Player Matchup

Cerberus
Cerberus
BSimend
Cerberus
Level 89
God Stats
4W - 11L
1,231 SR
Queue Stats
343W - 318L
1,482 Elo+
Solo
Izanami
Izanami
BaBBaCCuDDa
Izanami
Level 44
God Stats
1W - 1L
1,582 SR
Queue Stats
48W - 32L
1,807 Elo+
Solo
Amaterasu
Amaterasu
Matsyu
Amaterasu
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 14L
1,180 Elo+
Solo
Merlin
Merlin
NathanV8x
Merlin
Level 147
God Stats
4W - 1L
1,703 SR
Queue Stats
188W - 178L
1,454 Elo+
Solo
Pele
Pele
ShelIby
Pele
Level 158
God Stats
18W - 17L
1,392 SR
Queue Stats
220W - 187L
1,685 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,522 Elo+

VS

Team Averages
Level 88
1,439 SR
1,400 Elo+
Tiamat
Tiamat
GiAn993
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,237 Elo+
Party 1
Hun Batz
Hun Batz
MaxDuck
Hun Batz
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
329W - 309L
1,409 Elo+
Solo
Tyr
Tyr
Psji
Tyr
Level 156
God Stats
18W - 28L
1,378 SR
Queue Stats
338W - 313L
1,488 Elo+
Solo
Cthulhu
Cthulhu
facuzera
Cthulhu
Level 13
God Stats
1W - 4L
1,294 SR
Queue Stats
7W - 14L
1,370 Elo+
Party 1
Artemis
Artemis
santirizza10
Artemis
Level 66
God Stats
0W - 1L
1,525 SR
Queue Stats
56W - 65L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BSimend
Cerberus
7
0 / 0 / 3
4,332
619
1,864
3,718
1,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
BaBBaCCuDDa
Izanami
9
2 / 0 / 1
4,807
687
3,542
4,139
1,473
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Amaterasu
Matsyu
Amaterasu
7
0 / 2 / 1
4,152
593
2,103
6,803
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
NathanV8x
Merlin
9
1 / 0 / 0
4,777
682
2,825
2,526
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
ShelIby
Pele
9
2 / 0 / 1
4,762
680
1,177
3,605
1,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GiAn993
Tiamat
8
0 / 1 / 0
4,161
594
1,447
4,926
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
MaxDuck
Hun Batz
1
0 / 0 / 0
2,844
406
0
0
0
Tyr
Psji
Tyr
9
2 / 1 / 0
5,084
726
3,785
5,022
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
facuzera
Cthulhu
6
0 / 1 / 0
3,856
551
1,920
4,639
2,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
santirizza10
Artemis
7
0 / 2 / 0
3,854
551
3,415
5,494
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
2
2
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BSimend
Cerberus
0
0
3
1.5
W
Izanami
BaBBaCCuDDa
Izanami
2
0
1
2.5
L
Tiamat
GiAn993
Tiamat
0
1
0
0
W
Amaterasu
Matsyu
Amaterasu
0
2
1
0.25
L
Hun Batz
MaxDuck
Hun Batz
0
0
0
0
W
Merlin
NathanV8x
Merlin
1
0
0
1
L
Tyr
Psji
Tyr
2
1
0
2
W
Pele
ShelIby
Pele
2
0
1
2.5
L
Cthulhu
facuzera
Cthulhu
0
1
0
0
L
Artemis
santirizza10
Artemis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,511
Damage
10,567
20,791
Taken
20,081
9,901
Mitigated
9,244
7,806
Healing
6,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BSimend
Cerberus
1,864
98
874
1,685
3,718
1,861
0
1,081
2,637
5,969
0
W
Izanami
BaBBaCCuDDa
Izanami
3,542
2,699
0
1,500
4,139
1,473
0
839
3,300
0
44,228
L
Tiamat
GiAn993
Tiamat
1,447
147
0
1,380
4,926
2,086
0
3,237
1,689
22,741
0
W
Amaterasu
Matsyu
Amaterasu
2,103
1,365
0
2,349
6,803
4,546
0
167
6,636
0
21,075
L
Hun Batz
MaxDuck
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
NathanV8x
Merlin
2,825
105
0
750
2,526
879
0
1,447
1,079
30,401
0
L
Tyr
Psji
Tyr
3,785
906
0
1,947
5,022
3,410
0
0
5,022
484
31,708
W
Pele
ShelIby
Pele
1,177
118
0
648
3,605
1,142
0
0
3,605
0
34,904
L
Cthulhu
facuzera
Cthulhu
1,920
267
755
899
4,639
2,139
0
429
4,210
8,523
0
L
Artemis
santirizza10
Artemis
3,415
1,166
0
1,441
5,494
1,609
0
1,023
4,471
0
23,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,830
Gold Earned
19,799
245
Minions Killed
143
0
Camps Cleared
0
716,010
Distance Traveled
595,634
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,332
619
8
1
0
163,183
3
W
Izanami
4,807
687
84
12
0
126,953
3
L
Tiamat
4,161
594
47
7
0
140,025
0
W
Amaterasu
4,152
593
36
5
0
133,882
0
L
Hun Batz
2,844
406
0
0
0
0
0
W
Merlin
4,777
682
55
8
0
139,435
0
L
Tyr
5,084
726
49
7
0
168,864
1
W
Pele
4,762
680
62
9
0
152,557
0
L
Cthulhu
3,856
551
13
2
0
155,004
2
L
Artemis
3,854
551
34
5
0
131,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role