Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold I
AcRo Freek
Fafnir
Gold I
Level 146
God Stats
3W - 1L
1,901 SR
Queue Stats
112W - 108L
1,581 MMR
Solo
Izanami
Izanami
Gold I
Rxnha
Izanami
Gold I
Level 68
God Stats
24W - 16L
1,712 SR
Queue Stats
158W - 161L
1,599 MMR
Solo
Chronos
Chronos
Gold III
papitaface
Chronos
Gold III
Level 101
God Stats
1W - 2L
1,769 SR
Queue Stats
186W - 174L
1,582 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,676 SR
1,553 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,568 SR
1,583 MMR
Agni
Agni
Platinum V
C4zWin
Agni
Platinum V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 129L
1,617 MMR
Solo
Cthulhu
Cthulhu
Silver I
Definiteangel84
Cthulhu
Silver I
Level 71
God Stats
0W - 1L
1,749 SR
Queue Stats
5W - 4L
1,586 MMR
Solo
Anubis
Anubis
Gold III
Midlokiii
Anubis
Gold III
Level 108
God Stats
5W - 5L
1,541 SR
Queue Stats
193W - 187L
1,526 MMR
Solo
Cernunnos
Cernunnos
Gold III
jacolbas71
Cernunnos
Gold III
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
249W - 234L
1,580 MMR
Solo
Bakasura
Bakasura
Gold I
xHaise
Bakasura
Gold I
Level 158
God Stats
10W - 12L
1,549 SR
Queue Stats
228W - 245L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
9 / 0 / 7
12,068
635
10,802
12,412
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
 
Merlin
17
1 / 1 / 6
10,544
555
7,028
10,300
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
AcRo Freek
Fafnir
15
3 / 2 / 16
10,509
553
6,886
15,085
18,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Izanami
Rxnha
Izanami
17
5 / 2 / 8
11,199
589
15,352
11,706
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
papitaface
Chronos
18
6 / 3 / 5
11,730
617
9,092
15,160
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AphroditeHe BoMartichoras

VS

Bans
ThorNe ZhaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
C4zWin
Agni
18
0 / 3 / 1
10,774
567
6,297
7,643
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 5 / 2
8,605
453
5,033
18,436
16,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Midlokiii
Anubis
14
3 / 10 / 2
9,621
506
12,726
17,270
8,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
jacolbas71
Cernunnos
15
1 / 5 / 3
9,775
514
8,828
13,925
6,187
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
xHaise
Bakasura
17
3 / 2 / 2
10,514
553
7,349
17,778
9,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
24
Kills
8
8
Deaths
25
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
0
7
12.5
W
Merlin
 
Merlin
1
1
6
4
W
Fafnir
AcRo Freek
Fafnir
3
2
16
5.5
L
Agni
C4zWin
Agni
0
3
1
0.17
L
1
5
2
0.4
L
Anubis
Midlokiii
Anubis
3
10
2
0.4
W
Izanami
Rxnha
Izanami
5
2
8
4.5
L
Cernunnos
jacolbas71
Cernunnos
1
5
3
0.5
W
Chronos
papitaface
Chronos
6
3
5
2.83
L
Bakasura
xHaise
Bakasura
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,160
Damage
40,233
64,663
Taken
75,052
37,011
Mitigated
43,559
16,974
Healing
18,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,802
5,705
0
2,397
12,412
5,453
0
3,446
8,641
0
118,602
W
Merlin
 
Merlin
7,028
829
0
1,496
10,300
3,845
406
4,858
5,156
104,023
0
W
Fafnir
AcRo Freek
Fafnir
6,886
1,439
0
5,563
15,085
18,800
466
4,943
9,862
21,125
109
L
Agni
C4zWin
Agni
6,297
426
0
891
7,643
2,968
579
2,188
5,455
102,631
0
L
5,033
657
1,227
2,807
18,436
16,626
38
3,866
14,570
32,598
0
L
Anubis
Midlokiii
Anubis
12,726
116
0
2,608
17,270
8,576
33
9,697
7,573
65,356
0
W
Izanami
Rxnha
Izanami
15,352
10,719
0
2,758
11,706
4,292
3,230
3,407
8,238
0
108,066
L
Cernunnos
jacolbas71
Cernunnos
8,828
4,560
0
4,554
13,925
6,187
638
2,906
11,019
0
80,697
W
Chronos
papitaface
Chronos
9,092
2,909
0
4,760
15,160
4,621
976
8,683
6,477
85,527
0
L
Bakasura
xHaise
Bakasura
7,349
5,202
0
6,624
17,778
9,202
82
4,349
13,429
0
89,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,050
Gold Earned
49,289
660
Minions Killed
623
0
Camps Cleared
0
2,057,397
Distance Traveled
1,821,429
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,068
635
167
9
0
515,986
2
W
Merlin
10,544
555
177
9
0
384,894
3
W
Fafnir
10,509
553
16
1
0
400,586
5
L
Agni
10,774
567
177
9
0
398,359
5
L
Cthulhu
8,605
453
48
3
0
329,882
0
L
Anubis
9,621
506
101
5
0
290,327
0
W
Izanami
11,199
589
154
8
0
356,048
0
L
Cernunnos
9,775
514
135
7
0
349,342
6
W
Chronos
11,730
617
146
8
0
399,883
3
L
Bakasura
10,514
553
162
9
0
453,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role