Player Matchup

Heimdallr
Heimdallr
BaneSlayerGod
Heimdallr
Level 65
God Stats
27W - 27L
1,461 SR
Queue Stats
88W - 84L
1,458 Elo+
Party 1
The Morrigan
The Morrigan
Cevian
The Morrigan
Level 104
God Stats
34W - 44L
1,556 SR
Queue Stats
914W - 909L
1,439 Elo+
Solo
Pele
Pele
Cheerio2
Pele
Level 55
God Stats
5W - 1L
1,540 SR
Queue Stats
56W - 60L
1,445 Elo+
Party 1
Gilgamesh
Gilgamesh
Shymeek
Gilgamesh
Level 85
God Stats
3W - 2L
1,590 SR
Queue Stats
129W - 124L
1,511 Elo+
Solo
Atlas
Atlas
ZoddyBoy
Atlas
Level 18
God Stats
8W - 5L
1,360 SR
Queue Stats
11W - 9L
1,323 Elo+
Party 1
Team Averages
Level 65
1,501 SR
1,435 Elo+

VS

Team Averages
Level 106
1,391 SR
1,448 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ratinabox
Chaac
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 88L
1,363 Elo+
Solo
Ishtar
Ishtar
jster131
Ishtar
Level 118
God Stats
0W - 5L
1,165 SR
Queue Stats
124W - 122L
1,477 Elo+
Solo
Hades
Hades
xLUCARIMEx
Hades
Level 118
God Stats
111W - 99L
1,543 SR
Queue Stats
144W - 144L
1,462 Elo+
Solo
Pele
Pele
zMaxtrixSWAG
Pele
Level 89
God Stats
0W - 6L
1,246 SR
Queue Stats
21W - 32L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BaneSlayerGod
Heimdallr
8
0 / 2 / 3
4,870
541
3,835
6,882
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
Cevian
The Morrigan
10
0 / 1 / 2
5,673
630
2,709
5,048
1,397
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
10
5 / 0 / 0
6,390
710
3,718
6,286
1,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
Shymeek
Gilgamesh
10
4 / 0 / 0
6,348
705
5,739
7,279
7,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
ZoddyBoy
Atlas
8
0 / 1 / 2
4,914
546
2,000
6,984
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
2 / 2 / 0
4,726
525
2,103
5,107
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Ratinabox
Chaac
9
0 / 4 / 0
5,196
577
3,605
9,407
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
jster131
Ishtar
7
1 / 1 / 2
4,623
514
7,077
6,231
2,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Hades
2
0 / 1 / 0
3,432
381
0
936
289
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 0
5,533
615
3,229
6,547
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
9
Kills
4
4
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
2
0
1
W
Heimdallr
BaneSlayerGod
Heimdallr
0
2
3
0.75
W
The Morrigan
Cevian
The Morrigan
0
1
2
1
W
Pele
5
0
0
5
L
Chaac
Ratinabox
Chaac
0
4
0
0
W
Gilgamesh
Shymeek
Gilgamesh
4
0
0
4
W
Atlas
ZoddyBoy
Atlas
0
1
2
1
L
Ishtar
jster131
Ishtar
1
1
2
2
L
Hades
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,001
Damage
16,014
32,479
Taken
28,228
17,993
Mitigated
11,489
7,726
Healing
7,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,103
216
1,416
2,384
5,107
2,251
0
773
4,334
13,760
0
W
Heimdallr
BaneSlayerGod
Heimdallr
3,835
2,241
0
2,550
6,882
2,584
37
1,371
5,511
0
31,619
W
The Morrigan
Cevian
The Morrigan
2,709
1,274
0
1,339
5,048
1,397
236
0
4,983
32,690
0
W
Pele
3,718
1,586
0
1,167
6,286
1,982
0
103
6,183
0
46,472
L
Chaac
Ratinabox
Chaac
3,605
1,158
0
1,028
9,407
4,274
0
83
8,702
0
34,103
W
Gilgamesh
Shymeek
Gilgamesh
5,739
1,983
0
1,235
7,279
7,716
0
0
7,279
83
35,023
W
Atlas
ZoddyBoy
Atlas
2,000
836
0
1,435
6,984
4,314
413
629
6,355
15,388
0
L
Ishtar
jster131
Ishtar
7,077
4,870
0
1,863
6,231
2,330
0
1,227
5,004
0
28,521
L
Hades
0
0
0
40
936
289
0
335
601
1,283
0
L
3,229
190
0
687
6,547
2,345
0
2,374
4,173
0
48,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,195
Gold Earned
23,510
258
Minions Killed
185
0
Camps Cleared
0
879,489
Distance Traveled
738,734
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,726
525
19
2
0
108,774
0
W
Heimdallr
4,870
541
52
6
0
175,402
0
W
The Morrigan
5,673
630
43
5
0
160,679
6
W
Pele
6,390
710
78
9
0
205,531
0
L
Chaac
5,196
577
56
6
0
193,365
0
W
Gilgamesh
6,348
705
65
7
0
165,385
0
W
Atlas
4,914
546
20
2
0
172,492
2
L
Ishtar
4,623
514
40
4
0
223,538
0
L
Hades
3,432
381
5
1
0
25,259
0
L
Pele
5,533
615
65
7
0
187,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role