Player Matchup

Cerberus
Cerberus
Jelly Ninja2129
Cerberus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 13L
1,557 Elo+
Solo
Horus
Horus
Sack_Sniper_
Horus
Level 62
God Stats
5W - 8L
1,232 SR
Queue Stats
564W - 592L
1,418 Elo+
Party 1
Heimdallr
Heimdallr
Y-NOT-SLAY
Heimdallr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 51L
1,401 Elo+
Solo
Arachne
Arachne
aussietrippa
Arachne
Level 58
God Stats
8W - 5L
1,804 SR
Queue Stats
565W - 595L
1,419 Elo+
Party 1
Hou Yi
Hou Yi
llkiikell
Hou Yi
Level 144
God Stats
9W - 15L
1,236 SR
Queue Stats
966W - 942L
1,553 Elo+
Solo
Team Averages
Level 64
1,454 SR
1,470 Elo+

VS

Team Averages
Level 78
1,463 SR
1,417 Elo+
Maui
Maui
 
Maui
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Kyorokuna
Hou Yi
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 47L
1,181 Elo+
Solo
Artemis
Artemis
LordArnis
Artemis
Level 66
God Stats
2W - 2L
1,313 SR
Queue Stats
186W - 196L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
11 / 2 / 10
11,523
823
22,833
22,329
18,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 14
10,144
725
6,948
13,827
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
Y-NOT-SLAY
Heimdallr
16
1 / 2 / 17
9,544
682
14,793
8,822
5,170
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
aussietrippa
Arachne
15
2 / 3 / 8
9,260
661
9,276
15,219
17,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
llkiikell
Hou Yi
19
7 / 0 / 11
11,143
796
19,360
10,610
6,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
3 / 3 / 3
9,744
696
12,866
17,634
21,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
 
Kuzenbo
16
1 / 3 / 6
9,674
691
11,013
21,937
23,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
 
Sylvanus
14
2 / 1 / 4
8,736
624
9,187
12,447
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hou Yi
Kyorokuna
Hou Yi
15
1 / 7 / 5
8,764
626
12,808
13,356
6,276
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
LordArnis
Artemis
12
1 / 8 / 2
7,867
562
8,039
13,103
6,061
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
28
22
Kills
8
8
Deaths
22
60
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
3
3
1.5
L
Kuzenbo
 
Kuzenbo
1
3
6
1.33
L
Sylvanus
 
Sylvanus
2
1
4
4
W
Cerberus
11
2
10
8
L
Hou Yi
Kyorokuna
Hou Yi
1
7
5
0.5
L
Artemis
LordArnis
Artemis
1
8
2
0.25
W
1
1
14
8
W
Heimdallr
Y-NOT-SLAY
Heimdallr
1
2
17
4.75
W
Arachne
aussietrippa
Arachne
2
3
8
2
W
Hou Yi
llkiikell
Hou Yi
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,210
Damage
53,913
70,807
Taken
78,477
63,312
Mitigated
69,246
33,550
Healing
30,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
12,866
2,217
2,662
2,517
17,634
21,873
0
8,185
9,218
23,920
331
L
Kuzenbo
 
Kuzenbo
11,013
4,323
3,743
6,254
21,937
23,310
0
5,130
16,526
25,690
0
L
Sylvanus
 
Sylvanus
9,187
2,281
6,374
6,325
12,447
11,726
0
3,535
8,794
16,429
0
W
Cerberus
22,833
1,469
1,818
8,655
22,329
18,380
0
11,854
10,475
34,606
0
L
Hou Yi
Kyorokuna
Hou Yi
12,808
3,914
789
989
13,356
6,276
0
3,275
10,040
0
28,629
L
Artemis
LordArnis
Artemis
8,039
2,087
464
324
13,103
6,061
0
6,057
7,046
0
17,654
W
6,948
1,802
7,139
6,846
13,827
16,114
245
7,122
6,705
4,933
7,683
W
Heimdallr
Y-NOT-SLAY
Heimdallr
14,793
9,708
169
1,502
8,822
5,170
4,475
2,482
6,340
0
31,400
W
Arachne
aussietrippa
Arachne
9,276
6,879
1,408
2,977
15,219
17,415
493
7,033
8,186
0
15,648
W
Hou Yi
llkiikell
Hou Yi
19,360
8,264
1,068
1,968
10,610
6,233
2,673
4,244
6,366
0
50,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,614
Gold Earned
44,785
197
Minions Killed
131
0
Camps Cleared
0
1,257,539
Distance Traveled
1,133,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,744
696
34
2
0
258,123
0
L
Kuzenbo
9,674
691
30
2
0
303,060
0
L
Sylvanus
8,736
624
18
1
0
184,612
0
W
Cerberus
11,523
823
45
3
0
253,170
0
L
Hou Yi
8,764
626
23
2
0
215,938
0
L
Artemis
7,867
562
26
2
0
171,810
0
W
Horus
10,144
725
14
1
0
286,674
0
W
Heimdallr
9,544
682
48
3
0
215,588
0
W
Arachne
9,260
661
20
1
0
273,004
0
W
Hou Yi
11,143
796
70
5
0
229,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role