Player Matchup

Neith
Neith
DeltaWolf No1
Neith
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
246W - 292L
1,467 Elo+
Party 1
Ares
Ares
KRYPTIC UNITY
Ares
Level 98
God Stats
9W - 6L
1,816 SR
Queue Stats
291W - 318L
1,525 Elo+
Party 1
Ymir
Ymir
VANTAGE500
Ymir
Level 101
God Stats
19W - 40L
1,332 SR
Queue Stats
451W - 475L
1,492 Elo+
Party 1
Mulan
Mulan
Ztwxy
Mulan
Level 49
God Stats
13W - 14L
1,185 SR
Queue Stats
473W - 480L
1,509 Elo+
Party 1
Aphrodite
Aphrodite
pesdl_
Aphrodite
Level 147
God Stats
75W - 61L
1,567 SR
Queue Stats
81W - 71L
1,533 Elo+
Solo
Team Averages
Level 103
1,480 SR
1,505 Elo+

VS

Team Averages
Level 79
1,678 SR
1,571 Elo+
Charybdis
Charybdis
IcoN AceX
Charybdis
Level 136
God Stats
7W - 9L
1,616 SR
Queue Stats
282W - 276L
1,548 Elo+
Solo
Bakasura
Bakasura
Pride2Escanor
Bakasura
Level 43
God Stats
20W - 7L
1,562 SR
Queue Stats
143W - 122L
1,594 Elo+
Party 2
Anubis
Anubis
buitre14
Anubis
Level 125
God Stats
1W - 1L
1,735 SR
Queue Stats
67W - 61L
1,501 Elo+
Solo
Jormungandr
Jormungandr
byMax2002
Jormungandr
Level 67
God Stats
5W - 3L
1,718 SR
Queue Stats
170W - 129L
1,608 Elo+
Party 2
Vulcan
Vulcan
weisse_mk5_supra
Vulcan
Level 26
God Stats
1W - 0L
1,758 SR
Queue Stats
11W - 4L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
10,368
494
10,086
12,651
6,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 3
9,846
469
7,115
24,816
14,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 6 / 5
9,385
447
8,393
25,650
28,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
Ztwxy
Mulan
18
4 / 2 / 2
10,279
489
11,445
21,875
19,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
pesdl_
Aphrodite
16
1 / 5 / 6
9,861
470
15,874
20,207
9,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IcoN AceX
Charybdis
17
0 / 2 / 7
11,019
525
9,140
10,216
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Pride2Escanor
Bakasura
20
15 / 0 / 0
14,699
700
14,276
15,836
8,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
buitre14
Anubis
17
2 / 4 / 9
10,993
523
21,499
18,107
11,330
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
byMax2002
Jormungandr
17
1 / 0 / 12
11,310
539
13,198
24,221
31,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 5 / 1
11,518
548
16,207
12,409
6,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
11
Kills
20
20
Deaths
11
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Charybdis
IcoN AceX
Charybdis
0
2
7
1.75
L
3
4
3
1.13
W
Bakasura
Pride2Escanor
Bakasura
15
0
0
15
L
1
6
5
0.58
L
Mulan
Ztwxy
Mulan
4
2
2
2.5
W
Anubis
buitre14
Anubis
2
4
9
1.63
W
Jormungandr
byMax2002
Jormungandr
1
0
12
7
L
Aphrodite
pesdl_
Aphrodite
1
5
6
0.8
W
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,913
Damage
74,320
105,199
Taken
80,789
77,884
Mitigated
63,366
38,053
Healing
29,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,086
5,310
0
4,025
12,651
6,198
897
2,067
10,078
0
94,260
W
Charybdis
IcoN AceX
Charybdis
9,140
4,469
0
4,692
10,216
4,898
3,567
2,182
8,034
0
97,022
L
7,115
731
0
7,594
24,816
14,672
60
5,834
18,472
82,902
0
W
Bakasura
Pride2Escanor
Bakasura
14,276
10,341
0
7,341
15,836
8,922
0
4,368
11,468
0
160,506
L
8,393
1,776
143
3,379
25,650
28,418
64
14,659
10,074
43,228
0
L
Mulan
Ztwxy
Mulan
11,445
1,346
0
8,256
21,875
19,329
0
14,546
7,131
0
74,454
W
Anubis
buitre14
Anubis
21,499
1,352
0
6,463
18,107
11,330
94
13,759
4,348
94,140
0
W
Jormungandr
byMax2002
Jormungandr
13,198
3,268
0
9,914
24,221
31,548
154
10,448
13,773
60,903
0
L
Aphrodite
pesdl_
Aphrodite
15,874
1,271
3,990
10,666
20,207
9,267
581
13,798
6,143
98,209
0
W
16,207
6,689
0
1,427
12,409
6,668
2,223
2,212
10,197
105,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,739
Gold Earned
59,539
584
Minions Killed
765
0
Camps Cleared
0
1,885,005
Distance Traveled
2,075,694
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,368
494
151
7
0
355,214
4
W
Charybdis
11,019
525
159
8
0
381,461
0
L
Ares
9,846
469
118
6
0
399,133
0
W
Bakasura
14,699
700
231
11
0
546,967
0
L
Ymir
9,385
447
47
2
0
347,909
0
L
Mulan
10,279
489
113
5
0
422,194
0
W
Anubis
10,993
523
139
7
0
372,068
0
W
Jormungandr
11,310
539
80
4
0
382,340
7
L
Aphrodite
9,861
470
155
7
0
360,555
0
W
Vulcan
11,518
548
156
7
0
392,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role