Player Matchup

Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Loujacuzzi
Hou Yi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,467 Elo+
Solo
Atlas
Atlas
STROKENTOKEN420
Atlas
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 112L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
eplo21
Cthulhu
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
115W - 102L
1,502 Elo+
Party 1
Chernobog
Chernobog
lyndseylovee
Chernobog
Level 67
God Stats
5W - 4L
1,522 SR
Queue Stats
817W - 886L
1,432 Elo+
Party 3
Team Averages
Level 100
1,504 SR
1,476 Elo+

VS

Team Averages
Level 100
1,500 SR
1,442 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Alibouxaraoda
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,460 Elo+
Solo
Artio
Artio
Banfoo
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 135L
1,385 Elo+
Party 2
Achilles
Achilles
Dámien
Achilles
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 220L
1,438 Elo+
Party 2
Amaterasu
Amaterasu
nihilus105
Amaterasu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
10 / 2 / 12
10,677
971
21,728
10,477
5,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
Loujacuzzi
Hou Yi
15
3 / 2 / 12
8,664
788
10,761
9,605
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 15
8,393
763
9,599
16,215
21,257
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
eplo21
Cthulhu
16
8 / 4 / 13
10,448
950
18,478
17,002
21,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
lyndseylovee
Chernobog
15
2 / 3 / 14
8,615
783
6,111
10,173
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
3 / 5 / 5
9,169
834
15,192
11,950
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 4 / 6
9,112
828
10,645
9,053
4,454
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Banfoo
Artio
13
1 / 7 / 7
8,079
734
7,942
17,118
16,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Dámien
Achilles
16
4 / 3 / 6
8,499
773
7,333
23,994
23,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
nihilus105
Amaterasu
15
2 / 5 / 7
8,338
758
9,502
16,660
17,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
45
24
Kills
14
14
Deaths
24
66
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
2
12
8
L
Tsukuyomi
 
Tsukuyomi
3
5
5
1.1
L
4
4
6
1.75
L
Artio
Banfoo
Artio
1
7
7
0.64
L
Achilles
Dámien
Achilles
4
3
6
2.33
W
Hou Yi
Loujacuzzi
Hou Yi
3
2
12
4.5
W
1
3
15
2.83
W
Cthulhu
eplo21
Cthulhu
8
4
13
3.63
W
Chernobog
lyndseylovee
Chernobog
2
3
14
3
L
Amaterasu
nihilus105
Amaterasu
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,677
Damage
50,614
63,472
Taken
78,775
59,601
Mitigated
68,057
20,277
Healing
24,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
21,728
7,093
2,973
2,042
10,477
5,900
854
961
9,376
0
38,562
L
Tsukuyomi
 
Tsukuyomi
15,192
1,971
0
1,070
11,950
5,760
170
3,667
8,283
0
34,230
L
10,645
5,628
1,433
1,400
9,053
4,454
2,930
4,747
4,306
0
23,904
L
Artio
Banfoo
Artio
7,942
171
2,633
2,876
17,118
16,205
0
8,012
9,106
12,456
0
L
Achilles
Dámien
Achilles
7,333
1,737
428
9,980
23,994
23,698
349
6,521
17,473
0
9,495
W
Hou Yi
Loujacuzzi
Hou Yi
10,761
4,810
455
1,733
9,605
5,319
1,214
1,185
8,231
0
16,169
W
9,599
3,258
2,214
2,807
16,215
21,257
208
2,740
12,935
17,813
0
W
Cthulhu
eplo21
Cthulhu
18,478
715
2,520
2,725
17,002
21,540
0
1,994
14,534
32,650
0
W
Chernobog
lyndseylovee
Chernobog
6,111
2,800
1,344
1,464
10,173
5,585
557
1,062
9,016
0
12,728
L
Amaterasu
nihilus105
Amaterasu
9,502
3,704
2,016
2,415
16,660
17,940
240
5,130
11,530
0
12,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,797
Gold Earned
43,197
124
Minions Killed
91
0
Camps Cleared
0
1,034,072
Distance Traveled
1,036,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,677
971
47
4
0
215,253
0
L
Tsukuyomi
9,169
834
36
3
0
219,811
0
L
Medusa
9,112
828
32
3
0
205,164
0
L
Artio
8,079
734
6
1
0
177,660
0
L
Achilles
8,499
773
4
0
0
220,733
0
W
Hou Yi
8,664
788
14
1
0
182,370
0
W
Atlas
8,393
763
12
1
0
196,895
0
W
Cthulhu
10,448
950
32
3
0
233,450
0
W
Chernobog
8,615
783
19
2
0
206,104
0
L
Amaterasu
8,338
758
13
1
0
213,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role