Player Matchup

Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Nestolgic
Zhong Kui
Level 84
God Stats
4W - 2L
1,435 SR
Queue Stats
211W - 193L
1,582 Elo+
Solo
Persephone
Persephone
cheche19
Persephone
Level 124
God Stats
13W - 4L
1,687 SR
Queue Stats
408W - 385L
1,575 Elo+
Solo
Medusa
Medusa
xNHAx_Mulah
Medusa
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 85L
1,482 Elo+
Party 2
Hades
Hades
xx419GDNerdxx
Hades
Level 196
God Stats
13W - 12L
1,620 SR
Queue Stats
456W - 402L
1,551 Elo+
Party 2
Team Averages
Level 135
1,549 SR
1,538 Elo+

VS

Team Averages
Level 115
1,405 SR
1,495 Elo+
Sobek
Sobek
ChubbWutzy
Sobek
Level 127
God Stats
3W - 5L
1,201 SR
Queue Stats
278W - 284L
1,522 Elo+
Solo
Skadi
Skadi
Darkcannibal
Skadi
Level 147
God Stats
4W - 5L
1,469 SR
Queue Stats
205W - 257L
1,478 Elo+
Party 1
Susano
Susano
Thief1336
Susano
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,525 Elo+
Solo
Serqet
Serqet
idefeatedshia
Serqet
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
163W - 149L
1,518 Elo+
Solo
Chaac
Chaac
leonix32
Chaac
Level 65
God Stats
3W - 4L
1,352 SR
Queue Stats
127W - 182L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 1 / 13
8,493
849
5,297
12,408
16,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Nestolgic
Zhong Kui
14
2 / 2 / 12
8,748
875
7,237
9,128
10,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Persephone
cheche19
Persephone
14
3 / 1 / 15
9,341
934
10,614
5,421
2,801
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
6 / 2 / 12
9,427
943
12,690
9,334
4,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 0 / 11
10,528
1,053
8,486
8,806
9,848
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
1 / 3 / 4
8,650
865
5,472
12,506
15,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 4 / 3
6,307
631
4,706
7,659
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
Thief1336
Susano
11
2 / 2 / 1
6,798
680
2,951
5,806
2,726
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

15
3 / 7 / 2
8,299
830
6,986
13,980
17,842
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
leonix32
Chaac
9
0 / 5 / 2
6,335
634
1,797
9,285
8,795
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
18
21
Kills
6
6
Deaths
21
63
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
13
8.5
L
Sobek
1
3
4
1
L
0
4
3
0.38
W
Zhong Kui
Nestolgic
Zhong Kui
2
2
12
4
L
Susano
Thief1336
Susano
2
2
1
1.25
W
Persephone
cheche19
Persephone
3
1
15
10.5
L
3
7
2
0.57
L
Chaac
leonix32
Chaac
0
5
2
0.2
W
Medusa
6
2
12
6
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,324
Damage
21,912
45,097
Taken
49,236
44,093
Mitigated
48,212
19,407
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,297
935
1,157
1,625
12,408
16,052
842
1,120
10,856
0
10,979
L
Sobek
5,472
386
357
3,475
12,506
15,623
0
6,374
5,812
17,935
0
L
4,706
1,694
0
606
7,659
3,226
0
4,027
3,594
0
10,470
W
Zhong Kui
Nestolgic
Zhong Kui
7,237
1,328
1,736
1,977
9,128
10,678
1,996
1,447
7,601
15,913
0
L
Susano
Thief1336
Susano
2,951
893
1,117
888
5,806
2,726
0
3,333
2,389
0
8,318
W
Persephone
cheche19
Persephone
10,614
483
331
949
5,421
2,801
1,820
733
4,339
29,931
0
L
6,986
1,349
346
1,105
13,980
17,842
0
7,042
6,614
0
13,673
L
Chaac
leonix32
Chaac
1,797
112
207
741
9,285
8,795
0
4,625
4,490
0
4,440
W
Medusa
12,690
4,277
628
490
9,334
4,714
2,668
1,050
7,332
0
20,837
W
8,486
536
5,599
4,915
8,806
9,848
593
1,122
7,340
21,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,537
Gold Earned
36,389
118
Minions Killed
55
0
Camps Cleared
0
1,015,798
Distance Traveled
629,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,493
849
10
1
0
204,886
0
L
Sobek
8,650
865
12
1
0
167,899
0
L
Skadi
6,307
631
11
1
0
78,843
0
W
Zhong Kui
8,748
875
19
2
0
180,521
0
L
Susano
6,798
680
15
2
0
122,289
0
W
Persephone
9,341
934
30
3
0
196,995
0
L
Serqet
8,299
830
11
1
0
170,104
0
L
Chaac
6,335
634
6
1
0
89,895
0
W
Medusa
9,427
943
20
2
0
210,003
0
W
Hades
10,528
1,053
39
4
0
223,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role