Player Matchup

Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Yondaimme
Arachne
Level 119
God Stats
5W - 7L
1,500 SR
Queue Stats
8W - 12L
1,567 Elo+
Party 2
Ymir
Ymir
jerence
Ymir
Level 126
God Stats
0W - 4L
1,211 SR
Queue Stats
71W - 74L
1,467 Elo+
Party 2
Team Averages
Level 129
1,404 SR
1,511 Elo+

VS

Team Averages
Level 106
1,448 SR
1,489 Elo+
Hades
Hades
KashiMugen
Hades
Level 128
God Stats
89W - 48L
1,732 SR
Queue Stats
466W - 466L
1,527 Elo+
Party 1
Hel
Hel
LONExxW0LFxx
Hel
Level 124
God Stats
5W - 10L
1,168 SR
Queue Stats
431W - 442L
1,532 Elo+
Party 1
Medusa
Medusa
Trumbla
Medusa
Level 67
God Stats
20W - 20L
1,445 SR
Queue Stats
68W - 66L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 4 / 1
6,386
710
6,851
6,250
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Yondaimme
Arachne
10
1 / 3 / 0
6,085
676
3,954
8,347
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
jerence
Ymir
8
0 / 4 / 1
6,003
667
3,135
10,032
7,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
5 / 0 / 6
8,050
894
11,943
10,675
5,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 10
7,927
881
3,360
5,064
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Trumbla
Medusa
13
5 / 0 / 5
7,887
876
6,582
6,387
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
11
11
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
1
0.13
W
Hades
5
0
6
8
W
1
1
10
6
W
Medusa
Trumbla
Medusa
5
0
5
7.5
L
Arachne
Yondaimme
Arachne
1
3
0
0.33
L
Ymir
jerence
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,940
Damage
21,885
24,629
Taken
22,126
14,383
Mitigated
12,181
3,178
Healing
13,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,851
280
249
381
6,250
2,320
0
4,353
1,897
34,785
0
W
Hades
11,943
1,024
673
4,880
10,675
5,855
1,078
4,901
5,774
38,001
0
W
3,360
272
4,937
2,776
5,064
3,556
322
1,966
3,098
17,472
0
W
Medusa
Trumbla
Medusa
6,582
1,686
0
484
6,387
2,770
1,982
3,142
3,245
0
32,962
L
Arachne
Yondaimme
Arachne
3,954
2,306
0
1,909
8,347
4,590
0
5,079
3,268
0
8,168
L
Ymir
jerence
Ymir
3,135
727
0
639
10,032
7,473
0
5,889
4,143
9,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,474
Gold Earned
23,864
94
Minions Killed
150
0
Camps Cleared
0
465,946
Distance Traveled
522,288
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,386
710
74
8
0
147,620
0
W
Hades
8,050
894
71
8
0
154,815
0
W
Hel
7,927
881
30
3
0
184,020
0
W
Medusa
7,887
876
49
5
0
183,453
0
L
Arachne
6,085
676
8
1
0
179,710
0
L
Ymir
6,003
667
12
1
0
138,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role