Player Matchup

Cerberus
Cerberus
Lezardkiller772
Cerberus
Level 119
God Stats
20W - 9L
1,705 SR
Queue Stats
56W - 53L
1,541 Elo+
Party 2
Raijin
Raijin
MolagDrow
Raijin
Level 158
God Stats
8W - 7L
1,607 SR
Queue Stats
259W - 297L
1,521 Elo+
Solo
Mulan
Mulan
ThevalX
Mulan
Level 136
God Stats
3W - 1L
1,500 SR
Queue Stats
339W - 328L
1,555 Elo+
Party 2
Surtr
Surtr
TrickoTect
Surtr
Level 128
God Stats
102W - 72L
1,718 SR
Queue Stats
268W - 314L
1,440 Elo+
Party 3
Martichoras
Martichoras
XRageXModeX1960
Martichoras
Level 150
God Stats
4W - 2L
1,732 SR
Queue Stats
97W - 136L
1,392 Elo+
Party 3
Team Averages
Level 138
1,652 SR
1,490 Elo+

VS

Team Averages
Level 83
1,574 SR
1,559 Elo+
Jing Wei
Jing Wei
BlackMonkey77
Jing Wei
Level 26
God Stats
14W - 10L
1,680 SR
Queue Stats
186W - 179L
1,583 Elo+
Party 1
Horus
Horus
FlashbackHD71
Horus
Level 127
God Stats
21W - 11L
1,648 SR
Queue Stats
165W - 142L
1,490 Elo+
Solo
Shiva
Shiva
Milo_D-Ace8
Shiva
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 226L
1,596 Elo+
Party 1
Ne Zha
Ne Zha
Mr-Red030
Ne Zha
Level 44
God Stats
2W - 4L
1,500 SR
Queue Stats
180W - 149L
1,588 Elo+
Party 1
Merlin
Merlin
benbro657
Merlin
Level 127
God Stats
29W - 31L
1,540 SR
Queue Stats
382W - 359L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 1 / 7
7,514
470
4,808
10,411
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
MolagDrow
Raijin
15
2 / 1 / 4
10,070
629
6,423
8,581
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
ThevalX
Mulan
16
6 / 0 / 1
10,503
656
15,521
15,786
15,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
16
8 / 1 / 3
10,318
645
11,882
12,032
7,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Martichoras
XRageXModeX1960
Martichoras
13
0 / 3 / 2
7,975
498
7,715
12,872
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BlackMonkey77
Jing Wei
15
3 / 0 / 1
9,040
565
12,374
12,516
5,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 2 / 4
7,044
440
4,956
15,037
12,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 6 / 0
7,314
457
7,567
18,531
19,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Mr-Red030
Ne Zha
13
1 / 7 / 3
8,039
502
8,321
18,012
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
benbro657
Merlin
15
1 / 1 / 0
8,847
553
4,825
5,326
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
5
6
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BlackMonkey77
Jing Wei
3
0
1
3.5
L
0
2
4
1
W
Cerberus
0
1
7
3.5
L
0
6
0
0
W
Raijin
MolagDrow
Raijin
2
1
4
4
L
Ne Zha
Mr-Red030
Ne Zha
1
7
3
0.36
W
Mulan
ThevalX
Mulan
6
0
1
6.5
W
Surtr
8
1
3
9.5
W
Martichoras
XRageXModeX1960
Martichoras
0
3
2
0.33
L
Merlin
benbro657
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,349
Damage
38,043
59,682
Taken
69,422
38,625
Mitigated
46,908
25,724
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BlackMonkey77
Jing Wei
12,374
10,550
0
4,992
12,516
5,211
0
2,974
9,542
0
71,190
L
4,956
1,710
872
5,078
15,037
12,469
0
4,771
10,266
0
13,686
W
Cerberus
4,808
99
0
4,253
10,411
7,801
0
1,236
9,175
14,694
0
L
7,567
2,195
0
1,090
18,531
19,730
0
410
16,966
762
45,475
W
Raijin
MolagDrow
Raijin
6,423
580
0
900
8,581
3,228
81
2,702
5,879
89,369
0
L
Ne Zha
Mr-Red030
Ne Zha
8,321
3,675
0
1,959
18,012
7,517
0
2,372
15,595
0
71,655
W
Mulan
ThevalX
Mulan
15,521
2,920
0
9,020
15,786
15,050
1,171
673
15,113
852
81,447
W
Surtr
11,882
5,182
0
6,503
12,032
7,137
0
1,043
10,989
2,907
80,889
W
Martichoras
XRageXModeX1960
Martichoras
7,715
2,556
0
5,048
12,872
5,409
542
483
12,389
0
69,323
L
Merlin
benbro657
Merlin
4,825
71
0
766
5,326
1,981
0
1,804
3,522
77,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,380
Gold Earned
40,284
561
Minions Killed
439
0
Camps Cleared
0
1,617,394
Distance Traveled
1,499,988
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,040
565
126
8
0
313,936
0
L
Horus
7,044
440
10
1
0
333,497
6
W
Cerberus
7,514
470
20
1
0
321,433
0
L
Shiva
7,314
457
59
4
0
249,612
0
W
Raijin
10,070
629
162
10
0
323,373
3
L
Ne Zha
8,039
502
111
7
0
328,969
0
W
Mulan
10,503
656
135
8
0
305,144
3
W
Surtr
10,318
645
136
9
0
384,847
4
W
Martichoras
7,975
498
108
7
0
282,597
4
L
Merlin
8,847
553
133
8
0
273,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role