ4y
Tiamat
Level 129
God Stats
1W - 2L
1,340 SR
Queue Stats
104W - 108L
1,480 Elo+
Solo
Mercury
Mercury
maac2244
Mercury
Level 114
God Stats
9W - 8L
1,509 SR
Queue Stats
122W - 112L
1,445 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zzblasterx
Ah Muzen Cab
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 117
1,470 SR
1,476 Elo+

VS

Team Averages
Level 60
1,566 SR
1,503 Elo+
Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
HappyKunal
Thanatos
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Rioske_sky
Jing Wei
Level 84
God Stats
3W - 1L
1,767 SR
Queue Stats
103W - 97L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheSuperSquish
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Susano
Susano
crisdragneel8
Susano
Level 105
God Stats
8W - 9L
1,563 SR
Queue Stats
137W - 122L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 0 / 2
4,867
487
1,800
4,579
3,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
Majeck
Athena
10
0 / 0 / 2
5,934
593
2,456
4,842
2,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiamat
SeeJ4y
Tiamat
11
5 / 0 / 2
6,965
697
5,673
2,530
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
maac2244
Mercury
11
5 / 0 / 3
6,604
660
4,462
5,601
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ah Muzen Cab
zzblasterx
Ah Muzen Cab
8
0 / 0 / 2
4,639
464
5,380
3,778
1,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 0
4,925
493
1,591
6,893
2,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
HappyKunal
Thanatos
8
0 / 1 / 0
4,747
475
1,023
8,039
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jing Wei
Rioske_sky
Jing Wei
7
0 / 1 / 0
4,473
447
4,115
6,218
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
TheSuperSquish
Tsukuyomi
5
0 / 6 / 0
3,912
391
677
6,155
1,730
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,383
538
2,279
6,053
2,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
10
Kills
0
0
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
2
1
L
Cerberus
 
Cerberus
0
1
0
0
L
Thanatos
HappyKunal
Thanatos
0
1
0
0
W
Athena
Majeck
Athena
0
0
2
1
L
Jing Wei
Rioske_sky
Jing Wei
0
1
0
0
W
Tiamat
SeeJ4y
Tiamat
5
0
2
6
L
Tsukuyomi
TheSuperSquish
Tsukuyomi
0
6
0
0
L
0
1
0
0
W
Mercury
maac2244
Mercury
5
0
3
6.5
W
Ah Muzen Cab
zzblasterx
Ah Muzen Cab
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,771
Damage
9,685
21,330
Taken
33,358
10,370
Mitigated
10,932
6,089
Healing
10,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,800
379
170
932
4,579
3,623
0
863
3,716
17,399
0
L
Cerberus
 
Cerberus
1,591
107
1,070
1,658
6,893
2,764
0
2,326
4,567
8,204
0
L
Thanatos
HappyKunal
Thanatos
1,023
574
0
3,167
8,039
2,466
0
2,159
5,804
0
23,998
W
Athena
Majeck
Athena
2,456
861
0
2,036
4,842
2,569
0
0
4,842
31,639
0
L
Jing Wei
Rioske_sky
Jing Wei
4,115
2,721
0
3,145
6,218
1,821
0
671
5,547
0
37,066
W
Tiamat
SeeJ4y
Tiamat
5,673
486
0
1,451
2,530
1,124
140
17
2,513
44,514
0
L
Tsukuyomi
TheSuperSquish
Tsukuyomi
677
372
36
264
6,155
1,730
0
2,898
3,257
0
9,444
L
2,279
334
0
1,139
6,053
2,151
0
1,503
4,254
0
30,461
W
Mercury
maac2244
Mercury
4,462
1,287
0
1,000
5,601
1,832
167
82
5,519
0
55,281
W
Ah Muzen Cab
zzblasterx
Ah Muzen Cab
5,380
3,060
0
500
3,778
1,222
588
629
3,149
0
34,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,009
Gold Earned
23,440
305
Minions Killed
202
0
Camps Cleared
0
1,041,802
Distance Traveled
900,916
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,867
487
30
3
0
197,020
3
L
Cerberus
4,925
493
19
2
0
201,637
0
L
Thanatos
4,747
475
57
6
0
185,470
0
W
Athena
5,934
593
68
7
0
216,285
3
L
Jing Wei
4,473
447
55
6
0
171,943
1
W
Tiamat
6,965
697
85
9
0
186,905
1
L
Tsukuyomi
3,912
391
16
2
0
148,963
0
L
Susano
5,383
538
55
6
0
192,903
5
W
Mercury
6,604
660
83
8
0
253,321
0
W
Ah Muzen Cab
4,639
464
39
4
0
188,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role