Player Matchup

Sol
Sol
Gold III
FLiBiTiJiBiT
Sol
Gold III
Level 187
God Stats
5W - 2L
1,500 SR
Queue Stats
222W - 232L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Sithy Sloth
Guan Yu
Platinum II
Level 143
God Stats
5W - 5L
1,665 SR
Queue Stats
118W - 129L
1,827 MMR
Solo
Hel
Hel
Silver II
VIVIDRANGET12
Hel
Silver II
Level 147
God Stats
2W - 0L
1,764 SR
Queue Stats
141W - 152L
1,477 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,643 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,629 SR
1,599 MMR
Anubis
Anubis
Silver II
JohnVeras_
Anubis
Silver II
Level 157
God Stats
0W - 1L
1,584 SR
Queue Stats
53W - 52L
1,231 MMR
Solo
Danzaburou
Danzaburou
Gold I
RECDA3
Danzaburou
Gold I
Level 156
God Stats
48W - 43L
1,622 SR
Queue Stats
270W - 258L
1,556 MMR
Solo
Vamana
Vamana
Diamond V
sieIoo
Vamana
Diamond V
Level 122
God Stats
8W - 6L
1,681 SR
Queue Stats
199W - 224L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
10,088
841
11,368
9,062
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Sithy Sloth
Guan Yu
15
4 / 1 / 6
9,620
802
12,823
14,417
20,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 7
9,355
780
6,296
15,357
14,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
Ne ZhaAphroditeAchillesHerculesBacchus

VS

Bans
MartichorasBaron SamediGaneshaAo KuangArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JohnVeras_
Anubis
12
2 / 6 / 2
8,338
695
8,236
11,464
4,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
RECDA3
Danzaburou
13
1 / 3 / 4
8,540
712
10,566
11,421
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
sieIoo
Vamana
13
2 / 2 / 2
8,027
669
12,487
11,556
11,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
11
Kills
5
5
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
Anubis
JohnVeras_
Anubis
2
6
2
0.5
L
Danzaburou
RECDA3
Danzaburou
1
3
4
1
W
Guan Yu
Sithy Sloth
Guan Yu
4
1
6
7
W
1
4
7
1.13
L
Vamana
sieIoo
Vamana
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,487
Damage
31,289
38,836
Taken
34,441
38,746
Mitigated
21,445
22,246
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,368
3,073
0
5,076
9,062
4,373
2,684
1,590
7,281
50,913
5,303
L
Anubis
JohnVeras_
Anubis
8,236
170
0
1,374
11,464
4,457
0
4,485
6,979
38,794
0
L
Danzaburou
RECDA3
Danzaburou
10,566
4,415
0
2,425
11,421
5,752
269
5,946
5,475
0
30,491
W
Guan Yu
Sithy Sloth
Guan Yu
12,823
1,660
1,366
7,679
14,417
20,210
626
3,035
10,810
1,720
28,578
W
6,296
539
2,528
5,597
15,357
14,163
155
3,875
11,036
21,979
0
L
Vamana
sieIoo
Vamana
12,487
6,854
0
1,380
11,556
11,236
0
8,092
3,464
0
24,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,063
Gold Earned
24,905
150
Minions Killed
145
0
Camps Cleared
0
740,148
Distance Traveled
732,212
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,088
841
85
7
0
235,057
0
L
Anubis
8,338
695
67
6
0
205,675
4
L
Danzaburou
8,540
712
49
4
0
256,768
2
W
Guan Yu
9,620
802
29
2
0
257,090
0
W
Hel
9,355
780
36
3
0
248,001
0
L
Vamana
8,027
669
29
2
0
269,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role