Player Matchup

Artemis
Artemis
IMythh
Artemis
Level 86
God Stats
6W - 3L
1,905 SR
Queue Stats
301W - 310L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
Wartaff
Baron Samedi
Level 158
God Stats
3W - 2L
1,389 SR
Queue Stats
71W - 78L
1,523 Elo+
Solo
Bellona
Bellona
sexytortillas
Bellona
Level 69
God Stats
2W - 1L
1,304 SR
Queue Stats
11W - 9L
1,465 Elo+
Solo
Team Averages
Level 104
1,533 SR
1,506 Elo+

VS

Team Averages
Level 111
1,524 SR
1,553 Elo+
Nike
Nike
XxBrianRPxX
Nike
Level 129
God Stats
27W - 13L
1,463 SR
Queue Stats
187W - 174L
1,390 Elo+
Solo
Apollo
Apollo
XxDarkWigglesxX
Apollo
Level 106
God Stats
23W - 23L
1,482 SR
Queue Stats
196W - 181L
1,528 Elo+
Solo
Chang'e
Chang'e
ohlordie
Chang'e
Level 98
God Stats
4W - 0L
1,626 SR
Queue Stats
17W - 5L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IMythh
Artemis
14
1 / 3 / 2
8,305
639
10,698
8,620
3,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Wartaff
Baron Samedi
15
3 / 2 / 2
9,258
712
9,554
9,883
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
14
1 / 1 / 4
8,756
674
3,565
12,636
11,758
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
9,249
711
7,689
14,975
15,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 2 / 5
9,388
722
5,980
12,330
6,031
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ohlordie
Chang'e
16
5 / 2 / 1
10,370
798
10,819
9,351
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
5
Kills
6
6
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
IMythh
Artemis
1
3
2
0.67
L
Baron Samedi
Wartaff
Baron Samedi
3
2
2
2
W
0
1
6
3
W
1
2
5
1.75
W
Chang'e
ohlordie
Chang'e
5
2
1
2.75
L
Bellona
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,817
Damage
24,488
31,139
Taken
36,656
19,628
Mitigated
26,172
6,926
Healing
14,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
IMythh
Artemis
10,698
7,000
0
1,262
8,620
3,714
0
1,547
6,823
0
28,385
L
Baron Samedi
Wartaff
Baron Samedi
9,554
369
1,559
2,921
9,883
4,156
0
4,351
5,354
45,744
0
W
7,689
522
0
2,819
14,975
15,945
0
5,055
9,920
0
31,405
W
5,980
4,039
0
3,274
12,330
6,031
2,658
2,094
10,236
0
50,984
W
Chang'e
ohlordie
Chang'e
10,819
243
3,450
5,311
9,351
4,196
1,088
2,443
6,908
50,052
0
L
Bellona
3,565
670
275
909
12,636
11,758
0
4,921
7,255
0
22,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,319
Gold Earned
29,007
143
Minions Killed
186
0
Camps Cleared
0
726,696
Distance Traveled
768,627
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,305
639
37
3
0
218,357
0
L
Baron Samedi
9,258
712
76
6
0
229,374
2
W
Nike
9,249
711
39
3
0
267,779
0
W
Apollo
9,388
722
71
5
0
240,985
1
W
Chang'e
10,370
798
76
6
0
259,863
0
L
Bellona
8,756
674
30
2
0
278,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role