Player Matchup

Apollo
Apollo
RustySteaknife
Apollo
Level 102
God Stats
4W - 4L
1,298 SR
Queue Stats
438W - 442L
1,553 Elo+
Solo
Khepri
Khepri
StaySolo32
Khepri
Level 127
God Stats
1W - 4L
1,214 SR
Queue Stats
135W - 125L
1,549 Elo+
Solo
Vulcan
Vulcan
TrapAttack84
Vulcan
Level 157
God Stats
2W - 2L
1,285 SR
Queue Stats
126W - 137L
1,570 Elo+
Solo
Thoth
Thoth
ajmatthysse
Thoth
Level 128
God Stats
3W - 8L
1,151 SR
Queue Stats
311W - 322L
1,515 Elo+
Solo
Cupid
Cupid
light2145455
Cupid
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
407W - 367L
1,479 Elo+
Solo
Team Averages
Level 120
1,290 SR
1,533 Elo+

VS

Team Averages
Level 119
1,575 SR
1,494 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Aguscasasl
Raijin
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 23L
1,355 Elo+
Solo
Thanatos
Thanatos
GBelley017
Thanatos
Level 153
God Stats
6W - 2L
1,548 SR
Queue Stats
418W - 423L
1,548 Elo+
Solo
Ymir
Ymir
TexArkBull
Ymir
Level 122
God Stats
1W - 1L
1,704 SR
Queue Stats
40W - 34L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
texabama_bull
Cthulhu
Level 109
God Stats
3W - 1L
1,621 SR
Queue Stats
127W - 109L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,076
846
998
4,506
1,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
StaySolo32
Khepri
11
1 / 3 / 1
5,740
957
1,109
6,113
4,768
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
11
1 / 3 / 0
5,969
995
4,017
4,574
1,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 2
6,272
1,045
4,254
5,855
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 0
4,718
786
133
357
191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
6 / 2 / 3
7,356
1,226
7,648
4,902
2,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Aguscasasl
Raijin
11
1 / 1 / 5
6,500
1,083
4,227
3,942
1,845
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
GBelley017
Thanatos
12
4 / 1 / 2
6,787
1,131
2,912
4,229
2,276
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
0 / 1 / 6
6,471
1,079
812
6,209
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
12
0 / 0 / 9
7,024
1,171
5,173
5,489
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
2
Kills
11
11
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
2
3
3.75
W
Raijin
Aguscasasl
Raijin
1
1
5
3.5
W
Thanatos
GBelley017
Thanatos
4
1
2
5
L
0
3
2
0.33
L
Khepri
StaySolo32
Khepri
1
3
1
0.5
W
0
1
6
3
L
Vulcan
1
3
0
0.33
L
0
2
2
0.5
L
0
0
0
0
W
Cthulhu
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,511
Damage
20,772
21,405
Taken
24,771
9,687
Mitigated
17,489
3,182
Healing
10,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,648
376
130
569
4,902
2,484
409
1,508
3,394
0
16,216
W
Raijin
Aguscasasl
Raijin
4,227
182
398
419
3,942
1,845
474
1,425
2,517
15,174
0
W
Thanatos
GBelley017
Thanatos
2,912
393
0
2,671
4,229
2,276
2,187
3,060
1,169
0
6,727
L
998
479
357
598
4,506
1,222
0
1,988
2,518
0
2,143
L
Khepri
StaySolo32
Khepri
1,109
30
168
116
6,113
4,768
0
3,150
2,963
3,552
0
W
812
58
369
1,942
6,209
5,839
280
2,283
3,888
2,530
0
L
Vulcan
4,017
2,359
299
277
4,574
1,536
0
2,289
2,285
10,400
0
L
4,254
0
169
1,157
5,855
1,970
0
2,686
3,169
15,266
0
L
133
57
0
41
357
191
0
99
258
0
865
W
Cthulhu
5,173
72
1,381
2,425
5,489
5,045
415
1,104
4,347
13,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,775
Gold Earned
34,138
55
Minions Killed
86
0
Camps Cleared
0
455,553
Distance Traveled
640,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,356
1,226
25
4
0
134,064
0
W
Raijin
6,500
1,083
28
5
0
121,478
0
W
Thanatos
6,787
1,131
8
1
0
135,448
0
L
Apollo
5,076
846
3
1
0
83,164
0
L
Khepri
5,740
957
2
0
0
93,280
0
W
Ymir
6,471
1,079
6
1
0
102,167
0
L
Vulcan
5,969
995
18
3
0
115,194
0
L
Thoth
6,272
1,045
30
5
0
115,288
0
L
Cupid
4,718
786
2
0
0
48,627
0
W
Cthulhu
7,024
1,171
19
3
0
147,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role