Player Matchup

Rama
Rama
JayUK1
Rama
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 39L
1,493 Elo+
Party 2
Merlin
Merlin
Jorghino16
Merlin
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,764 Elo+
Solo
Aphrodite
Aphrodite
KcusEtims
Aphrodite
Level 92
God Stats
14W - 5L
1,919 SR
Queue Stats
63W - 52L
1,736 Elo+
Party 2
Bakasura
Bakasura
MikeyDreadzzz
Bakasura
Level 61
God Stats
36W - 26L
1,852 SR
Queue Stats
92W - 83L
1,501 Elo+
Party 2
Shiva
Shiva
YouShallPass
Shiva
Level 123
God Stats
1W - 2L
1,526 SR
Queue Stats
34W - 38L
1,417 Elo+
Solo
Team Averages
Level 106
1,659 SR
1,582 Elo+

VS

Team Averages
Level 113
1,520 SR
1,457 Elo+
Jing Wei
Jing Wei
Akilezdna
Jing Wei
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 43L
1,308 Elo+
Solo
Scylla
Scylla
AzzaRenRen
Scylla
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,418 Elo+
Party 1
Sobek
Sobek
BestMC
Sobek
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 65L
1,527 Elo+
Party 1
Serqet
Serqet
ChaØsWaNtEd
Serqet
Level 134
God Stats
12W - 3L
1,620 SR
Queue Stats
318W - 319L
1,519 Elo+
Solo
Ne Zha
Ne Zha
TheSime
Ne Zha
Level 143
God Stats
7W - 6L
1,478 SR
Queue Stats
73W - 67L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
JayUK1
Rama
15
5 / 5 / 2
9,470
557
17,839
17,320
8,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Jorghino16
Merlin
15
3 / 4 / 0
8,744
514
8,624
10,427
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
KcusEtims
Aphrodite
14
0 / 2 / 3
8,769
516
3,844
10,645
9,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bakasura
MikeyDreadzzz
Bakasura
15
1 / 3 / 3
8,709
512
5,056
16,239
7,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 2 / 0
5,625
331
1,501
4,794
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Akilezdna
Jing Wei
15
3 / 3 / 3
9,413
554
9,022
12,868
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
AzzaRenRen
Scylla
14
1 / 3 / 3
8,873
522
4,053
9,330
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
BestMC
Sobek
13
0 / 2 / 9
8,937
526
5,780
14,755
14,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
19
9 / 1 / 3
11,675
687
9,803
15,190
7,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
TheSime
Ne Zha
16
3 / 0 / 5
10,331
608
8,791
11,194
7,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
16
16
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Akilezdna
Jing Wei
3
3
3
1.5
W
Scylla
AzzaRenRen
Scylla
1
3
3
0.83
W
Sobek
BestMC
Sobek
0
2
9
2.25
W
Serqet
9
1
3
10.5
L
Rama
JayUK1
Rama
5
5
2
1.2
L
Merlin
Jorghino16
Merlin
3
4
0
0.75
L
Aphrodite
KcusEtims
Aphrodite
0
2
3
0.75
L
Bakasura
MikeyDreadzzz
Bakasura
1
3
3
0.83
W
Ne Zha
TheSime
Ne Zha
3
0
5
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,864
Damage
37,449
59,425
Taken
63,337
31,872
Mitigated
38,489
17,833
Healing
17,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Akilezdna
Jing Wei
9,022
6,623
0
3,542
12,868
5,361
3,171
879
11,709
0
71,546
W
Scylla
AzzaRenRen
Scylla
4,053
182
0
492
9,330
3,759
902
3,801
5,375
60,979
0
W
Sobek
BestMC
Sobek
5,780
518
0
4,490
14,755
14,483
108
4,687
9,945
21,924
0
W
Serqet
9,803
4,497
0
4,326
15,190
7,368
0
1,936
12,904
0
111,559
L
Rama
JayUK1
Rama
17,839
14,493
0
3,924
17,320
8,028
84
2,313
14,202
0
82,036
L
Merlin
Jorghino16
Merlin
8,624
121
0
1,200
10,427
4,543
0
3,764
6,208
70,400
0
L
Aphrodite
KcusEtims
Aphrodite
3,844
677
2,029
6,569
10,645
9,566
17
1,164
9,481
51,668
0
L
Bakasura
MikeyDreadzzz
Bakasura
5,056
2,998
0
3,621
16,239
7,459
0
2,592
13,377
0
67,631
W
Ne Zha
TheSime
Ne Zha
8,791
1,498
0
5,148
11,194
7,518
509
1,887
9,307
0
84,456
L
1,501
526
0
490
4,794
2,276
0
0
4,794
0
12,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,317
Gold Earned
49,229
508
Minions Killed
506
0
Camps Cleared
0
1,474,213
Distance Traveled
1,786,858
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,413
554
113
7
0
331,029
0
W
Scylla
8,873
522
94
6
0
327,804
0
W
Sobek
8,937
526
29
2
0
385,711
2
W
Serqet
11,675
687
158
9
0
407,478
1
L
Rama
9,470
557
142
8
0
333,269
7
L
Merlin
8,744
514
128
8
0
319,900
2
L
Aphrodite
8,769
516
89
5
0
349,571
2
L
Bakasura
8,709
512
131
8
0
400,973
0
W
Ne Zha
10,331
608
112
7
0
334,836
0
L
Shiva
5,625
331
18
1
0
70,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role