Player Matchup

Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Doviello
Achilles
Level 28
God Stats
2W - 4L
1,374 SR
Queue Stats
27W - 31L
1,412 Elo+
Party 1
Sol
Sol
EDsan54
Sol
Level 27
God Stats
1W - 1L
1,245 SR
Queue Stats
26W - 47L
1,275 Elo+
Party 1
Rama
Rama
xxphilxx
Rama
Level 156
God Stats
4W - 4L
1,751 SR
Queue Stats
108W - 101L
1,453 Elo+
Solo
Team Averages
Level 89
1,474 SR
1,428 Elo+

VS

Team Averages
Level 101
1,483 SR
1,466 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Billain
Odin
Level 58
God Stats
1W - 3L
1,246 SR
Queue Stats
41W - 38L
1,488 Elo+
Solo
He Bo
He Bo
GOKU4VENUS
He Bo
Level 139
God Stats
0W - 1L
1,473 SR
Queue Stats
394W - 305L
1,544 Elo+
Solo
Bacchus
Bacchus
GREYKRUEGER
Bacchus
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 39L
1,366 Elo+
Solo
Scylla
Scylla
JeTrooX2
Scylla
Level 157
God Stats
40W - 29L
1,694 SR
Queue Stats
364W - 397L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 0 / 4
6,981
1,164
4,096
3,766
2,108
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
 
Raijin
12
2 / 0 / 2
6,765
1,128
3,844
4,261
1,635
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Doviello
Achilles
12
1 / 0 / 7
6,996
1,166
3,762
6,711
7,476
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
12
0 / 0 / 10
7,058
1,176
7,355
3,240
1,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
12
4 / 0 / 3
7,399
1,233
4,159
5,306
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

389

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 0 / 0
6,459
1,077
1,933
2,886
1,121
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odin
Billain
Odin
11
0 / 3 / 0
6,071
1,012
5,157
6,293
3,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
11
0 / 6 / 0
6,349
1,058
7,288
8,377
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
GREYKRUEGER
Bacchus
11
0 / 1 / 0
6,523
1,087
4,412
7,563
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
JeTrooX2
Scylla
10
0 / 0 / 0
5,682
947
1,219
1,088
588
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
10
Kills
0
0
Deaths
10
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
4
5
W
Raijin
 
Raijin
2
0
2
3
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Odin
Billain
Odin
0
3
0
0
W
Achilles
Doviello
Achilles
1
0
7
4.5
W
Sol
0
0
10
5
L
He Bo
0
6
0
0
L
Bacchus
GREYKRUEGER
Bacchus
0
1
0
0
L
Scylla
JeTrooX2
Scylla
0
0
0
0
W
Rama
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,216
Damage
20,009
23,284
Taken
26,207
14,700
Mitigated
16,796
2,127
Healing
2,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,096
699
0
0
3,766
2,108
0
1,766
1,883
0
9,285
W
Raijin
 
Raijin
3,844
312
0
0
4,261
1,635
0
2,872
1,219
15,670
0
L
Danzaburou
 
Danzaburou
1,933
424
0
144
2,886
1,121
0
1,060
1,826
0
12,185
L
Odin
Billain
Odin
5,157
994
0
246
6,293
3,691
0
3,433
2,733
0
7,036
W
Achilles
Doviello
Achilles
3,762
532
0
190
6,711
7,476
0
3,673
2,847
190
9,920
W
Sol
7,355
2,165
0
267
3,240
1,296
0
1,175
1,969
16,842
1,238
L
He Bo
7,288
956
0
377
8,377
3,311
0
3,244
5,089
29,028
0
L
Bacchus
GREYKRUEGER
Bacchus
4,412
1,016
0
1,269
7,563
8,085
0
2,902
4,184
7,091
0
L
Scylla
JeTrooX2
Scylla
1,219
41
0
0
1,088
588
0
386
702
1,443
0
W
Rama
4,159
3,826
0
1,670
5,306
2,185
0
3,105
1,996
0
18,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,199
Gold Earned
31,084
121
Minions Killed
101
8
Camps Cleared
3
588,195
Distance Traveled
446,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,981
1,164
12
2
2
115,840
0
W
Raijin
6,765
1,128
23
4
1
118,026
0
L
Danzaburou
6,459
1,077
31
5
0
97,941
0
L
Odin
6,071
1,012
10
2
1
107,153
0
W
Achilles
6,996
1,166
8
1
0
125,528
0
W
Sol
7,058
1,176
31
5
1
114,997
0
L
He Bo
6,349
1,058
56
9
1
104,815
0
L
Bacchus
6,523
1,087
3
1
1
117,097
0
L
Scylla
5,682
947
1
0
0
19,642
0
W
Rama
7,399
1,233
47
8
4
113,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role