Player Matchup

Tyr
Tyr
 
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Fayzrd321
Danzaburou
Level 106
God Stats
1W - 2L
1,529 SR
Queue Stats
197W - 186L
1,521 Elo+
Solo
Lancelot
Lancelot
Finxhyyyy
Lancelot
Level 170
God Stats
10W - 4L
1,700 SR
Queue Stats
637W - 503L
1,601 Elo+
Solo
Hel
Hel
Pedro_Fernandez7
Hel
Level 125
God Stats
6W - 6L
1,567 SR
Queue Stats
215W - 198L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
Ruben8_Fernandez
Kukulkan
Level 148
God Stats
6W - 6L
1,507 SR
Queue Stats
284W - 267L
1,552 Elo+
Party 1
Team Averages
Level 142
1,561 SR
1,541 Elo+

VS

Team Averages
Level 99
1,577 SR
1,544 Elo+
Achilles
Achilles
BobbySossa1312
Achilles
Level 119
God Stats
1W - 0L
1,903 SR
Queue Stats
62W - 67L
1,504 Elo+
Solo
Ishtar
Ishtar
Catman_Mo
Ishtar
Level 239
God Stats
26W - 23L
1,516 SR
Queue Stats
444W - 438L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Pride2Escanor
Baron Samedi
Level 43
God Stats
5W - 7L
1,466 SR
Queue Stats
143W - 122L
1,583 Elo+
Party 2
Maui
Maui
byMax2002
Maui
Level 67
God Stats
4W - 3L
1,579 SR
Queue Stats
170W - 129L
1,597 Elo+
Party 2
He Bo
He Bo
weisse_mk5_supra
He Bo
Level 26
God Stats
1W - 1L
1,419 SR
Queue Stats
11W - 4L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 0 / 0
7,749
596
5,501
10,073
8,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Fayzrd321
Danzaburou
12
2 / 4 / 2
7,533
579
7,945
11,812
5,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Finxhyyyy
Lancelot
14
5 / 3 / 2
8,147
627
8,843
12,227
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 1
6,450
496
3,644
7,874
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 6 / 2
7,151
550
3,975
10,222
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
0 / 2 / 0
6,437
495
4,709
12,628
14,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
Catman_Mo
Ishtar
14
2 / 4 / 0
7,959
612
6,116
11,036
5,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Pride2Escanor
Baron Samedi
13
5 / 2 / 5
7,758
597
9,171
6,388
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Maui
13
1 / 1 / 9
7,774
598
3,952
9,959
10,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 2 / 4
8,520
655
9,428
8,690
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
11
Kills
16
16
Deaths
11
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
0
0
1
W
Achilles
0
2
0
0
W
Ishtar
Catman_Mo
Ishtar
2
4
0
0.5
L
Danzaburou
Fayzrd321
Danzaburou
2
4
2
0.75
L
Lancelot
Finxhyyyy
Lancelot
5
3
2
2
L
2
3
1
0.83
W
Baron Samedi
Pride2Escanor
Baron Samedi
5
2
5
3.75
L
1
6
2
0.33
W
Maui
1
1
9
5.5
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,908
Damage
33,376
52,208
Taken
48,701
26,021
Mitigated
35,921
14,502
Healing
13,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,501
674
0
4,589
10,073
8,255
0
725
9,348
0
67,071
W
Achilles
4,709
908
0
3,490
12,628
14,259
0
283
12,345
1,787
48,179
W
Ishtar
Catman_Mo
Ishtar
6,116
3,828
0
3,106
11,036
5,103
0
975
10,061
0
71,776
L
Danzaburou
Fayzrd321
Danzaburou
7,945
4,107
0
3,463
11,812
5,322
84
3,401
8,411
0
60,184
L
Lancelot
Finxhyyyy
Lancelot
8,843
2,237
0
1,719
12,227
5,364
0
5,556
6,671
0
61,553
L
3,644
200
1,057
2,572
7,874
3,062
0
4,423
3,451
48,746
0
W
Baron Samedi
Pride2Escanor
Baron Samedi
9,171
567
261
2,093
6,388
2,865
82
2,198
4,190
60,676
0
L
3,975
696
0
1,102
10,222
4,018
0
9,338
884
59,762
0
W
Maui
3,952
970
0
3,153
9,959
10,683
56
2,783
7,176
29,809
0
W
9,428
401
0
1,854
8,690
3,011
0
1,380
7,310
71,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,030
Gold Earned
38,448
471
Minions Killed
463
0
Camps Cleared
0
1,353,879
Distance Traveled
1,353,871
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,749
596
115
9
0
294,243
0
W
Achilles
6,437
495
82
6
0
242,032
0
W
Ishtar
7,959
612
134
10
0
253,395
2
L
Danzaburou
7,533
579
104
8
0
253,335
0
L
Lancelot
8,147
627
100
8
0
316,596
0
L
Hel
6,450
496
66
5
0
248,627
3
W
Baron Samedi
7,758
597
108
8
0
271,201
0
L
Kukulkan
7,151
550
86
7
0
241,078
3
W
Maui
7,774
598
40
3
0
271,016
5
W
He Bo
8,520
655
99
8
0
316,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role